Difference between revisions of "Template:Dialogue/Showhide/doc"

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|content
 
|content
 
*What appears within the showhide. Please link to the appropriate dialogue page, like so: <nowiki>{{:Rhendon Dialogue/Should You Choose to Accept}}</nowiki>
 
*What appears within the showhide. Please link to the appropriate dialogue page, like so: <nowiki>{{:Rhendon Dialogue/Should You Choose to Accept}}</nowiki>
 
|type
 
*Either "dialogue" or "recon module." Defaults to dialogue.
 
 
|intro
 
*Use only with recon module format. It's the light blue text part of the module seen in-game.
 
 
  
 
==Examples==
 
==Examples==

Latest revision as of 22:01, 8 September 2015

Usage

For use with Template:Dialogue to hide long dialogue sections as desired, when the information is useful but interrupts the flow of a page.

Code

{{Dialogue/Showhide
|title   = 
|content = 
}}

Parameters

|title

  • the title text near the icon in the showhide. Please link these with [[PAGE LINKED TO]]. These should be used under certain conditions:
Character Name: if the dialogue template is used on a page that is a location
Location Name: if the dialogue template is used on a page that is that character's page

|content

  • What appears within the showhide. Please link to the appropriate dialogue page, like so: {{:Rhendon Dialogue/Should You Choose to Accept}}

Examples

See what links here for examples of this template in action.

NPC subpages (NPCNAME Dialogue/Location) do not use this optional show/hide template, revealing an entire dialogue (entered into Template:Dialogue) alone on its own page for easy reading. A dialogue page is inserted into the showhide via {{:NAME OF DIALOGUE PAGE}} for optional reading on pages with other information.

If there are three or more characters - NPC 1, NPC2, The Player (you) - then the dialogue page does not include names, just location: {{:Dialogue/Location}}. An example of this is witnessed with Dialogue/Refuge. As a minor bonus, Category:Dialogues will organize such oddities under D, for "Dialogue," so users can easily find locations with complex multi-character dialogues. This does not include dialogues that are initiated separately, as with 4-2 Interface-icon-PvE.png Mission: A New Threat, applying to single dialogue screen initiations only.
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