Operation Crimson Hammer/Loadout

From SpiralKnights

This loadout guide is for the Interface-icon-PvE.png Expansion Mission: Operation Crimson Hammer. It is one of many guides made by players. As such, contents of this page are opinionated.

Loadout

The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth. If you disagree, discuss your concerns on the the talk page before editing. Loadout Disclaimer

As always, use whatever gear you are most comfortable with, as long as it does not interfere with the strategies and success of the squad. Some gear can be significantly more expensive than others, so you should always factor in economics when considering loadout options for missions. Will the gear help with only a few specific areas, or many? Will it pay for itself quickly, if at all? There is usually more than one way to solve problems - these are what work for many players.


It's known that Warmaster Seerus resides in the Grand Arsenal, so it's up to the eligible Knights to storm in his Crimson Order facility, destroy his war machines and stop him. His domain is not without protection and danger, though, as there are many Gremlins and Constructs set to defend the base under Seerus' orders.

So, it is highly essential to stock up on Shadow and damage weapons along with fire, Pierce and Elemental resistant gear in order to survive the Warmaster's fortress itself.

Icon-helmet.png Suggested Helmet(s):

Icon-armor.png Suggested Armor:

Icon-shield.png Suggested Shield(s):

Icon-sword.png Suggested Weapon(s):

Icon-trinket.png Suggested Trinket(s):

Icon-battle sprite.png Suggested Battle Sprite(s):

  • Maskeraith Maskeraith (for dealing double damage attacks using Deadly Shadow Cloak)

See Also


Tutorials & Guides
Starting Out | New Player Briefing | User interface | Useful Links
Icon-bomb.png Bombing Guide | Icon-handgun.png Gunslinger Guide | Icon-sword.png Swordmaster Guide
Icon-shield.png Shieldbearer Guide
Defense increased.png Hybrid Guide