Difference between revisions of "User:Jdavis/Shields"

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This article offers advice for choosing a [[shield]]. For tips on how to use shields, see the [[Shieldbearer Guide]]. But don't take that guide's advice on choosing a shield.
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This article offers advice for choosing a [[shield]]. For tips on how to use your shield once you've obtained it, see the [[Shieldbearer Guide]]. That guide also gives advice on how to choose a shield, but in my opinion the advice is wrong.
  
 
==What Do Shields Do?==
 
==What Do Shields Do?==
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<strong>Shields are not a kind of armor.</strong> Your helmet and suit protect you whenever you are hit by an enemy attack. Shields are all-or-nothing. When you use your shield (causing a blue sphere to appear around you), it absorbs all incoming damage and status, so none of it reaches you. When you are not using your shield, it absorbs nothing.
 
<strong>Shields are not a kind of armor.</strong> Your helmet and suit protect you whenever you are hit by an enemy attack. Shields are all-or-nothing. When you use your shield (causing a blue sphere to appear around you), it absorbs all incoming damage and status, so none of it reaches you. When you are not using your shield, it absorbs nothing.
  
<strong>A shield's damage and status defenses protect the shield, not you.</strong> They increase the amount of attack that the shield can absorb before its health drops to zero and the shield breaks. Extra health, found only on Omega Shell, also helps the shield survive attacks.
+
Absorbing damage causes your shield's health to go down, just as a knight's health decreases when she absorbs damage. The shield's damage protections help it withstand incoming damage longer. Studies by players suggest that heating and damage unique variants have only a tiny effect on a shield's ability to absorb damage.
  
Absorbing damage causes your shield's health to go down, just as a knight's health decreases when she absorbs damage. Studies by players suggest that heating and damage unique variants have only a tiny effect on a shield's ability to absorb damage.
+
Absorbing status also decreases your shield's health, whereas a knight's health does not decrease when she absorbs status (unless the status later causes damage to happen). The shield's status resistances help it withstand incoming status longer. A 5-star shield with native status resistance is immune to that status. Status resistance unique variants have some effect, but even a +4 unique variant is not as large as native resistance. Heating does not affect status resistance at all.
  
Absorbing status also decreases your shield's health, whereas a knight's health does not decrease when she absorbs status (unless the status later causes damage to happen). A 5-star shield with native status resistance is immune to that status. Status resistance unique variants have some effect, but even a +4 unique variant is not as large as native resistance. Heating does not affect status resistance at all.
+
It's worth emphasizing that <strong>a shield's damage and status defenses protect the shield, not you</strong>. Extra health, found only on Omega Shell, also helps the shield survive attacks.
  
 
A damaged shield automatically regenerates back to full health over time. Only a shield of full health can shield bash. A shield with zero health cannot be used at all.
 
A damaged shield automatically regenerates back to full health over time. Only a shield of full health can shield bash. A shield with zero health cannot be used at all.
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===Abilities===
 
===Abilities===
  
Some shields grant [[Abilities|abilities]]. Barbarous Thorn Shield gives sword damage bonus, and Swiftstrike Buckler gives blanket attack speed increase. Some other shields give penalties. Heat has no effect on abilities.
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Some shields grant [[Abilities|abilities]]. Barbarous Thorn Shield gives sword damage bonus, and the 3-star Swiftstrike Buckler gives blanket attack speed increase. Some other shields give penalties. Heat has no effect on abilities.
  
 
===Bash===
 
===Bash===
  
The four tortodrone shields offer enhanced shield bashing. All other 5-star shields bash equally.
+
The four tortodrone shields offer enhanced shield bashing. All other 5-star shields bash equally. Heating has no effect on bashing.
  
==Strategy==
+
==Summary of Shields==
  
===Balance===
+
This table summarizes the key aspects of all 5-star shields: abilities, status resistances, and damage protections. For shields that must be obtained in an unusual way, the table mentions that too. Don't forget to consider [[Swiftstrike Buckler]] too.
 
+
In choosing a shield, your most important considerations are abilities and native status resistance. Which one you favor depends on your experience, lagginess, etc.
+
 
+
There is enough variety in shields (and armor) that you can often find one perfectly tailored for whatever Clockworks levels you're about to do. However, it is cheaper to collect one or two general-purpose shields than many specialized shields.
+
 
+
If you enjoy shield bashing, then you should try out the tortodrone shields. However, they come with a movement speed penalty (of about [[Lancer Knightz (Guild)/Sword Movement Speed|4%]]), which slightly harms your defense and offense.
+
 
+
==="Just Tell Me What To Get"===
+
 
+
For offense, every knight should own the 3-star Swiftstrike Buckler, because it is powerful and easy to obtain. Sworders should also consider Barbarous Thorn Shield.
+
 
+
For defense, consider Grey Owlite for fire and shock and Dread Skelly for freeze and poison.
+
 
+
===Heating===
+
 
+
Recall that heat has only a tiny effect on damage protection. It has no effect on abilities, status resistance, or health. Therefore heating shields is extremely low-priority &mdash; lower than heating armor, which is lower than heating weapons.
+
 
+
===Unique Variants===
+
 
+
Go for status resistance unique variants. They are not as good as native status resistances, but they seem to have more effect than damage protection unique variants.
+
 
+
Note well that [[Punch]] does not give status unique variants to shields &mdash; only damage unique variants. Status unique variants on shields are produced only through crafting.
+
 
+
==Summary of Shields==
+
  
 
{{User:Jdavis/start}}
 
{{User:Jdavis/start}}
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{{User:Jdavis/end}}
 
{{User:Jdavis/end}}
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 +
==Strategy==
 +
 +
===Balance===
 +
 +
In choosing a shield, your most important considerations are abilities and native status resistance. Which one you favor depends on your experience, lagginess, etc.
 +
 +
There is enough variety in shields (and armor) that you can often find one perfectly tailored for whatever Clockworks levels you're about to do. However, it is cheaper to collect one or two general-purpose shields than many specialized shields.
 +
 +
If you enjoy shield bashing, then you should try out the tortodrone shields. However, they come with a movement speed penalty (of about [[Lancer Knightz (Guild)/Sword Movement Speed|4%]]), which slightly harms your defense and offense.
 +
 +
==="Just Tell Me What To Get"===
 +
 +
For offense, every knight should own the 3-star Swiftstrike Buckler, because it is powerful and easy to obtain. Sworders should also consider Barbarous Thorn Shield.
 +
 +
For defense, consider Grey Owlite for fire and shock and Dread Skelly for freeze and poison.
 +
 +
===Heating===
 +
 +
Recall that heat has only a tiny effect on damage protection. It has no effect on abilities, status resistance, health, or bashing. Therefore heating shields is extremely low-priority &mdash; lower than heating armor, which is lower than heating weapons.
 +
 +
===Unique Variants===
 +
 +
When shopping for unique variants, focus on status. Status resistance unique variants are not as good as native status resistances, but they seem to have more effect than damage protection unique variants.
 +
 +
Note well that [[Punch]] does not give status unique variants to shields &mdash; only damage unique variants. Therefore status unique variants on shields are produced only through crafting.

Revision as of 18:45, 9 August 2018

This article offers advice for choosing a shield. For tips on how to use your shield once you've obtained it, see the Shieldbearer Guide. That guide also gives advice on how to choose a shield, but in my opinion the advice is wrong.

What Do Shields Do?

Absorbing Attacks

Shields are not a kind of armor. Your helmet and suit protect you whenever you are hit by an enemy attack. Shields are all-or-nothing. When you use your shield (causing a blue sphere to appear around you), it absorbs all incoming damage and status, so none of it reaches you. When you are not using your shield, it absorbs nothing.

Absorbing damage causes your shield's health to go down, just as a knight's health decreases when she absorbs damage. The shield's damage protections help it withstand incoming damage longer. Studies by players suggest that heating and damage unique variants have only a tiny effect on a shield's ability to absorb damage.

Absorbing status also decreases your shield's health, whereas a knight's health does not decrease when she absorbs status (unless the status later causes damage to happen). The shield's status resistances help it withstand incoming status longer. A 5-star shield with native status resistance is immune to that status. Status resistance unique variants have some effect, but even a +4 unique variant is not as large as native resistance. Heating does not affect status resistance at all.

It's worth emphasizing that a shield's damage and status defenses protect the shield, not you. Extra health, found only on Omega Shell, also helps the shield survive attacks.

A damaged shield automatically regenerates back to full health over time. Only a shield of full health can shield bash. A shield with zero health cannot be used at all.

Abilities

Some shields grant abilities. Barbarous Thorn Shield gives sword damage bonus, and the 3-star Swiftstrike Buckler gives blanket attack speed increase. Some other shields give penalties. Heat has no effect on abilities.

Bash

The four tortodrone shields offer enhanced shield bashing. All other 5-star shields bash equally. Heating has no effect on bashing.

Summary of Shields

This table summarizes the key aspects of all 5-star shields: abilities, status resistances, and damage protections. For shields that must be obtained in an unusual way, the table mentions that too. Don't forget to consider Swiftstrike Buckler too.

Name Damage Bonuses Fi Fr Sh Po St Cu Sl Obtain
Omega Shell normal
Volcanic Plate Shield normal fi st
Ancient Plate Shield normal st Almirian Seals
Grand Tortoise normal MSI-1, bash st Ancient Shells
Aegis norm+pier
Ironmight Plate Shield norm+pier st
Royal Jelly Shield norm+pier st sl
Barbarous Thorn Shield norm+pier sword dam+2 Frumious Fangs
Savage Tortoise norm+pier MSI-1, bash sh po Ancient Shells
Dragon Scale Shield pier+elem fi po
Grey Owlite Shield norm+elem fi sh
Heater Shield norm+elem fr
Omegaward norm+elem MSI-1, bash fi fr Ancient Shells
Dread Skelly Shield norm+shad fr po
Crest of Almire norm+shad fi sh Almirian Seals
Gorgomega norm+shad MSI-1, bash fr st Ancient Shells
Celestial Shield pier+shad Equinox Prize Box
Power Mitt norm+elem fi Confection Prize Box
Teddy Bear Buckler norm+shad fr st Slumber Prize Box

Strategy

Balance

In choosing a shield, your most important considerations are abilities and native status resistance. Which one you favor depends on your experience, lagginess, etc.

There is enough variety in shields (and armor) that you can often find one perfectly tailored for whatever Clockworks levels you're about to do. However, it is cheaper to collect one or two general-purpose shields than many specialized shields.

If you enjoy shield bashing, then you should try out the tortodrone shields. However, they come with a movement speed penalty (of about 4%), which slightly harms your defense and offense.

"Just Tell Me What To Get"

For offense, every knight should own the 3-star Swiftstrike Buckler, because it is powerful and easy to obtain. Sworders should also consider Barbarous Thorn Shield.

For defense, consider Grey Owlite for fire and shock and Dread Skelly for freeze and poison.

Heating

Recall that heat has only a tiny effect on damage protection. It has no effect on abilities, status resistance, health, or bashing. Therefore heating shields is extremely low-priority — lower than heating armor, which is lower than heating weapons.

Unique Variants

When shopping for unique variants, focus on status. Status resistance unique variants are not as good as native status resistances, but they seem to have more effect than damage protection unique variants.

Note well that Punch does not give status unique variants to shields — only damage unique variants. Therefore status unique variants on shields are produced only through crafting.

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