Difference between revisions of "User talk:Clotho"

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(Request for Icon Improvements)
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-[[User:Novaster|Novaster]] 14:15, 11 February 2015 (UTC)
 
-[[User:Novaster|Novaster]] 14:15, 11 February 2015 (UTC)
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:: I've fixed the icons. I'm not sure why you have to reupload them when it's so much easier to move the images to a better name. Just provide me with a specific list and the proposed names and I'll move them. --[[User:Clotho|Clotho]] 16:52, 12 February 2015 (UTC)
  
 
==Request for Icon Improvements==
 
==Request for Icon Improvements==

Revision as of 16:52, 12 February 2015

Sunday
5
May
19:53 UTC

Welcome to my talk page.



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Icon Fixes

Went through and "fixed" rarity icons. All that's left is outdated filenames on the Supply Depot page, which is currently protected, so I can't edit it. Would you mind changing the filenames to the ones used on the wiki now (all examples on Rarity page)? Or you could unprotect the page (again, haha - like you did so I could link to Supply Depot Sale stuff). The risk here is that I might not be online when it's unprotected, I suppose.

Just got fed up with a switch system, but I realize this sort of "reuploading things to better names" activity isn't ideal. There's a lot of inconsistencies on the wiki when it comes to this sort of thing (materials, perks, etc), and well, I've decided that it's not worth anybody's time (certainly not mine) to "fix" this sort of issue by reuploading files to better names, when you can just make an ugly (but functional) switch. There's more reasons than time though:

1) the game could give multiple functions to a single entity, as with "buff" effects (pickup items as well as triggered by monsters on each other or battle sprites on knights is just one example) - I just fixed duplicate file issues regarding these today
2) the game could change the arsenal classification of an item to be another arsenal classification, potentially rendering filenames inaccurate, and a hassle to "fix" if there's hundreds of them. But nobody really sees filenames except editors, so inaccurate filenames of this specific kind don't matter as long as published page content is clear, right?
3) we are at risk of losing easy access to archive data using the "reupload to a better filename to fix" method. I've often used the date an original icon was uploaded to make sense of the order of events. For example, I used the file history of the accessory icons for several of the older Round Shade accessory items to try and discern the relative date Round Shades were first released (not everything has release notes or admin posts), and a few others.

In the future, I'll be sure to just deal with a messy switch that only editors who have to muck around with code have to see. I'll "fix" odds and ends that I see though, like if someone just uploads a file to ads;jkflhasdfjkh.jpg or something like that :)

should I put the above reasons in a sort of "how to wiki" guide (a few of us are planning on revamping the style guide page to be more up to date), if you think they're prudent/correct?

-Novaster 14:15, 11 February 2015 (UTC)

I've fixed the icons. I'm not sure why you have to reupload them when it's so much easier to move the images to a better name. Just provide me with a specific list and the proposed names and I'll move them. --Clotho 16:52, 12 February 2015 (UTC)

Request for Icon Improvements

I like how nice and high res Attack speed icon.png is.

Is there a way us editors can get our paws on higher quality versions of the following without doing heavy pixel editing ourselves (which leads to inaccuracy). These are not in game files in HQ as far as we can tell:

Buff Attack icon.png, Buff Defense icon.png, Buff Movement Speed icon.png, Buff Attack Speed icon.png, Debuff Attack icon.png, Debuff Defense icon.png, Debuff Movement Speed icon.png, Debuff Attack Speed icon.png

If you get them, I'd like to upload them (or for them to be uploaded) to consistently lowercase letters, with only Buff or Debuff capitalized.

Thanks, -Novaster 13:21, 12 February 2015 (UTC)

No, I'm sorry. The data we have available is the same that players have. --Clotho 16:42, 12 February 2015 (UTC)
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