Rulen
From SpiralKnights
This article is a stub. You can help by expanding it. |
Rulen was the technician for the missing Alpha Squad.
"Rulen was recruited as the technical genius that Captain Ozlo believed would be required for navigating the vast, mechanized world of the Clockworks. His primary responsibilities included everything from disabling locks to repairing armor to wrecking sentient constructs. He was additionally the lead on analyzing the Core once the squad reached it. Rulen was very... logical. I think he was very aware of the odds we have of reaching the Core and then doing something with it in order to restore the Skylark. I think Rulen knew exactly what kind of mission he was undertaking when they made their first descent into the darkness of the Clockworks."
- Kora in the 3-2 Mission: The Pioneers
Recon Module
A recording from Rulen, Alpha Squad Technician:
- We narrowly evaded a gremlin trap today. Ambushed on a platform above a pit of molten slag, we had to hold our ground against a horde of the snarling beasts as we dodged incoming rocket fire from above. Fun stuff.
Grantz took the full blast of a rocket twice, reacting only with a stagger as if he had discovered a stone in his boot. Sometimes I think that beneath his iron suit is a body of equally heavy iron. It wouldn't surprise me.
Parma has been hard on herself, saying that she should have scouted the trap. But how can you scout a world that is ever in flux? How can you be sure that the path ahead is still safe if you can never be sure it's still even there?
This is a world designed to confuse its travellers. It wants to trap and destroy them. I'm starting to think it's like a cat, toying with its prey before delivering the final blow.
I hate cats.