Difference between revisions of "Template:GearList/doc"

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m (change for clarity)
m (organization)
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'''Why name the icons this way?'''
 
'''Why name the icons this way?'''
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:Ability order follows the order of tooltip popupinfo (top to bottom) in-game.
 
:Ability order follows the order of tooltip popupinfo (top to bottom) in-game.
 
:Other parts of the name attempt to follow consistency so they can be found easily on the wiki and used easily in tables.
 
:Other parts of the name attempt to follow consistency so they can be found easily on the wiki and used easily in tables.
  
 
'''Why shape the icons this way?'''
 
'''Why shape the icons this way?'''
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+
 
 
Decided do "square = good" and "circle=bad" regarding these gearlists. While this is not always the case in-game, I feel like for the table, a clear shape difference really helps quick scanning. Chose square because perks. Could be any shape really. Also squares and circles are easy to work with.
 
Decided do "square = good" and "circle=bad" regarding these gearlists. While this is not always the case in-game, I feel like for the table, a clear shape difference really helps quick scanning. Chose square because perks. Could be any shape really. Also squares and circles are easy to work with.
  
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{{Showhide|DEFENSES and OFFENSES - why color these icons this way?|content=
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'''DEFENSES and OFFENSES - why color these icons this way?'''
 +
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Simply colored the entire arsenal icon for an item to match its in-game color in stats images.
 
Simply colored the entire arsenal icon for an item to match its in-game color in stats images.
  
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Example (sword): [[File:Equipment-Divine Avenger Stats.png]] - that red and green sword? Normal and elemental offenses.
 
Example (sword): [[File:Equipment-Divine Avenger Stats.png]] - that red and green sword? Normal and elemental offenses.
  
But I didn't like that a sword is also used in stats images - a bomb is a bomb, not a sword! Same with shields and armor items. So I came up with this option:
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But I didn't like that a sword is also used in stats images - a bomb is a bomb, not a sword!<br/> Same with shields vs. helmets and armor items. <br/> So I came up with this option:
  
 
'''Defenses''':
 
'''Defenses''':
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'''Offenses''':
 
'''Offenses''':
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Bombs:
 
Bombs:
  
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Swords:
 
Swords:
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[[File:Wiki Image-SwordList-Offense-Normal icon.png|36px]], [[File:Wiki Image-SwordList-Offense-Elemental icon.png|36px]], [[File:Wiki Image-SwordList-Offense-Piercing icon.png|36px]], [[File:Wiki Image-SwordList-Offense-Shadow icon.png|36px]]
 
[[File:Wiki Image-SwordList-Offense-Normal icon.png|36px]], [[File:Wiki Image-SwordList-Offense-Elemental icon.png|36px]], [[File:Wiki Image-SwordList-Offense-Piercing icon.png|36px]], [[File:Wiki Image-SwordList-Offense-Shadow icon.png|36px]]
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{{Showhide|STATUS - why color these icons this way?|content=
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'''STATUS - why color these icons this way?'''
Simply colored the icons used in defenses like the status, following the color pattern - one on top, one as background. Like fire has bright orange on top and dark orange-red in the back. Resistances and Weaknesses follow the same color patterns, but weaknesses are in a circle with a down arrow to distinguish them.
+
----
 +
Simply colored the icons used in defenses like the status, following the color pattern - one on top, one as background. Like fire has bright orange on top and dark orange-red in the back. Resistances and Weaknesses follow the same color patterns, but weaknesses are in a circle with a down arrow to distinguish them. This should all be familiar.
  
 
You can see these in action at: [[Armor/5 Star]].
 
You can see these in action at: [[Armor/5 Star]].
  
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{{Showhide|ABILITIES - why color these icons this way?|content=
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'''ABILITIES - why color these icons this way?'''
 
+
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:Blue = Attack Speed. Perks use blue to indicate speed in general (MS and AS).  
 
:Blue = Attack Speed. Perks use blue to indicate speed in general (MS and AS).  
 
::Relevant "Real" Images:
 
::Relevant "Real" Images:
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'''Why color [[Armor]], [[Helmet]], and [[Shield]] "UNIFORM BONUS" and "ITEM BONUS" icons this way?'''
 
'''Why color [[Armor]], [[Helmet]], and [[Shield]] "UNIFORM BONUS" and "ITEM BONUS" icons this way?'''
 
+
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[[File:Wiki Image-GearList-Helmet Uniform ASI icon.png|36px|link=Crown of the Fallen]], [[File:Wiki Image-GearList-Helmet Uniform MSI icon.png|36px|link=Mercurial Helm]], [[File:Wiki Image-GearList-Helmet Uniform CTR + DMG icon.png|36px|link=Chaos Cowl]],
 
[[File:Wiki Image-GearList-Helmet Uniform ASI icon.png|36px|link=Crown of the Fallen]], [[File:Wiki Image-GearList-Helmet Uniform MSI icon.png|36px|link=Mercurial Helm]], [[File:Wiki Image-GearList-Helmet Uniform CTR + DMG icon.png|36px|link=Chaos Cowl]],
  
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::Note: mouseover the icons to see what items the abilities could pertain to. There are many items in the game that have the same abilities with different defenses and so on, these are just examples. Though some abilities (when considering intensity level too) are rare...even unique...
 
::Note: mouseover the icons to see what items the abilities could pertain to. There are many items in the game that have the same abilities with different defenses and so on, these are just examples. Though some abilities (when considering intensity level too) are rare...even unique...
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----
 
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Now how to do status, like Fang of Vog? Well! Just color the sword icon like the fire icon, using the same logic as the DEFENSE and OFFENSE icons above.
 
Now how to do status, like Fang of Vog? Well! Just color the sword icon like the fire icon, using the same logic as the DEFENSE and OFFENSE icons above.
}}
 
 
 
}}
 
}}
 
<br/><br/><br/><br/>
 
<br/><br/><br/><br/>

Revision as of 12:52, 22 December 2014

Usage

To organize combat items for searching, comparison, and general knowledge. This template is part of a large system of templates - so read this documentation carefully before making changes. There is a template for Armor, Helmets, Shields, Trinkets, Bombs, Handguns, and Swords. These are all related to each other with icon symbolism, several #switch templates, and header-sortable table behavior. I consider the total usage (using and editing) difficulty of this "template system" to be in three levels - the first being the easiest, and the last being the "hardest" in that it is "risky" and can "break" the system. But an editor should be able to use this template and change it easily after reading this documentation. I hope. Grab some popcorn and settle in, because it's a big read!



Level 1: Understanding the Templates


The following Note is on every page that uses one of these lists (implemented by placing {{Note-GearList}} in the page code). It explains the general behavior of the template for users who may be unfamiliar with it:

The following logic explanations describe icons, their inspiration, and how they are designed.





Level 2: Populating the Templates


The game has suddenly updated with new armor items, or something. We need to add them to the appropriate list. Here's what the values mean, and where they should go:

We don't see status bars other than these lengths for armor or helms. Shields are another matter.
Counting pixels isn't all that bad: So far, the only defense (normal, elemental, piercing, shadow) bar values we see after quantifying via pixel counting are:

00.05
00.07
00.10
00.12


01.07
01.11
01.12
01.14


02.00
02.02


04.00
04.04
04.05
04.06


05.01
05.05
05.07
05.08


06.05
06.13


07.11


08.13


0 should never be entered.

Level 3: Updating the Templates' CODE with New Values


The game has suddenly updated with new helmet items, or something. They have stat values and intensity levels of abilities that we've never seen before. Here's how to get them into the template smoothly, so they can be sorted in with the older items:





See Also

Forum Node 105837 contains feedback and other user contributions for this enormous project. Thank you all for your time and effort.

Example GearList Image GearList Images - all images used in this template system except for actual icons of gear items. Not all images in this category are being used at the moment - some of them are "in preparation for potential future things" or "options."

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