Difference between revisions of "User talk:HikaruFer"

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OH if you're using FRAPS to capture and take a frame...make sure you're "forcing lossless RGB" in the video tab of FRAPS. --[[User:Novaster|Novaster]] 23:09, 31 August 2015 (UTC)
 
OH if you're using FRAPS to capture and take a frame...make sure you're "forcing lossless RGB" in the video tab of FRAPS. --[[User:Novaster|Novaster]] 23:09, 31 August 2015 (UTC)
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:Sorry i didnt reply was busy. I use the screenshot of the game, i trough they looked good, should i use fraps's screenshots instead?--[[User:HikaruFer|Hikaru]] 23:40, 31 August 2015 (UTC)

Revision as of 23:40, 31 August 2015

Hello

What you're doing around the wiki is really great! Thank you. --Novaster 19:21, 18 August 2015 (UTC)

Templates

Be very careful adding line breaks and whitespace to templates. Example fix. --Novaster 15:19, 22 August 2015 (UTC)

Oh! Ok, so it is better if the categories are close to the code? (With the noinclude). I will keep it in mind since now. Thx ^^ --Hikaru 19:28, 22 August 2015 (UTC)
Yes. As snuggly as possible. --Novaster 19:35, 22 August 2015 (UTC)

Official Images

You're missing a critical link for your request on Clotho's page. I would suggest fixing "this." --Novaster 23:21, 27 August 2015 (UTC)

Oh wow, i facepalm myself so hard haha. Thx for notice it. Fix it :D --Hikaru 23:26, 27 August 2015 (UTC)

Opinion/small

Delete what about it? --Novaster 05:18, 29 August 2015 (UTC)

Oh, i saw two version: this one Template:Opinion/small and this one Template:Opinion/Small both are the same, the difference between both was that one had a category and the other one doesnt, and of course the "S" and "s", and i saw 15 pages uses "small" and other 6 pages uses "Small" (like ur sandbox) so dunno if it was intentional or a mistake. I just added the category (note templates) to the "small" because i didnt have it. Thats why i left the message in summary. Just in case it is intentional. --Hikaru 18:14, 29 August 2015 (UTC)
Ah I see. In the past, there seems to have been a division between using capital or lowercase letters, depending on who made the template and their mood I suppose. I have been trying to use capital letters after a slash, following the pattern of Template:SKWindow/Cell, even though certain schools of thought maintain that such things should be lowercase. It's a raging war that makes almost no noise ;P. Sometimes these things just slip between the cracks. It's happened with templates before. I have placed a redirect to the capital version for now, so it shouldn't be a problem. --Novaster 20:29, 29 August 2015 (UTC)
Haha funny that u mention the war xD. In the spanish there is mostly category names without capital but i think with capital letters works better i just try to follow the pattern but still think it is better with capitals xD. Plus, i didnt know the redirect worked with templates too. Thx btw :) --Hikaru 20:37, 29 August 2015 (UTC)
The redirect is not something I'd use often - it's better for players to learn to use the correct template. Or well, the one the wiki wants to use. --Novaster 20:42, 29 August 2015 (UTC)

Acquisition sections

For equipment items, we are working on populating User:HexZyle/Template:RecipeLocation with data. If you wish to help with this format (I think you do, based on Template talk:Page/Weapon), mimic this format exactly for each item. Discussion about this format can be found here, please stick with this format. It's been worked through quite meticulously considering all the standardized acquisition scenarios we can think of. Do not implement the template in the mainspace - after we've added all the item entries, we will put all the coding content into an appropriately named template. Then we begin the next phase - implementation. Each page needs thorough checking to make sure no methods are missed, as the template is implemented. It will be an arduous process.

If there's something weird about an item, talk about it here. I'll be adding various examples that are not vendors (such as prize boxes) and improving the system with a Brinks template after lunch today. --Novaster 16:57, 30 August 2015 (UTC)

I dunno there existed one xD! I found all these template and text in some of the gun-sword-shield list, i was confused at first that just some had a template (like Machine) and others doesnt (just the text) but trough, like u said, was low priority, but didnt think i could be used un a complete template. Seems cool! What can i do :D? I will number a few things and u tell me if i do or do not.
  1. Keep "Vendors who sell the recipe for this item:" in all items (and "Vendors who sell this item:" too)
  2. In case of "Reward" and "Vendor", i keep this: *The recipe for this item is a reward for completing the {{mission|Sewer Stash}} (bound)"
  3. And if its just an item (no recipe) i change it like: *This item is a reward for completing the {{mission|Sewer Stash}} (bound)"
  4. Add a tempalte for Santuary Machine like the Mysterious one
  5. When its PrizeBox or Machine (Santuary or Mysterious) i dont add anything (like "Vendors who sell the recipe for this item" and etc)
  6. Do i compile information from the actual pages to make the template?
  7. Items that will go there are Armour (Without the news from gunnerupdate), Helmet (i guess the same as armour), Shields, Bombs, Handguns and Sword right? With all an their skins?
I see its priority: SignUp > Item (Reward and sell) > Recipe (Reward and sell). And in each one (sell "type"): Basil (then lobby) > HoHVendor > BazaarVendor. Im gonna take the order of NPCs like a clock, Izola being 1, and Zebulon 9 (this way i took screen and memorize them xD dunno if helps) like, Echo is 2 and Jorin 5, so echo line will be over Jorin lines in the adquisition. P.D: If u didnt understand something i said (lik, "Echo 2º and Jorin 5º" xD tell me here. It doesnt matter is this section became long xD (ADD: Or do i follow this pattern xD) --Hikaru 19:21, 30 August 2015 (UTC)
That seems right, except do NPCs alphabetically. Do a few entries and I'll check them. After that you will be a mindless robot. --Novaster 19:31, 30 August 2015 (UTC)
Aye~Aye~ then! Thx x3!--Hikaru 19:47, 30 August 2015 (UTC)
Also, for the compiled information, yes, just basically put it into the new format in the template...making sure the methods are legitimate/up to date in-game wouldn't hurt, but I don't think we've had any major updates regarding changes to this...at least, not like materials. Whew. --Novaster 19:59, 30 August 2015 (UTC)
I will edit it in an outside note (in my pc) after i have all i will check, which would be the tedious part xD. Btw, before starting, shouldnt add them per item? Like, Armour>Helmet>Shield>Bomb>Handgun>Swords and stars?. Like, Aegis and Ancient Plate are 5* shields, acheron is 5* and avenger is 4*. So it will be in that order and not: Acheron, Aegis, Ancient and Avenger. Which one should i use? (I know the all "A" in alphabetical is the actual one but seems like it is better to find if its by type and then star, or just type seems good too) --Hikaru 20:24, 30 August 2015 (UTC)
It doesn't matter since it's an internal template. Do whatever is easier for editors. By item type would likely be a lot better. (I would keep reskins as their own type, regardless of the item's actual type). --Novaster 20:33, 30 August 2015 (UTC)
For me, its easy if its by Type (then Star) because i dont get lost easily, i would keep Reskins as the 7th type then, after sword so everything seems in an order --Hikaru 20:40, 30 August 2015 (UTC)

Do not refer to the format on published pages. If it's the same, it's just coincidence or leftovers from testing when this project had higher priority. Stick to the examples already in the template. --Novaster 23:08, 30 August 2015 (UTC)

Ok then, so * and : in the template. And from now i will ask in ur talk page. I just dont want to make spam in ur page. Wish this could have like a mini tiny chat lol sorry.

Images

Whoah whoah hold on - there's a quality problem with those uploads. --Novaster 22:46, 31 August 2015 (UTC)

You need to increase the anti alias of your game when capturing images. Otherwise the edges are not as smooth. Graphics need to be set to high, otherwise certain special effects, such as sheen, are lost. The angle and crop seems fine. --Novaster 22:50, 31 August 2015 (UTC)
Unless they are, and for some reason, the volt driver is just being fussy? --Novaster 22:51, 31 August 2015 (UTC)
I remember a few of the alchemers were fussy with their looks (perhaps old textures in java, idk much about that). Most of the images have not cleared cache so we'll have to wait and see. --Novaster 22:58, 31 August 2015 (UTC)
But i have my game in high, maybe it was after saved?-- *Checking* How much antialising? i got it in the minimun (x1) x//x i trough the "high" was enough. I have High and in advance sets i have just Enable vertial sync activated, the rest is unmarked--Hikaru 22:59, 31 August 2015 (UTC)
Get the AA as high as you can. You might have to manipulate this through your graphics card, sometimes SK doesn't register the AA settings change. This is only for capture, many players want to play with settings calibrated for playing without lag etc, not sightseeing. --Novaster 23:03, 31 August 2015 (UTC)

OH if you're using FRAPS to capture and take a frame...make sure you're "forcing lossless RGB" in the video tab of FRAPS. --Novaster 23:09, 31 August 2015 (UTC)

Sorry i didnt reply was busy. I use the screenshot of the game, i trough they looked good, should i use fraps's screenshots instead?--Hikaru 23:40, 31 August 2015 (UTC)
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