A Visit to the Lab is a 2-1 rank mission.
Overview
Description:
Biotech Morlin is in charge of the Lab located in the Haven Garrison. He seeks a capable knight willing to brave the clockworks in order to secure a cache of 'battle sprites' lost during the crash of the Skylark.
Objective:
Visit the lab and meet with Biotech Morlin
Dialogue
When spoken to the first time during the 2-1 Mission: A Visit to the Lab:
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Greetings, PLAYERNAME! I hear you've recently arrived in Haven from across the great chasm. While you were out there, did you encounter any of our battle sprites?
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- What's a 'battle sprite'?
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Ah, that's right, you're a new recruit. Most knights encounter their first sprite on the battlefield. Chances are you've not had the opportunity to see one yet.
Allow me to explain...
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After the intro, Morlin will repeat this part of the dialogue if spoken to again, either via repetition of the mission or if The Lab is entered from the Haven Garrison and the next rank missions are incomplete:
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A battle sprite is an AI-driven construct capable of reconnaissance and light combat support. Battle sprites are highly adaptable. Their AI allows them to acutely observe their surroundings and aid their knight in the most optimal way.
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- Sounds very useful. How do I get one?
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When a battle sprite is issued to a knight, a 'bond' is written into the sprite's code to support the knight no matter the circumstances. They will near leave your side! Unfortunately, the cargo crates holding the Skylark's cache of battle sprites fell deep into the Clockworks after the crash.
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A recon squad has managed to track down where many of these battle sprites have landed. Rhendon has been sent ahead to scout out three of these sites and will meet up with you in the Clockworks. You must secure our battle sprites before they fall into enemy hands!
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- Leave it to me, Morlin. I'll secure those sprites. (ends dialogue)
Notes
Unlike the other apprentice dialogue missions, the player can enter The Lab from the Haven Garrison and speak with Morlin to receive mission rewards. This roundabout method will likely take longer than the convenience provided by the mission interface, and there is catch - even if Advanced or Elite settings are in place, the difficulty badge rewarded for completing the mission in this manner will always be Normal.
As of 31 May 2016, the following issue has been addressed: the difficulty badge on this mission's card can be determined by the difficulty settings beforehand, but not after completion with repetition. The badge received for the first time the player completes the mission, either via loading the lab from the Garrison or the mission interface, is permanent. It will not change even if the player received the Normal badge, and runs the mission again with Advanced or Elite settings.
Gallery
The Lab is rather empty at the moment.
See Also