Difference between revisions of "Lancer Knightz (Guild)/Handgun Damage (Depth 19)"

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The guild [[Lancer Knightz (Guild)|Lancer Knightz]] has a long-running [[Lancer Knightz (Guild)/Data|project]] to collect data on the speed and damage of various weapons. If you'd like to help, then please contact [[User:Vroom|Donkeyhaute]].
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WARNING: THIS PAGE HAS NOT YET BEEN UPDATED TO REFLECT THE GUNNER UPDATE {{release|2014-12-03}}.
  
These particular data were collected by [[User:Jdavis|Bopp]] and Donkeyhaute. The tables show the damage dealt by every gun shot, for many 5-star guns, at heat level 10, against every kind of monster, at every level of [[Abilities|damage bonus]] from -2 (Medium penalty) to +6 (Maximum!). These data are from depth 19; see also the [[Lancer Knightz (Guild)/Handgun Damage (Depth 24)|depth-24 data]].
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This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. Its goal is to quantify the [[damage]] output of all [[handgun]]s, including the effects of [[Abilities|damage bonus]]. These particular data were collected by [[User:Jdavis|Bopp]], [[User:Zeddypanda|Zeddy]], and [[User:Vroom|Donkeyhaute]]. These data are from depth 19; see also the [[Lancer Knightz (Guild)/Handgun Damage (Depth 24)|depth-24 data]].
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==Data==
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The tables show the damage dealt by every gun shot, for many 5-star guns, at heat level 10, against every kind of monster, at every level of damage bonus from -2 (Medium penalty) to +6 (Maximum!).
  
 
[[Valiance]]:
 
[[Valiance]]:
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{{User:Vroom/cell|neutral}}
 
{{User:Vroom/cell|neutral}}
 
{{User:Vroom/cell9|  |  | 207 |  | 231 |  | 254 |  | 278}}
 
{{User:Vroom/cell9|  |  | 207 |  | 231 |  | 254 |  | 278}}
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{{User:Vroom/end}}
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[[Neutralizer]]'s regular shot does the same damage as the alchemers'. Here are the charge numbers:
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{{User:Vroom/header|Aspect}}
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{{User:Vroom/header|Target}}
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{{User:Vroom/header|0}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|charge}}
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{{User:Vroom/cell|neutral}}
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{{User:Vroom/cell9|  |  | 274 |  | 303 |  | 332 |  | 361}}
 
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{{User:Vroom/end}}
  
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{{User:Vroom/cell|resistant}}
 
{{User:Vroom/cell|resistant}}
 
{{User:Vroom/cell9|  |  | 27 |  | 29 |  | 32 |  | 34}}
 
{{User:Vroom/cell9|  |  | 27 |  | 29 |  | 32 |  | 34}}
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{{User:Vroom/end}}
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[[Plague Needle]]'s regular damage is the same as [[Dark Retribution]]'s. Here are the charge numbers:
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{{User:Vroom/start}}
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{{User:Vroom/header|Aspect}}
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{{User:Vroom/header|Target}}
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{{User:Vroom/header|-2}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|charge}}
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{{User:Vroom/cell|vulnerable}}
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{{User:Vroom/cell9|  |  | 118 |  | 131 |  | 144 |  | 157}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|charge}}
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{{User:Vroom/cell|neutral}}
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{{User:Vroom/cell9|  |  | 71 |  | 84 |  | 99 |  | 112}}
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{{User:Vroom/row}}
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{{User:Vroom/cell|charge}}
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{{User:Vroom/cell|resistant}}
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{{User:Vroom/cell9|  |  | 21 |  | 22 |  | 24 |  | 26}}
 
{{User:Vroom/end}}
 
{{User:Vroom/end}}
  
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{{User:Vroom/cell9|  |  | 46 |  | 51 |  | 55 |  | 60}}
 
{{User:Vroom/cell9|  |  | 46 |  | 51 |  | 55 |  | 60}}
 
{{User:Vroom/end}}
 
{{User:Vroom/end}}
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==Analysis==
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This plot shows one way of thinking about damage bonuses. On the ''x''-axis are damage numbers with damage bonus +0, +2, +4. On the ''y''-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Valiance's four numbers 83, 99, 113, and 127 plot at the three points (83, 99), (99, 113), and (113, 127). The plot is nearly linear. The best-fit line of the form ''y'' = ''m'' ''x'' has slope ''m'' = 1.09455, suggesting that each two levels of damage bonus increase damage by 9.455%. The square root of 1.09455 is 1.04621, suggesting that each level of damage bonus increases damage by 4.621%. (Warning: This analysis has not been updated for all of the damage numbers shown in the tables above.)
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[[File:Handgundamagebonus19.png]]
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[[Category:Guild Subpages]]

Latest revision as of 08:15, 10 February 2015

WARNING: THIS PAGE HAS NOT YET BEEN UPDATED TO REFLECT THE GUNNER UPDATE release 2014-12-03.

This page is part of the Lancer Knightz data collection project. Its goal is to quantify the damage output of all handguns, including the effects of damage bonus. These particular data were collected by Bopp, Zeddy, and Donkeyhaute. These data are from depth 19; see also the depth-24 data.

Data

The tables show the damage dealt by every gun shot, for many 5-star guns, at heat level 10, against every kind of monster, at every level of damage bonus from -2 (Medium penalty) to +6 (Maximum!).

Valiance:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
regular neutral 83 99 113 127
charge neutral 207 231 254 278

Neutralizer's regular shot does the same damage as the alchemers'. Here are the charge numbers:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
charge neutral 274 303 332 361

Callahan:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
regular vulnerable 156 172 188 204
charge vulnerable 296 324 351 378
regular neutral 111 119 127 135 143 151 159
charge neutral 251 265 279 292 306 320 333
regular resistant 26 28 30 33
charge resistant 46 51 55 60

Blitz Needle, Argent Peacemaker, and Sentenza:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
regular vulnerable 78 88 98 108
charge vulnerable 164 181 197 214
regular neutral 46 51 57 63
charge neutral 119 136 152 169
regular resistant 15 17 18 19
charge resistant 27 29 32 34

Plague Needle's regular damage is the same as Dark Retribution's. Here are the charge numbers:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
charge vulnerable 118 131 144 157
charge neutral 71 84 99 112
charge resistant 21 22 24 26

Nova Driver, Umbra Driver:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
regular vulnerable 143 158 173 188
charge vulnerable 274 300 325 351
regular neutral 98 113 128 143
charge neutral 229 255 280 306
regular resistant 24 26 28 30
charge resistant 43 47 51 55

Hail Driver (and probably Storm Driver and Magma Driver):

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
regular vulnerable 118 131 144 157
charge vulnerable 231 253 275 297
regular neutral 71 84 99 112
charge neutral 186 208 230 252
regular resistant 21 22 24 26
charge resistant 36 40 43 47

Polaris' short regular shots do the same damage as Hail Driver's regular shots. Polaris' long regular shots do the same damage as Nova Driver's regular shots. So here are Polaris' charge shots:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
charge vulnerable 274 300 325 351
charge neutral 229 255 280 306
charge resistant 43 47 51 55

Biohazard's regular shots do the same damage as Hail Driver's. So here are Biohazard's other shots:

Aspect Target -2 -1 0 +1 +2 +3 +4 +5 +6
charge vulnerable 296 324 351 378
charge neutral 251 279 306 333
charge resistant 46 51 55 60

Analysis

This plot shows one way of thinking about damage bonuses. On the x-axis are damage numbers with damage bonus +0, +2, +4. On the y-axis are the corresponding damage numbers with damage bonus +2, +4, +6. For example, Valiance's four numbers 83, 99, 113, and 127 plot at the three points (83, 99), (99, 113), and (113, 127). The plot is nearly linear. The best-fit line of the form y = m x has slope m = 1.09455, suggesting that each two levels of damage bonus increase damage by 9.455%. The square root of 1.09455 is 1.04621, suggesting that each level of damage bonus increases damage by 4.621%. (Warning: This analysis has not been updated for all of the damage numbers shown in the tables above.)

Handgundamagebonus19.png

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