Kora is an NPC.
Appearance
This character has items most similar to:
Cheeky eyes, Amber personal color
A modified Round Helm with a Com Unit, a Headband, Regal Round Shades, and a Cool Plume attached to it.
Similar to Spiral Draped Armor.
None.
None.
Notes
This character has been in the game since ???.
Kora is a Spiral Knight overseeing intel for knights and is the main connection to Spiral HQ for knights on Cradle.
Kora when joining the Spiral Order, she was a classmate to Parma, the future scout/recon for the now missing Alpha Squad.
Dialogue
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This is Intel Agent Kora of Spiral HQ! We have received a distress signal from your coordinates, do you read me?
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- This is PLAYERNAME of the Skylark. I read you loud and clear Kora.
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Nice to meet you, PLAYERNAME. What's your situation?
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- (Tell Kora about the Ancient Generator, Razwog and the mysterious Artifact.)
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Wow, it sounds like you've already had quite the adventure, PLAYERNAME! Spiral HQ will most certainly be interested in that artifact you recovered. It's remarkable that you were able to face off against a gremlin in the Clockworks and survive.
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Looks like i need to get you up to speed. We've crashed on a planet known as 'Cradle.' Cradle is a fascinating world in that the entire interior of the planet below it's surface is an ever-changing mechanical complex known as the 'Clockworks.'
The Clockworks seems to have been built by 'gremlins,' a furry race of malevolent monsters that have not taken kindly to our presence.
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- I'd like to help however I can. Where is Spiral HQ now located?
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We discovered a town known as 'Haven' and have set up a base of operations there. The locals have provided us with food, shelter and power. It's not Isora, but it's home for now.
I've pinpointed your location. Unfortunately you'll need to cross a massive chasm in order to reach Haven. Perhaps now that your camp has power there is an elevator somewhere leading into the Clockworks. You may just be able to reach us that way.
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- Thank you Kora, I'll try to find a way across the chasm to Haven.
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From what I've heard, if anyone can do it, it's you, PLAYERNAME! Good luck!
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You made it, PLAYERNAME! I'm happy to see you arrive here in Haven safe and sound. I'll confirm with Spiral HQ that you will now be undertaking missions in Haven. To start, I've issued you a few missions that will help you get acclimated with all that Haven has to offer. Be sure to say hello to the Strangers as you begin exploring.
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The inhabitants native of Haven are called 'Strangers.' You can't miss them- they're the towering, cloaked figures with masks. Despite their intimidating appearance, they have been extremely helpful to us and mostly keep to themselves. The odd, little birds in town certainly seem to like them anyway!
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- I'll be sure to say hello when I see a Stranger.
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Great, thanks for being a good ambassador!
Lastly I need to get you up to speed on something called 'energy.' It's very important to your mission here on Cradle.
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- I'm all ears Kora, tell me about energy!
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Energy is essential in order to acquire powerful gear and items from the Supply Depot.
You will find all sorts of uses for it in your travels, just look for the energy symbol!
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Energy can only be obtained by purchase with a real money transaction or for trade via the Exchange. To purchase or trade for energy, simply open the Supply Depot and click the 'Get Energy' button.
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- I'd like to go over your energy tutorial one more time.
- Get energy and to amazing things- Got it!
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I'll contact you again soon, good luck PLAYERNAME!
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Greetings PLAYERNAME, and congratulations on becoming a Squire! Your performance has caught the attention of Spiral HQ and they have given you authorization to now take on Prestige Missions. Prestige Missions are select missions offered to you daily that offer prestige as rewards for completion. Sometimes these missions require supplying Spiral HQ or other Knights with items and other times they will have you exploring the Clockworks.
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Prestige Missions are entirely optional and cannot be repeated in a single day. And don't forget to keep an eye out for special missions that offer large prestige rewards!
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- Thank you, Kora. I'll do my best.
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I have faith in you, PLAYERNAME. I just know that you will be among the select Knights skillful enough to reach the Core and with any luck, get use off this planet.
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- Complete Mission (ends dialogue)
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Hello PLAYERNAME, I hope you're doing well. Something has come up that will require you to face your greatest challenge yet. I have an order from Spiral HQ that comes from Captain Ozlo himself. You have been selected as one of the Knights to actively search for traces of the Alpha Squad
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- Alpha Squad? Sounds vaguely familiar...
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It should, there're plenty of new recruits that chatter about them constantly. They're like heroes to some knights. The Alpha Squad was an elite squad of knights that Ozlo personally selected to first enter the Clockworks in an effort to locate the source of the massive energy signal below. Because all systems on the Skylark were offline for several weeks, radio communication was not possible. Instead, they left a series of recon modules throughout their travels, sort of like a breadcrumb trail.
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When our technicians finally got the Skylark's communications systems online, we could not establish a link with the Alpha Squad and they have never been heard from since. Their channel is completely dead. Their dead line is what has us all scratching our heads. Our comlinks are built to withstand all manners of extreme conditions, even explosions. Heck, they survived the Skylark going down after all. There's nothing I can think of that could kill the link completely
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- Where do I come in to all of this?
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We need you to discover what happened to them. You'll start by seeking out known locations of their recon modules and collecting them for analysis. I will be in charge of locating their general whereabouts and directing you toward them. It's your job to go into the wild to retrieve them. Additionally, I'll provide you with a quick background of each of the four members of the Alpha Squad: Squad Leader Euclid, Squad Guardian Grantz, Squad Recon Parma, and Squad Technician Rulen.
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- Tell me about Squad Leader Euclid.
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Euclid wasn't your typical knight. By the time most in his division were getting their Squire crest, he had already achieved Vanguard. As a Squad Leader, he lead a series of successful assaults against the Morai during the liberation of Isora. A brilliant tactician, he was known for getting the job done with half the knights of other squads.
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It was for this reason that Ozlo selected him to take a small squad down into the unknown depths of the Clockworks. After all, if you cut your teeth battling under Morai typhoon fire you could probably handle anything right? But maybe the Clockworks proved too much for even his ability. We just don't know.
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- Tell me about Squad Guardian Grantz.
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Grantz was the real veteran of the bunch. A seasoned Guardian, Grantz specialized in keeping his squad safe, namely by crushing anything that would mean to do them harm. Grantz took his Guardian's Oath very seriously, often putting himself directly in harm's way in order to protect another. The guy was selfless. I imagine that if disaster truly befell the Alpha Squad, Grantz didn't let it end without one hell of a fight.
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- tell me about Squad Recon Parma
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Parma was the youngest of the bunch, a very talented Recon, but with little combat experience. She and I went to academy together and I can remember the day when the simulator technicians and thought their program was busted due to Parma's performance. She actually apologized! But still, I'm worried about her. From the reports that I've read, the Clockworks are unlike anything we've ever encountered. I only hope that as she keeps them informed of what's ahead, that they will watch her back.
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- Tell me about Squad Technician Rulen.
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Rulen was recruited as the technical genius that Captain Ozlo believed would be required for navigating the vast, mechanized world of the Clockworks. His primary responsibilities included everything from disabling locks to repairing armor to wrecking sentient constructs. He was additionally the lead on analyzing the Core once the squad reached it.
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Rulen was very... logical. I think he was very aware of the odds we have of reaching the Core and then doing something with it in order to restore the Skylark. I think Rulen knew exactly what kind of mission he was undertaking when they made their first descent into the darkness of the Clockworks.
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Right, down to business. We've located an Alpha Squad recon module in the area of the Clockworks known as the 'Gloaming Wildwoods.' However, this particular zone is home to a horrible creature known as 'the Snarbolax.' The Snarbolax has made fast work of Squires like yourself, but I know you can handle it, PLAYERNAME. But you're going to need to prepare. I've issued you a series of missions that will allow you to assemble a load out fit for taking on this terrible beast and reclaiming that recon module!
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- I'll do my best to recover the recon module and destroy the Snarbolax!
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We're counting on you, PLAYERNAME.
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Congratulations on becoming a Soldier, PLAYERNAME! I hear you really gave that Snarbolax a clobbering, well done! We've had an opportunity to analyze Euclid's recon module you discovered in the Snarbolax's lair. Based on the recording, it seems that Euclid suspected something our Geo Knights discovered sometime after the crash- that the levels within the Clockworks are comprised of terrain from multiple alien worlds!
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- What? How is that possible?
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We can't say for sure just yet, but it would seem as though that however Cradle was formed, it included large pieces of other worlds around it. If this is true then we've never seen anything like this before.
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- What a strange world. What else do you have for me, Kora?
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Spiral HQ has authorized you to visit the Hall of Heroes and receive your 2 Star Certification. The Hall of Heroes is a place where Knights rising in the ranks like yourself will visit to both learn about and acquire new recipes for gear as well as receive certification to go deeper into the Clockworks. Your first visit requires only that you wear all 2 Star gear, which you already have so it should be a piece of cake!
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- Thanks Kora, I'll do my best! (ends dialogue)
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Greetings, PLAYERNAME! We have two missions of vital importance. First, we've located an energy signature similar to the one emanating from that Artifact you found in the Clockworks. We're homing in on that energy signature now. Finding the source might help us understand what that gremlin schemer Razwog planned on doing with the Artifact or what the device is actually capable of.
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And speaking of gremlins, we're starting to get an alarming number of reports of gremlins mobilizing in the Clockworks below Haven. We don't have too many details yet, but given the relations we've had with them so far, our guess is they're preparing for an attack.
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Spiral HQ believes you are our best choice to help track down the energy signature, since you were the one to bring us the Artifact in the first place. Rhendon will be dispatched to get on the trail of the gremlins below.
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(Kora pauses) Speak of the devil, Rhendon is calling now; says it's urgent. Patching him through...
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- Continue (to Rhendon's Dialogue) after seeing Herex
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Come in, PLAYERNAME! What happened in there?
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- There was an attack. The Artifact's been stolen!
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Oh my! What is the connection between these gremlins and that Artifact anyway?
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Hmm, most of our sensor equipment seems to have been damaged. It might take some time to get things working to the point where I can track down the Artifact. While we work on that, you should get in contact with one of our Biotechs, Hahn. He's a little rough around the edges, but he can help you prepare for the challenges you'll likely face. I'll contact you later as soon as i have my tracking equipment back online!
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- roger that, Kora. (ends dialogue)
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Hello PLAYERNAME, I'm happy to report that my equipment is back up and running! Now I have some good news and bad news for you. The good news is: I've been able to track down the source of that energy signature. Here is the bad news: the energy source has been pinpointed to a highly dangerous area of the Clockworks that Recon Knights have dubbed the 'Royal Jelly Palace.'
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- You're kidding me, right?
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The place is as strange as it sounds. Apparently, monsters within the slime family actually have a ruling aristocracy of elite slimes. These 'Royal Jellies' are enormous, selfish and ill-tempered slimes that live in opulent palaces that we can only guess have been squatted in as we do not believe slimes are capable of building structures.
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The energy signature is coming from somewhere in the Royal Jelly Palace and we need you to investigate. Royal Jellies are very territorial so you might have to get past its lair in order to reach your objective. Be wary though, a Royal Jelly surrounds itself with plenty of protection. You will likely face significant resistance as you investigate the palace.
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- You can count on me, Kora.
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Good luck, PLAYERNAME. Be sure to thoroughly prepare before attempting this mission.
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Congratulations PLAYERNAME! Knight Elite huh? Wow, you must be proud!
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- Thanks Kora. I owe a lot to your intel.
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Oh PLAYERNAME, I'm just doing my job. And speaking of which, I have a job for you!
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Our recent intel from Recon Knights suggest that gremlins are planning something big. We believe they are developing some kind of weeping they're calling 'Project R' that will be targeting Haven itself. Spiral HQ and the Strangers themselves are requesting that you investigate the matter given your performance in the Royal Jelly Palace.
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- It's because the Strangers took us in that they're now targeted...
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Yes, I feel the same way. We owe it to them to put an end to this gremlin threat as quickly as possible. I've lined up several missions for you that will take you to locations where gremlins seem to be gathering resources for Project R. Your briefing should explain everything.
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- Roger that Kora, I'm on my way!
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In the mean time we'll run an analysis on that strange device you found in the Royal Jelly Palace. If it is related to the Artifact, we'll find out soon enough! Good luck, PLAYERNAME,
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Hello PLAYERNAME, I hope you're ready for me to send you out into the lion's den once more.
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- I understand that Spiral HQ has uncovered the nature of Project R.
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Yes, Project R appears to be in fact two massive weapons known as the 'Roarmulus Twins.' Designed by one of the Crimson Order itself, the Roarmulus Twins are some kind of construct cannon that the gremlins intend on moving up the Clockworks into the Haven Arcade! Based on what the schematics suggest, their power far exceeds standard gremlin weaponry and could be truly devastating to Haven, Spiral HQ and the strangers should it reach the Arcade.
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- If you know where it is, I'll put a stop to it.
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We have pinpointed its location to be in the deepest level of a gremlin facility known as the 'Ironclaw Munitions Factory.' The factory is used for the production of all manners of gremlin weaponry and is highly dangerous, even to the gremlins working there. You must prepare yourself for heavy resistance from shock-powered constructs and gremlins.
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- I'll be sure to get my hands on the appropriate gear for the job.
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There's one last thing- it seems you won't be the first knight to have entered the Ironclaw Munitions Factory. We've detected another Alpha Squad recon module somewhere within the factory. Please attempt to recover it. I hope that analysis proves that Euclid's squad made it out of there alive...
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- Roger that Kora. (ends dialogue)
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PLAYERNAME, you defeated the Roarmulus Twins and saved Haven! On behalf of the Strangers and all the Spiral Knights in Haven, thank you! I can see why you have been promoted to Defender, you are truly deserving of such an honor.
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- Thank you Kora, I'm just as glad as anyone to have Haven safe once more.
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Yes, it has become something of a second home for us hasn't it? Almost like we belong here, it's strange.
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It's just a feeling really. I hear it from some of the other knights as well: a feeling like we... belong here, like maybe the crash occurred for a reason. But that just can't be, right? In any case, I'm rambling now. Back to the mission!
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As a Defender, you can now undertake missions in Tier 3 of the Clockworks. These are the deepest and most dangerous depths of the Clockworks, delve any further and you will reach the Core itself. Perhaps if you make it that far, you can locate the Alpha Squad, I just don't know.
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- I'll make it. Just you wait.
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Then let's get started. Now that you've stopped the immediate threat to Haven, Spiral HQ is hoping to pick up the trail of the Artifact. It won't be easy. Fortunately I've got some missions lined up for you that will be invaluable for your survival in the dark depths you are about to face. Good luck to you, PLAYERNAME.
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- Thanks Kora. I'll do my best. (ends dialogue)
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Hello PLAYERNAME, and congratulations in rising to the rank of Champion. Allow me to say that in my experience working with you that you are truly deserving of such a tittle. It is because of you that so many knights have returned to the surface safely and that we know so much more about the Clockworks.
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- Thanks Kora, I plan on being the first to reach the Core!
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At the rate you're going you might, PLAYERNAME! Though based on new intel it would seem that's not going to be easy.
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- What have you got for me?
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We thought things were getting pretty predictable, even at the depths you've been exploring. The Core was in sight. But now some kind of massive negative energy anomaly has surfaced above the Core, blocking access to it. Recon Knights have said that all they see near it is fire, endless fire.
We don't know what it is just yet, but squads near that depth have already gone missing. This is bad news.
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We need you to explore the surrounding levels and collect any intel you can. You can start with an Owlite castle of some sort that recently surfaced near this anomaly.
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- Roger that Kora, I'm off.
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PLAYERNAME, I'm glad you called, I have something big here for you.
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That mass of negative energy we've been investigating is a portion of an ancient kingdom called Almire, the very same realm described in that Owlite tome you discovered!
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- But that tome suggested Almire was destroyed over a thousand years ago...
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Exactly! So what the heck is it doing in the Clockworks now? It just doesn't make any sense.
So, if we are to believe that indeed a lost kingdom from the past has somehow wound up in a massive mechanical world in present day, the question remains, why?
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- And why is it now blocking access to the Core, now that we're so close?
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It's all a bit too convenint. But do gremlins really have this kind of power? I suspect something more than even what they are capable of engineering.
In any case, this Almire, it's not a kingdom any longer. All that remains is a great citadel that seems to be engulfed in never-ending flames that Spiral HQ has been calling the 'Firestorm Citadel'. From what we can tell, the whole place is swarming with undead and built like a fortress.
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- I take it the only way to the Core is through the Firestorm Citadel?
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It would seem so. And this place, it just radiates evil, it's almost indescribable. It's even starting to affect the levels surrounding it- fires are breaking out everywhere.
You're one of the best we've got, PLAYERNAME and if there's anyone that could lead a squad through the citadel it's you. But even reaching it won't be easy. We're going to need to take care of a few fires and gather bit more intel before storming the gates.
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- Roger that. So you've got some missions lined up for me?
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Indeed. Let's start by putting out some fires and then we'll see about trying to get to the citadel. Given the opposition, it's a one in a million shot.
Good luck, PLAYERNAME.
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PLAYERNAME! Oh, PLAYERNAME you made it! Haha!
I am so happy you came out of there alive! I was worried sick about you!
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- It's good to know you care, Kora.
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Well, as far as I'm concerned this is only the beginning for you, PLAYERNAME. You are a true Champion of the Spiral Knights. And since I haven't been reassigned, I suppose it's just the beginning for 'us' as well!
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- I'm looking forward to lots more intel then, Kora.
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You can always count on me!
Now then, I'm sure you've got lots to do. We're going crazy over here trying to make heads or tails over that recon module you discovered outside of the Core. How the heck could the Alpha Squad have 'entered' the Core?
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- If there's a way, we'll find it.
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Yes, I suppose we just might. Safe travels then, PLAYERNAME.
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Nice to finally meet you in person, PLAYERNAME! Congratulations!
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Gremlins!? Am I reading this data right? An ambush!? How were they able to trick our sensors?
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- They were disguised as Strangers.
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This is no longer routine training! Get those Recruits to the elevator. We're extracting them back to Haven. You on the other hand need to head down and see who's at the bottom of this.
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Oh, PLAYERNAME! As if all these strange occurrences weren't bad enough, I have some shocking news for you.
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We were in the middle of receiving a report from Lieutenant Vaelyn's team at the Core Terminal when our signal was disrupted. It took some time, but I've managed to pinpoint the source of the disruption. It's coming from that strange device you discovered near Vanaduke's throne room in Firestorm Citadel. It seems like someone has activated it.
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We don't know for sure but it has to be related to the Artifact. The energy signatures are identical. If the Artifact is involved that means...
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- That gremlin Herex must be involved.
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That is our assumption as well. I hate to send you back into that horrible place, PLAYERNAME, but if there is any hope of quickly getting to the bottom of this mystery it is you. The citadel is still very dangerous so please be careful!
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Come in, PLAYERNAME! I can't believe it! I lost your signal completely when you entered the Core Terminal. What happened down there?
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I bet. I guess you'll have to fill me in for once!
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- (Tell Kora about The Swarm, The Sleeper, and the Alpha Squad)
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Amazing that after all this time we didn't know the truth. I mean, we've suspected for a while now that this planet was some kind of prison but who could have guessed that this 'Swarm' was just waiting for someone to stumble across the Core and free it?
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If what Parma said is true then we're the last line of defense against The Swarm. PLAYERNAME, I won't lie but this might change everything. We'll need to pass this on to Spiral HQ immediately. I'll round everyone up and send you a mission to accept when you're ready.
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Gallery
Intel Agent Kora via Comlink.
See Also