Difference between revisions of "Shocking Sentient Sentries/Gate Map"

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(Created page with '{{GateMap |name = Shocking Sentient Sentries |floor = First |icon 1 = Generic Lobby |floor depth = 0 |floor name = Mission Lobby |floor area = A standard lobb…')
 
m
Line 13: Line 13:
 
|floor depth = 9
 
|floor depth = 9
 
|floor name  = Patrol Path
 
|floor name  = Patrol Path
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Power Complex: Mechanized Mile]].''
+
|floor area  = {{area|Power Complex|Mechanized Mile|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 21: Line 21:
 
|floor depth = 10
 
|floor depth = 10
 
|floor name  = Heavy Weapons Facility
 
|floor name  = Heavy Weapons Facility
|floor area  = A [[Compact Area]] featuring constructs and a special fight area with [[Sputterspark]].
+
|floor area  = This floor is composed of random ''[[Compact Area]]'' segments with a special fight area featuring [[Sputterspark]].
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 09:21, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Patrol Path
Depth: 9

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Heavy Weapons Facility
Depth: 10

This floor is composed of random Compact Area segments with a special fight area featuring Sputterspark.


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