Celestial Orbitgun

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Celestial Orbitgun
Celestial Orbitgun-Equipped.png
★★★★★
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Celestial Orbitgun Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Celestial Orbitgun is a 5-star handgun.

Description

This planetoid projecting pistol conjures images of the birth of stellar systems. Opponents caught within its blazing maelstrom are sure to see the light. — Tooltip

Acquisition

Randomly from a Usable-Spring Equinox Box 2016 icon.png Spring Equinox Box 2016

Alchemy Path

Celestial Orbitgun's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Celestial Orbitgun
Celestial Orbitgun

Combat

Basic Attack

Fires a total of 3 shots before reloading is required. Each shot consists of 2 bullets which resemble Winmillion projectiles. These spiral towards the target and cause a small explosion on impact. If a shot fails to hit its target it will boomerang back to the wielder. Does not deal damage to shooter on return which allows clever manipulation of each shot.

Charge Attack

Fires 2 shots, each shot consists of 2 bullets which resemble larger Winmillion projectiles, these cause greater damage then normal shots and cause a larger explosion. These shots also boomerang back to the wielder if the shot misses its target.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.

Celestial Orbitgun's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Basic Attack 23 - 27 32 - 35 61 - 68 71 - 76 118 - 149 166 - 184
Charge Attack 43 - 51 62 - 69 118 - 134 142 - 154 231 - 293 327 - 369
Versus Slimes and Fiends
Basic Attack 18 21 - 23 41 - 43 44 - 45 71 - 88 95 - 97
Charge Attack 38 - 42 50 - 54 98 - 197 111 - 117 186 - 236 262 - 287
Versus Beasts and Gremlins
Basic Attack 4 - 5 6 - 7 11 - 12 13 - 14 21 - 26 29 - 33
Charge Attack 6 - 9 10 - 11 18 - 21 23 - 25 36 - 47 53 - 60


Fire damage:

Celestial Orbitgun's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Ice Cubes and Glop Drops
Fire (x5) 7 - 13 19 - 25 28 - 40 48 - 60 74 - 95 105 - 119
Total 35 - 65 95 - 125 140 - 200 240 - 300 370 - 475 525 - 595
Versus Zombies and Lichens
Fire (x5) 7 - 13 18 - 23 27 - 38 45 - 56 69 - 89 99 - 112
Total 35 - 65 90 - 115 135 - 190 225 - 280 345 - 445 495 - 560
Versus Lichen Colonies, Lumbers, Jellies, and Toxigels
Fire (x4) 6 - 10 15 - 19 22 - 31 37 - 47 57 - 74 82 - 93
Total 24 - 40 60 - 76 88 - 124 148 - 188 228 - 296 328 - 372
Versus Giant Lichen Colonies, Quicksilvers, Wolvers and Other Constructs
Fire (x4) 5 - 9 13 - 16 19 - 26 31 - 39 48 - 62 68 - 77
Total 20 - 36 52 - 64 76 - 104 124 - 156 192 - 248 272 - 308
Versus Chromalisks and Mecha Knights
Fire (x3) 4 - 8 11 - 14 16 - 23 27 - 34 42 - 54 60 - 68
Total 12 - 24 33 - 42 48 - 69 81 - 102 126 - 162 180 - 204
Versus Fiend, Gremlins, and Kats
Fire (x3) 4 - 7 10 - 12 14 - 20 24 - 29 36 - 46 51 - 58
Total 12 - 21 30 - 36 42 - 60 72 - 87 108 - 138 153 - 174


Gallery

Click to see more info about this image Click to see more info about this image
Basic Attack
(Animation - click to see)
Charge Attack
(Animation - click to see)
Click to see more info about this image Click to see more info about this image Click to see more info about this image
Related news art.1 Another tooltip view.
(Animation - click to see)
An inspect window view.

Notes

The Celestial Orbitgun was introduced
2016.070
16 March 2016
during the Equinox Prize Box Promotion March 2016.

See Also

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