Compound/Loadout
From SpiralKnights
This loadout guide is for Compound. It is one of many guides made by players. As such, contents of this page are opinionated.
Loadout
As always, use whatever gear you are most comfortable with, as long as it does not interfere with the strategies and success of the squad. Some gear can be significantly more expensive than others, so you should always factor in economics when considering loadout options for missions. Will the gear help with only a few specific areas, or many? Will it pay for itself quickly, if at all? There is usually more than one way to solve problems - these are what work for many players.
Traversing the Compounds will require specific gear and weapons depending on the stratums' themes and settings, for it is essential to survive the small monsters that prove little threats alone, yet pack pig punches when together. As Knights venture near the end, more Compound monsters will randomly spawn for a couple minutes, so it's urgent to deal with the major monsters while avoiding them as fast as they can.
Suggested Helmet(s):
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Suggested Armor:
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Suggested Shield(s):
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Suggested Weapon(s):
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Suggested Trinket(s):
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Suggested Battle Sprite(s):
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See Also
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Starting Out | New Player Briefing | User interface | Useful Links |
Bombing Guide | Gunslinger Guide | Swordmaster Guide |
Shieldbearer Guide |
Hybrid Guide |