Difference between revisions of "Template:GearList/doc"

From SpiralKnights

Jump to: navigation, search
m (Level 1: Understanding the Templates: data data data)
m (Level 1: Understanding the Templates: data data data)
Line 93: Line 93:
 
'''Why color Weapon (HANDGUN) icons this way?'''
 
'''Why color Weapon (HANDGUN) icons this way?'''
  
[[File:Wiki Image-GearList-Handgun CTR+ASI+DMG icon.png|36px]],[[File:Wiki Image-GearList-Handgun CTR+ASI icon.png|36px]], [[File:Wiki Image-GearList-Handgun ASI+DMG icon.png|36px]] and so on.
+
[[File:Wiki Image-GearList-Handgun CTR+ASI+DMG icon.png|36px]],[[File:Wiki Image-GearList-Handgun CTR+ASI icon.png|36px]], [[File:Wiki Image-GearList-Handgun ASI+DMG icon.png|36px]] and so on...
:whitish area = ability not affected
+
  
 
:Blue = Attack Speed = on handle for attack speed (the perfect gun's limit is how fast you click = pull trigger)
 
:Blue = Attack Speed = on handle for attack speed (the perfect gun's limit is how fast you click = pull trigger)
Line 101: Line 100:
  
 
:Yellow = Charge Time = Where's that energy gonna balance itself with your knight's focus anyway? Backing up the attack of course! Yellow would work on handle, for sure, but then blue wouldn't make sense anywhere else to me. Maybe barrel...naw. That's too realistic for game logic. I mean barrel even influences range and spread and *rambles on.*
 
:Yellow = Charge Time = Where's that energy gonna balance itself with your knight's focus anyway? Backing up the attack of course! Yellow would work on handle, for sure, but then blue wouldn't make sense anywhere else to me. Maybe barrel...naw. That's too realistic for game logic. I mean barrel even influences range and spread and *rambles on.*
 +
 +
:Whitish areas = ability not affected
 
<!--===============================
 
<!--===============================
  
Line 112: Line 113:
  
 
===============================-->
 
===============================-->
'''Why color Armor (UNIFORM BONUSES) icons this way?'''
+
'''Why color Armor and Helmet (UNIFORM BONUSES) icons this way?'''
 +
 
 +
[[File:Wiki Image-GearList-Armor Uniform ASI icon.png|36px]], [[File:Wiki Image-GearList-Armor Uniform MSI icon.png|36px]], [[File:Wiki Image-GearList-Armor Uniform CTR + DMG icon.png|36px]],
 +
 
 +
[[File:Wiki Image-GearList-Helmet Uniform ASI icon.png|36px]], [[File:Wiki Image-GearList-Helmet Uniform MSI icon.png|36px]], [[File:Wiki Image-GearList-Helmet Uniform CTR + DMG icon.png|36px]], and so on...
  
 
:Blue = I figure this takes some smarts and finesse, so it's closer to the inside of a knight than the outside, but not as central as CTR since it's used more often (and therefore more "outside" and doesn't require as much focus.
 
:Blue = I figure this takes some smarts and finesse, so it's closer to the inside of a knight than the outside, but not as central as CTR since it's used more often (and therefore more "outside" and doesn't require as much focus.
Line 122: Line 127:
 
:Orange = Movement Speed...Picked things on the extremities - aerodynamics like curves and fins and such. You also moves your arms (shoulder area) a lot when you run.
 
:Orange = Movement Speed...Picked things on the extremities - aerodynamics like curves and fins and such. You also moves your arms (shoulder area) a lot when you run.
  
 +
:Whitish areas = ability not affected
 
}}
 
}}
 
<br/><br/><br/><br/>
 
<br/><br/><br/><br/>

Revision as of 00:50, 22 December 2014

Usage

To organize combat items for searching, comparison, and general knowledge. This template is part of a large system of templates - so read this documentation carefully before making changes. There is a template for Armor, Helmets, Shields, Trinkets, Bombs, Handguns, and Swords. These are all related to each other with icon symbolism, several #switch templates, and header-sortable table behavior. I consider the total usage (using and editing) difficulty of this "template system" to be in three levels - the first being the easiest, and the last being the "hardest" in that it is "risky" and can "break" the system. But an editor should be able to use this template and change it easily after reading this documentation. I hope. Grab some popcorn and settle in, because it's a big read!



Level 1: Understanding the Templates


The following Note is on every page that uses one of these lists (implemented by placing {{Note-GearList}} in the page code). It explains the general behavior of the template for users who may be unfamiliar with it:

The following logic explanations describe icons, their inspiration, and how they are designed.





Level 2: Populating the Templates


The game has suddenly updated with new armor items, or something. We need to add them to the appropriate list. Here's what the values mean, and where they should go:





Level 3: Updating the Templates with New Values


The game has suddenly updated with new helmet items, or something. They have stat values and intensity levels of abilities that we've never seen before. Here's how to get them into the template smoothly, so they can be sorted in with the older items:





See Also

Forum Node 105837 contains feedback and other user contributions for this enormous project. Thank you all for your time and effort.

Example GearList Image GearList Images - all images used in this template system except for actual icons of gear items. Not all images in this category are being used at the moment - some of them are "in preparation for potential future things" or "options."

Personal tools