Difference between revisions of "Sleep"
From SpiralKnights
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m (→Inflicting and Receiving Sleep: i need to stop editing the wiki when i haven't had enough caffeine) |
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*[[Lord Vanaduke]] | *[[Lord Vanaduke]] | ||
− | ==Inflicting | + | ==Inflicting Sleep== |
− | Currently, Knights are only able to inflict sleep on monsters by using [[Pickups#Vials|Sleep vials]] | + | Currently, Knights are only able to inflict sleep on monsters by using [[Pickups#Vials|Sleep vials]]. |
==Resisting Sleep== | ==Resisting Sleep== |
Revision as of 04:02, 27 October 2013
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Sleep is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including Shield bumps.
Techniques with Sleep
Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are Darkfang Menders, as they will not heal enemies or run away whilst asleep.
Themed Enemies
Sleep is not currently a possible stratum theme, but the following monsters may inflict sleep:
- Slooms and Sloombargos.
The following monsters are immune to sleep:
- Slooms and Sloombargos
- Construct Family monsters
- Lord Vanaduke
Inflicting Sleep
Currently, Knights are only able to inflict sleep on monsters by using Sleep vials.
Resisting Sleep
The following armor sets grant knights a resistance, but not immunity, to the sleep status:
- Jelly Set and upgrades.
The following shields will protect against certain sleep attacks:
- Jelly Shield and upgrades.
The following trinkets will carry knights through the sleeping spells in the Clockworks: