User talk:BlarghBlargh

From SpiralKnights

Revision as of 21:28, 7 December 2014 by Novaster (Talk | contribs)

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Below are some thoughts on my weapon mechanics research [1]

Depth 1 neutral armor is exactly 10 (making depth 1 values extremely easy to obtain when damage shown is greater than 15. for certainty).

Proto sword, Proto bomb, Hatchet all use a depth increase value close to 0.2083.

Heavy hatchet, bolted blade both use a depth increase value close to 0.1741.

It seems that the depth increase for weapons follows the item star count. I may have to revisit older data for hammer to see if there is a multiplier for 5* weapons.

Twee

Those alchemy trees are lookin great! -Novaster 17:35, 7 December 2014 (UTC)


HiddenHeader and/or Anchor

Is there a code to exclude a line of code from a template? The way I have it doesn't seem to work - the template just eats it and it doesn't register. Trying to make a jump-to/ToC thing for the Card page. When you have time of course/want a break from fiddling with pixels. -Novaster 21:18, 7 December 2014 (UTC)

Yes. The {{#if: {{{variable}}}|<include stuff>|}} will ignore stuff only if in the call you put {{template|variable=}}. It needs the variable to be sent empty, otherwise it eats it up as {{{variable}}} during the call and applies it like that. -Skepticraven 21:22, 7 December 2014 (UTC)

The lack of nowiki made me giggle. Thanks! I'll mess around with this in a bit - testing Card for prizebox condition on mixmaster, shouldn't be hard at all. -Novaster 21:28, 7 December 2014 (UTC)
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