Difference between revisions of "The Collector/Gate Map"

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Line 13: Line 13:
 
|floor depth = 2
 
|floor depth = 2
 
|floor name  = Mechanized Mile
 
|floor name  = Mechanized Mile
|floor area  = An area similar to <br> ''[[Clockwork Tunnels|Clockwork Tunnels: Mechanized Mile]].''
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|floor area  = {{area|Clockwork Tunnels|Mechanized Mile|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
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|floor depth = 3
 
|floor depth = 3
 
|floor name  = Camp Crimson
 
|floor name  = Camp Crimson
|floor area  = A special area filled with [[construct]]s and dangerous looking objects.
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|floor area  = A fixed map filled with [[construct]]s and dangerous looking objects. The [[Collector]] is fought.
 
}}
 
}}
 
{{GateMap
 
{{GateMap

Revision as of 09:38, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Mechanized Mile
Depth: 2

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Camp Crimson
Depth: 3

A fixed map filled with constructs and dangerous looking objects. The Collector is fought.


Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Lab
Depth: ???

The Lab as it appears to players ranked Apprentice.


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