Difference between revisions of "Lancer Knightz (Guild)/Missions"
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==Analysis== | ==Analysis== | ||
− | We are currently re-working our analyses, as we finish collecting data. | + | We are currently re-working our analyses, as we finish collecting data. As far as difficulty goes, preliminary results suggest that: |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | As far as difficulty goes, preliminary results suggest that: | + | |
* Normal payouts are about 80% of Classic payouts. | * Normal payouts are about 80% of Classic payouts. | ||
* Advanced payouts are about equal to (98% of) Classic payouts. | * Advanced payouts are about equal to (98% of) Classic payouts. | ||
* Elite payouts are about 122% of Classic payouts. | * Elite payouts are about 122% of Classic payouts. | ||
+ | We will not address crowns per minute. We no longer collect time data, because those data vary so much from player to player. However, we will analyze crowns per level. We will also study whether party size affects payouts. | ||
Prior to release 2013-07-30, each level cost 10 energy. So, while a knight was gaining crowns, materials, and everything else on his adventure, he was also spending energy. A natural question to ask was: Am I gaining crowns faster than I'm spending energy? The table below shows some benchmark prices for 100 energy — in other words, 10 levels — from 5000 to 9500. For each price, the table shows how many missions have a payout per level exceeding one tenth of that energy price. In other words, this table gives tells us how many missions were profitable relative to the price of energy. | Prior to release 2013-07-30, each level cost 10 energy. So, while a knight was gaining crowns, materials, and everything else on his adventure, he was also spending energy. A natural question to ask was: Am I gaining crowns faster than I'm spending energy? The table below shows some benchmark prices for 100 energy — in other words, 10 levels — from 5000 to 9500. For each price, the table shows how many missions have a payout per level exceeding one tenth of that energy price. In other words, this table gives tells us how many missions were profitable relative to the price of energy. |
Revision as of 23:23, 19 December 2013
This page is part of the Lancer Knightz data collection project. Its goal is to quantify the crown payouts of all missions. These particular data were collected by Vanzanz, Epoxee, Bopp, and Donkeyhaute. The "Classic" data were collected between April and July of 2013 — just before release 2013-07-30. We are currently collecting Normal, Advanced, and Elite data.
Procedure
For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:
- The difficulty: Normal, Advanced, or Elite.
- The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
- The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
- The total number of Forge, Grim, and Primal Sparks earned by the tester. These appear at the bottom of the mission report.
The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many Beast Scales were found. (Crowns earned by selling lucrative materials do not enter into our other calculations.) Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.
Summary of Data
Here is a summary of the crown and spark data for all of the fighting missions beyond level 1.
- Name, Rnk: Name and rank of the mission.
- Lvls: The number of levels in the mission, excluding non-fighting levels (treasure levels, core terminal, etc.).
- Cls, Nrm, Adv, Elt: Average crowns earned on each difficulty level: Classic, Normal, Advanced, Elite.
- Ns: The number of spark data for each difficulty. The number of crowns data is always at least this large.
- Cls, Nrm, Adv, Elt: Average sparks earned on each difficulty level.
Name | Rnk | Lvls | Cls | Nrm | Adv | Elt | Ns | Cls | Nrm | Adv | Elt |
Legion of Almire | Dngr | 2 | 3450 | 2670 | 3528 | 4375 | 7, 4, 3, 4 | 6.14 | 2.25 | 5.0 | 2.5 |
Ghosts in the Machine | Dngr | 2 | 3180 | 2647 | 3141 | 3500 | 7, 3, 3, 5 | 5.0 | 2.67 | 6.0 | 2.4 |
Heart of Ice | Dngr | 2 | 3440 | 2597 | 2976 | 3765 | 3, 3, 3, 5 | 0.0 | 3.33 | 5.67 | 3.8 |
Compound 42 | Dngr | 2 | 3228 | 2392 | 2986 | 3799 | 5, 3, 3, 4 | 1.8 | 4.0 | 4.33 | 4.0 |
Nature of the Beast | Prstg | 2 | 1802 | 1321 | 1553 | 2110 | 10, 4, 4, 7 | 0.8 | 0.0 | 0.5 | 0.29 |
Pinch of Salt | Prstg | 2 | 1754 | 1350 | 1390 | 2037 | 11, 4, 4, 6 | 1.0 | 0.0 | 0.5 | 0.33 |
Assault on Machine Shop 13 | Prstg | 2 | 1563 | 1190 | 1448 | 1885 | 10, 4, 4, 5 | 0.4 | 0.75 | 0.25 | 0.6 |
Hazardous Heist | Prstg | 2 | 1400 | 1097 | 1275 | 1680 | 10, 4, 4, 5 | 0.6 | 0.25 | 0.75 | 0.8 |
White Collar Captives | Prstg | 2 | 1860 | 1654 | 1956 | 2277 | 10, 4, 4, 5 | 0.3 | 0.0 | 0.25 | 0.0 |
Scared to Death | Prstg | 2 | 1563 | 1333 | 1537 | 1763 | 11, 4, 4, 5 | 0.45 | 0.5 | 0.5 | 0.2 |
Operation Crimson Hammer | Expnsn | 5 | 3480 | 0, 1, 0, 0 | 1.0 | ||||||
The King of Ashes | 9-3 | 5 | 7765 | 6395 | 7574 | 9880 | 9, 3, 2, 1 | 3.67 | 2.33 | 3.0 | 3.0 |
The Gauntlet | 9-2 | 3 | 4024 | 3145 | 4018 | 4733 | 5, 3, 3, 3 | 0.2 | 1.0 | 0.33 | 0.0 |
Alone in the Dark | 9-2 | 3 | 2558 | 2099 | 2397 | 2993 | 5, 4, 3, 3 | 0.4 | 0.25 | 0.33 | 0.33 |
Terminal Meltdown | 9-2 | 3 | 2713 | 2134 | 2731 | 3058 | 5, 5, 3, 3 | 0.4 | 0.2 | 0.67 | 0.0 |
The Silent Legion | 9-1 | 3 | 1991 | 1642 | 2211 | 2295 | 5, 3, 3, 3 | 0.2 | 1.0 | 0.67 | 0.0 |
An Occurrence at Owlite Keep | 9-1 | 3 | 3101 | 2545 | 3096 | 3669 | 7, 3, 3, 3 | 0.57 | 0.67 | 0.67 | 0.67 |
The Great Escape | 8-2 | 3 | 1949 | 1700 | 1920 | 2455 | 5, 3, 3, 3 | 1.0 | 1.0 | 0.33 | 0.0 |
The Rotting Metropolis | 8-2 | 3 | 1201 | 930 | 1248 | 1461 | 5, 4, 3, 3 | 1.6 | 1.0 | 0.33 | 0.67 |
The Vile Engine | 8-2 | 3 | 1764 | 1475 | 1855 | 2279 | 5, 3, 3, 3 | 0.4 | 0.0 | 0.67 | 0.33 |
Weight of Darkness | 8-1 | 3 | 1752 | 1435 | 1845 | 2185 | 5, 3, 3, 3 | 1.0 | 0.0 | 1.33 | 0.33 |
The Return of Ur | 8-1 | 3 | 1679 | 1242 | 1591 | 1824 | 5, 4, 3, 3 | 0.0 | 0.5 | 0.33 | 2.0 |
Spark and Roar | 7-3 | 3 | 1851 | 1388 | 1722 | 2126 | 5, 3, 3, 3 | 0.4 | 0.33 | 0.0 | 0.0 |
Beyond the Axes of Evil | 7-3 | 3 | 1792 | 1328 | 1736 | 2111 | 5, 3, 3, 3 | 2.0 | 0.33 | 0.0 | 0.0 |
Vicious and Viscous | 7-2 | 3 | 1759 | 1468 | 1886 | 2182 | 5, 3, 3, 3 | 0.6 | 0.0 | 0.0 | 0.67 |
In Cold Blood | 7-2 | 3 | 1631 | 1399 | 1487 | 2041 | 5, 3, 3, 3 | 0.8 | 0.67 | 1.33 | 0.67 |
Built to Destroy! | 6-2 | 3 | 2485 | 1851 | 2250 | 2855 | 10, 4, 3, 4 | 0.0 | 0.75 | 2.67 | 1.25 |
Sewer Stash | 6-2 | 3 | 2480 | 1828 | 2357 | 3129 | 6, 3, 4, 3 | 1.0 | 0.0 | 0.5 | 1.33 |
Whipping and Mishandling | 6-2 | 3 | 2549 | 1948 | 2506 | 3220 | 5, 3, 3, 3 | 0.6 | 1.67 | 1.0 | 0.0 |
High Temperature Hostages | 6-1 | 3 | 2731 | 2032 | 2371 | 3086 | 5, 3, 3, 3 | 0.8 | 0.0 | 0.33 | 0.67 |
Plan of Attack | 6-1 | 2 | 1403 | 1247 | 1318 | 1927 | 5, 3, 3, 3 | 0.6 | 0.0 | 0.67 | 0.0 |
Axes of Evil | 6-1 | 2 | 1583 | 1246 | 1424 | 1825 | 5, 3, 3, 3 | 0.2 | 0.33 | 0.33 | 0.33 |
The Sovereign Slime | 5-2 | 3 | 2628 | 2011 | 2499 | 2797 | 10, 3, 3, 5 | 2.9 | 4.0 | 2.0 | 2.6 |
Rise or Fall | 5-2 | 3 | 1812 | 1486 | 1824 | 2298 | 5, 3, 3, 3 | 0.2 | 0.0 | 0.0 | 0.33 |
Time Enough at Last | 5-2 | 3 | 2095 | 1727 | 2295 | 2490 | 5, 3, 3, 3 | 0.6 | 0.33 | 0.33 | 0.33 |
Work for Idle Hands | 5-1 | 2 | 1224 | 927 | 1298 | 1536 | 5, 3, 3, 3 | 0.2 | 0.33 | 0.67 | 0.0 |
Chilled to the Bone | 5-1 | 2 | 1006 | 901 | 1181 | 1311 | 5, 3, 3, 3 | 0.4 | 0.0 | 0.33 | 0.33 |
Shocking Sentient Sentries | 4-3 | 2 | 880 | 672 | 662 | 985 | 5, 3, 3, 3 | 0.4 | 0.33 | 0.0 | 0.67 |
Rescues and Recycling | 4-3 | 2 | 715 | 608 | 718 | 959 | 5, 3, 3, 3 | 0.8 | 0.67 | 0.67 | 0.67 |
Frostifur Fandango | 4-2 | 2 | 707 | 524 | 723 | 852 | 5, 3, 3, 3 | 0.4 | 0.33 | 0.33 | 0.67 |
Oilers in the Boilers | 4-2 | 2 | 905 | 731 | 843 | 902 | 5, 3, 3, 3 | 1.0 | 0.33 | 0.0 | 0.33 |
Shadow of the Beast | 3-2 | 3 | 1860 | 1462 | 1930 | 2273 | 10, 3, 3, 3 | 1.8 | 1.67 | 0.0 | 1.33 |
Blades of the Fallen | 3-2 | 1 | 197 | 142 | 201 | 243 | 5, 3, 3, 3 | 0.0 | 0.0 | 0.0 | 0.0 |
Strength in Unity | 3-2 | 2 | 1081 | 841 | 1045 | 1351 | 5, 3, 3, 3 | 1.0 | 0.0 | 0.0 | 0.0 |
Faith in Armor | 3-2 | 1 | 464 | 409 | 381 | 551 | 5, 3, 3, 3 | 0.0 | 0.0 | 0.33 | 0.33 |
Toy Soldiers | 3-1 | 2 | 698 | 580 | 675 | 698 | 5, 3, 3, 3 | 0.2 | 0.33 | 0.0 | 0.67 |
Alien Ooze | 3-1 | 2 | 681 | 749 | 851 | 988 | 5, 3, 3, 3 | 0.2 | 0.0 | 0.67 | 0.0 |
The Collector | 2-3 | 2 | 587 | 663 | 886 | 0, 3, 3, 4 | 1.0 | 0.0 | 0.25 | ||
The Phantom Mask | 2-2 | 2 | 369 | 545 | 639 | 0, 3, 3, 6 | 1.0 | 1.0 | 0.33 | ||
Angels From Antiquity | 2-2 | 2 | 316 | 414 | 478 | 0, 3, 3, 5 | 0.0 | 0.0 | 0.0 | ||
A Revelation In Flames | 2-2 | 2 | 394 | 543 | 576 | 0, 3, 3, 4 | 0.33 | 0.33 | 0.5 |
Analysis
We are currently re-working our analyses, as we finish collecting data. As far as difficulty goes, preliminary results suggest that:
- Normal payouts are about 80% of Classic payouts.
- Advanced payouts are about equal to (98% of) Classic payouts.
- Elite payouts are about 122% of Classic payouts.
We will not address crowns per minute. We no longer collect time data, because those data vary so much from player to player. However, we will analyze crowns per level. We will also study whether party size affects payouts.
Prior to release 2013-07-30, each level cost 10 energy. So, while a knight was gaining crowns, materials, and everything else on his adventure, he was also spending energy. A natural question to ask was: Am I gaining crowns faster than I'm spending energy? The table below shows some benchmark prices for 100 energy — in other words, 10 levels — from 5000 to 9500. For each price, the table shows how many missions have a payout per level exceeding one tenth of that energy price. In other words, this table gives tells us how many missions were profitable relative to the price of energy.
5000 | 5500 | 6000 | 6500 | 7000 | 7500 | 8000 | 8500 | 9000 | 9500 |
38 | 36 | 33 | 27 | 24 | 21 | 20 | 17 | 14 | 9 |