Difference between revisions of "Template:ArmorInfoTEST"

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(trying to do a switch for abilities)
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{{SKWindow/NewRow}}{{SKWindow/Cell|'''Stats''':[[File:Icon-notice.png|20px|right|Defenses and Status resistance bars tell you different things. See the "Defense" and "Abilities" pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|Link=Defenses]]}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''Stats''':[[File:Icon-notice.png|20px|right|Defenses and Status resistance bars tell you different things. See the "Defense" and "Abilities" pages for details.]]{{clearright}}{{{stats|[[Image:Equipment-{{{name|Unknown}}}_Stats.png|center|Link=Defenses]]}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''Health Pips''' [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. See the main list page for details.]] {{clearright}}{{{health|[[Image:Equipment-{{{name|Unknown}}} Health Pips.png|center|link=Health]]}}}|left}}<br/>
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''Health Pips''' [[File:Icon-notice.png|20px|right|Health Benefits, or the number of "pips," can increase with heat level for many items. See the main list page for details.]] {{clearright}}{{{health|[[Image:Equipment-{{{name|Unknown}}} Health Pips.png|center|link=Health]]}}}|left}}<br/>
{{SKWindow/NewRow}}{{SKWindow/Cell|'''Abilities''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. See the "Abilities" page for details.]]{{clearright}}{{#switch: {{{abilities_aura|no}}} | nononononononono = *No special [[Abilities|abilities]].}}{{{abilities|[[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|link=Abilities]]}}}|left}}<br/>
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{{SKWindow/NewRow}}{{SKWindow/Cell|'''Abilities''':[[File:Icon-notice.png|20px|right|Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the "Abilities" page for details.]]{{clearright}}{{#switch: {{{abilities_aura|no}}} | nononononononono = *No special [[Abilities|abilities]].}}{{{abilities|[[Image:Equipment-{{{name|Unknown}}} Abilities.png|center|link=Abilities]]}}}|left}}<br/>
 
}}
 
}}
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''Accessory Positions'''
 
{{SKWindow/NewRow}}{{SKWindow/Cell|'''Accessory Positions'''

Revision as of 22:40, 11 November 2014

Armor ☆☆☆☆☆
File:Unknown-Equipped.png
Stats:
Defenses and Status resistance bars tell you different things. See the "Defense" and "Abilities" pages for details.


Health Pips
Health Benefits, or the number of "pips," can increase with heat level for many items. See the main list page for details.


Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the "Abilities" page for details.


Accessory Positions
  • None
[create] Template documentation

The ArmorInfoTEST is a {{{stars}}}-star [[{{{type}}}]].

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