Difference between revisions of "Template:GearList/doc"

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m (Level 1: Understanding the Templates: data data data)
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::Note: mouseover the icons to see what items the abilities could pertain to. There are many items in the game that have the same abilities with different defenses and so on, these are just examples. Though some abilities (when considering intensity level too) are rare...even unique...
 
::Note: mouseover the icons to see what items the abilities could pertain to. There are many items in the game that have the same abilities with different defenses and so on, these are just examples. Though some abilities (when considering intensity level too) are rare...even unique...
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'''Why color [[Armor]], [[Helmet]], and [[Shield]] "ITEM BONUS" icons this way?'''
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Coloring Icons/Armor+Helmet+Shield Abils/Handguns
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Coloring Icons/Armor+Helmet+Shield Abils/Sword
  
  
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'''Why color [[Armor]], [[Helmet]], and [[Shield]] "ITEM BONUS" icons this way?'''
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[[File:Wiki Image-GearList-Bomb CTR+ASI+DMG icon.png|36px]], [[File:Wiki Image-GearList-Bomb CTR+ASI icon.png|36px]], [[File:Wiki Image-GearList-Bomb ASI+DMG icon.png|36px]] and so on...
  
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:Blue = Attack Speed =  well bombs have a detonation speed, and I imagine the ticker/fuse is on the top. Though this isn't really going to be used due to the available UVs/perks not having bomb AS...it still makes sense!
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:Red = DMG = on the body. Boom boom, that's what we like right?
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:Yellow = Charge Time = Where's that energy gonna balance itself with your knight's focus anyway? Backing up the attack of course!
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:Whitish areas = ability not affected
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Coloring Icons/Armor+Helmet+Shield Abils/Handgun
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[[File:Wiki Image-GearList-Handgun CTR+ASI+DMG icon.png|36px]], [[File:Wiki Image-GearList-Handgun CTR+ASI icon.png|36px]], [[File:Wiki Image-GearList-Handgun ASI+DMG icon.png|36px]] and so on...
 
[[File:Wiki Image-GearList-Handgun CTR+ASI+DMG icon.png|36px]], [[File:Wiki Image-GearList-Handgun CTR+ASI icon.png|36px]], [[File:Wiki Image-GearList-Handgun ASI+DMG icon.png|36px]] and so on...
  
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:Whitish areas = ability not affected
 
:Whitish areas = ability not affected
  
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Coloring Icons/Armor+Helmet+Shield Abils/Sword
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[[File:Wiki Image-GearList-Sword CTR+ASI+DMG icon.png|36px]], [[File:Wiki Image-GearList-Sword CTR+ASI icon.png|36px]], [[File:Wiki Image-GearList-Sword ASI+DMG icon.png|36px]] and so on...
 
[[File:Wiki Image-GearList-Sword CTR+ASI+DMG icon.png|36px]], [[File:Wiki Image-GearList-Sword CTR+ASI icon.png|36px]], [[File:Wiki Image-GearList-Sword ASI+DMG icon.png|36px]] and so on...
  

Revision as of 07:12, 22 December 2014

Usage

To organize combat items for searching, comparison, and general knowledge. This template is part of a large system of templates - so read this documentation carefully before making changes. There is a template for Armor, Helmets, Shields, Trinkets, Bombs, Handguns, and Swords. These are all related to each other with icon symbolism, several #switch templates, and header-sortable table behavior. I consider the total usage (using and editing) difficulty of this "template system" to be in three levels - the first being the easiest, and the last being the "hardest" in that it is "risky" and can "break" the system. But an editor should be able to use this template and change it easily after reading this documentation. I hope. Grab some popcorn and settle in, because it's a big read!



Level 1: Understanding the Templates


The following Note is on every page that uses one of these lists (implemented by placing {{Note-GearList}} in the page code). It explains the general behavior of the template for users who may be unfamiliar with it:

The following logic explanations describe icons, their inspiration, and how they are designed.





Level 2: Populating the Templates


The game has suddenly updated with new armor items, or something. We need to add them to the appropriate list. Here's what the values mean, and where they should go:





Level 3: Updating the Templates with New Values


The game has suddenly updated with new helmet items, or something. They have stat values and intensity levels of abilities that we've never seen before. Here's how to get them into the template smoothly, so they can be sorted in with the older items:





See Also

Forum Node 105837 contains feedback and other user contributions for this enormous project. Thank you all for your time and effort.

Example GearList Image GearList Images - all images used in this template system except for actual icons of gear items. Not all images in this category are being used at the moment - some of them are "in preparation for potential future things" or "options."

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