Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.
Soul Traits by Tier
All Tiers
This type of monster is only found in missions. These small, lifeless orbs spawn infinitely amongst the area, slowly pursuing the player and exploding when they get close.
Lost Souls are presumed to be the spirits of the fallen and could thus be considered to be undead, but they do not technically belong to any family and have no resistance to damage, making them extremely vulnerable.
Strategy
Guide: Soul Combat
Fighting them is a waste of time as they respawn endlessly and drop nothing. A gun is good for disposing of ones blocking the path, however. They deal a good amount of damage when they self-destruct near you, so keep your shield up when near them.
Lost Souls are spirits that can be found in the Soldier's Graveyard as hostiles.
Notes
They spawn in infinite numbers and chase down the player, growing larger and eventually exploding. One hit with any weapon will destroy them. During the Shroud of the Apocrea, they are trapped souls by the Apocrean Harvester and they will not attack you.
Combat
Self-Destruction
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
They spawn in infinite numbers and chase down the player, growing larger and eventually exploding. One hit with any weapon will destroy them.
Combat
Self-Destruction
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
They spawn in infinite numbers and chase down the player, growing larger and eventually exploding. One hit with any weapon will destroy them.
Combat
Self-Destruction
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
They spawn in infinite numbers and chase down the player, growing larger and eventually exploding. One hit with any weapon will destroy them.
Combat
Self-Destruction
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
They spawn in infinite numbers and chase down the player, growing larger and eventually exploding. One hit with any weapon will destroy them.
Combat
Self-Destruction
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
This monster does not drop loot.
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
A trapped Lost Soul who appears from a Breakable Tombstone in groups of three. Once freed from the stone, they move around randomly.
Notes
If left alone they will disappear after several moments, rewarding nothing. Liberate a "Freed Soul" completely by attacking and breaking the purple chains around it. Successfully doing so will reward a number of sigils.
Combat
None
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot
Apocrean Sigil Tier 2: x1 on Normal, x2 on Advanced, x3 on Elite Tier 3: x2 on Normal, x3 on Advanced, x4 on Elite
Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.