Ghosts in the Machine/Loadout
This loadout guide is for the
Dangerous Mission: Ghosts in the Machine. It is one of many guides made by players. As such, contents of this page are opinionated.
Loadout
As always, use whatever gear you are most comfortable with, as long as it does not interfere with the strategies and success of the squad. Some gear can be significantly more expensive than others, so you should always factor in economics when considering loadout options for missions. Will the gear help with only a few specific areas, or many? Will it pay for itself quickly, if at all? There is usually more than one way to solve problems - these are what work for many players.
The loadout guide for this mission is an Elemental+Shadow hybrid, with bias towards elemental because constructs tend to be more aggressive than undead in this mission. Popular choices are the Divine and/or Merc Demo, considering they both give the corresponding defenses and shock resistance. The movement speed increase from merc demo is a nice bonus.
Any additional resistance from UVs, trinkets, or perks can potentially grant immunity to wisp and soul status throughout the mission. Nearly all the monsters in this mission are weak to elemental.
A defensive shield such as the Grey Owlite Shield is highly recommended.
Suggested Helmet(s):
Suggested Armor:
- ???
Suggested Shield(s):
Suggested Weapon(s):
Ash of Agni
Arcana
Blitz Needle (for the miniboss)
Combuster
Suggested Trinket(s):
- ???
Suggested Battle Sprite(s):
- ???
See Also
| Starting Out | New Player Briefing | User interface | Useful Links |