Danger room

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The entrance to a danger room.
Warning! The path beyond this point is far more dangerous than what you would expect on this level. By entering you will not be able to turn back until you complete the challenges within.
However, should you manage to come out victorious you will be rewarded for your bravery. Enter at your own risk!

Danger rooms are optional areas sometimes found within Clockwork Tunnels. They are pay areas that cost 3 energy. Inside the gate, the danger room is a single room with a party button where the gates will not open until all the monsters are defeated, similar to Battle Arenas. Past the danger room is a treasure room with eight red treasure boxes and four heart boxes if you successfully defeat the enemies.

Two types of monsters will spawn within danger rooms. Higher-tier monsters have a chance of spawning inside danger rooms; Darkfang Thwackers normally only appear in Tier 3, but can be found inside Tier 2 danger rooms. All danger rooms seem to follow the same mechanic: some monsters are one tier ahead. For example, an Ironclaw Thwacker in stratum 4 will sometimes be replaced by a Darkfang Thwacker. There will always be one monster in a Danger Room that will be one tier stronger than the current one.

At a danger room's entrance, there are two columns on each side of the gate. These columns indicate the possible theme of the danger room:

  • Fire grates: Fire monsters
  • Ice mist: Freeze monsters
  • Lightning rods: Shock monsters
  • Poison bubbles: Poison monsters

However, themed monsters may not appear despite the entrance columns displaying otherwise. It may be based on the actual level's theme.

There are several danger room layouts, with a variety of gimmicks and traps.

Known monsters combinations that may appear in Danger Rooms:

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