Difference between revisions of "Environment (Guild Hall)"
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Guild Halls can be edited to look like certain clockworks depths by changing the Theme and/or the Environment. | Guild Halls can be edited to look like certain clockworks depths by changing the Theme and/or the Environment. | ||
− | The ''Environment'' can be changed in Design Mode at the Command Console. | + | The ''Environment'' can be changed while in Design Mode at the Command Console. |
Once installed, an environment will last until it is manually changed or a prerequisite component is removed. | Once installed, an environment will last until it is manually changed or a prerequisite component is removed. |
Revision as of 03:03, 3 August 2014
An Environment can be installed in a Guild Hall to change the weather and/or ambient effects of the entire Hall.
Contents
[hide]List of Environments
Template:GuildHallThemes/start Template:GuildHallEnvironments/row Template:GuildHallEnvironments/row Template:GuildHallEnvironments/row Template:GuildHallEnvironments/row |}
More Views
Main article: Themes and Environments
A visual collection of various combinations of Themes and Environments.
Notes
Environments were added to the game with these Patch Notes.
Guild Halls can be edited to look like certain clockworks depths by changing the Theme and/or the Environment.
The Environment can be changed while in Design Mode at the Command Console.
Once installed, an environment will last until it is manually changed or a prerequisite component is removed.