Soul

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This article is about the self-destructing monster. For other uses, see Lost Soul (disambiguation).


Unknown
Icon Unknown.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense none.png Defense none.png Defense none.png

Lost Souls are a type of monster found only in missions. These small, lifeless orbs spawn infinitely amongst the area, slowly pursuing the player and exploding when they get close.

Lost Souls are presumed to be the spirits of the fallen and could thus be considered to be undead, but they do not technically belong to any family and have no resistance to damage, making them extremely vulnerable.

Types

Lost Soul

Lost Soul
All Tiers
Monster-Lost Soul.png


Abilities
  • Self-Destruction Attack normal icon.png
Location Drops
  • No Drops
Description

Lost Souls are spirits that can be found in the Soldier's Graveyard as hostiles. They spawn in infinite numbers and chase down the player, growing larger and eventually exploding. One hit with any weapon will destroy them and negate the explosion. During the Shroud of the Apocrea, they are trapped souls by the Apocrean Harvester and they will not attack you.


Frozen Soul

Frozen Soul
Tiers 2 & 3
Monster-Frozen Soul.png


Abilities
  • Self-Destruction Attack elemental icon.png Icon status freeze.png
Location Drops
  • No Drops
Description

Frozen Souls are cold hostile spirits that can only be found in the Danger Mission: Heart of Ice. They spawn in infinite numbers and chase down the player, growing larger and eventually exploding. One hit with any weapon will destroy them and negate the explosion. They appear when there are less than three members in the party, although they always spawn in the battle against Maulos.


Static Soul

Static Soul
Tiers 2 & 3
Monster-Static Soul.png


Abilities
  • Self-Destruction Attack elemental icon.png Icon status shock.png
Location Drops
  • No Drops
Description

Static Souls are electric hostile spirits that can only be found in the Danger Mission: Ghosts in the Machine. They spawn in infinite numbers and chase down the player, growing larger and eventually exploding. One hit with any weapon will destroy them and negate the explosion. They only appear when there are less than three members in the party.


Fire Soul

Fire Soul
Tier 3
Monster-Fire Soul.png


Abilities
  • Self-Destruction Attack elemental icon.png Icon status fire.png
Location Drops
  • No Drops
Description

Fire Souls are flame hostile spirits that can only be found in the Rank Mission: Shadowplay. They spawn in infinite numbers and chase down the player, growing larger and eventually exploding. One hit with any weapon will destroy them and negate the explosion. They always appear, regardless if the party is full or not.


Void Soul

Void Soul
Tier 3
Monster-Void Soul.png


Abilities
  • Self-Destruction Attack normal icon.png
Location Drops
  • No Drops
Description

Void Souls are dark entities present only within the Core. They spawn in infinite numbers and chase down the player, growing larger and eventually exploding. One hit with any weapon will destroy them and negate the explosion. They always appear, regardless if the party is full or not.


Freed Soul

Freed Soul
Tiers 2 & 3
Monster-Freed Soul.png


Abilities
  • None
Location Drops
  • Token-Apocrean Sigil.png Apocrean Sigil
    Tier 2: x1 on Normal, x2 on Advanced, x3 on Elite
    Tier 3: x2 on Normal, x3 on Advanced, x4 on Elite
Description

A trapped Lost Soul who appears from a Breakable Tombstone in groups of three. Once freed from the stone, they move around randomly. If left alone they will disappear after several moments, rewarding nothing. Liberate a "Freed Soul" completely by attacking and breaking the purple chains around it. Successfully doing so will reward a number of sigils.


Notable Souls

Strategy

Fighting them is a waste of time as they respawn endlessly and drop nothing. A gun is good for disposing of ones blocking the path, however. They deal a good amount of damage when they self-destruct near you, so keep your shield up when near them.

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