Difference between revisions of "Talk:Pickups"

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== Transience of items==
 
== Transience of items==
 
Some minor edits including changing 'Town/s' to 'Haven', as items are actually ''retained'' through Moorcroft  Manor and Emberlight and only dropped on return to Haven (correct me if I've made a stunning mistake here). Of course, this leaves the stub article Towns as an orphan, ho-hum. --[[User:Scribo|Scribo]] 13:38, 24 July 2012 (UTC)
 
Some minor edits including changing 'Town/s' to 'Haven', as items are actually ''retained'' through Moorcroft  Manor and Emberlight and only dropped on return to Haven (correct me if I've made a stunning mistake here). Of course, this leaves the stub article Towns as an orphan, ho-hum. --[[User:Scribo|Scribo]] 13:38, 24 July 2012 (UTC)
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== More Details ==
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Should we add information about, say, how far the vials travel while thrown? I just found out that a 0 star vial could travel around 21 blocks or squares, but I do not know if that varies for each level. --[[User:Avak989|Avak989]] 19:42, 16 February 2013 (UTC)

Revision as of 19:42, 16 February 2013

Important: There are TWO Super/upgraded versions of vials and health capsules. This means there are two versions of the Super Health Vial, two versions of the Super Shock Vial, etc. The only difference is the image (vials below Emberlight will have a star).

Medium Health Capsule, found between Moorcroft and Emberlight: http://wiki.spiralknights.com/File:Medium_Health_Capsule.png

It bothers me that the Supers are the same. Veteran players can distinguish between the two - new players will get confused. It's not urgent like bug fixes, but it needs attention before SK releases. Saphykun 00:26, 10 January 2011 (UTC)

Consumable vs Pickup

This may be trivial, but it seems like the nomenclature between "pickups" and "consumables" is completely backwards.

Wouldn't an item that you can use later be considered a "consumable", and items such as coins and hearts be "pickups"? --Thegalloway 14:11, 21 April 2011 (UTC)

This terminology was picked by the game developers. If you wish to change it, you'll need to try via the Suggestions forum. --Equinox 21:51, 21 April 2011 (UTC)

Dropping consumables/pickups by keyboard?

I know it's possible to drop consumables and pickups by dragging them off the belt with the mouse, but is it possible to drop them by a key combination?

For instance, it's possible to add minerals to a gate in multiples of ten by holding Ctrl while clicking on the mineral to add. Raceimaztion 04:11, 15 June 2012 (UTC)

nope--Trying 04:57, 15 June 2012 (UTC)

Transience of items

Some minor edits including changing 'Town/s' to 'Haven', as items are actually retained through Moorcroft Manor and Emberlight and only dropped on return to Haven (correct me if I've made a stunning mistake here). Of course, this leaves the stub article Towns as an orphan, ho-hum. --Scribo 13:38, 24 July 2012 (UTC)

More Details

Should we add information about, say, how far the vials travel while thrown? I just found out that a 0 star vial could travel around 21 blocks or squares, but I do not know if that varies for each level. --Avak989 19:42, 16 February 2013 (UTC)

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