Difference between revisions of "Template:Healthbonus/doc"
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==Usage== | ==Usage== | ||
To provide information about [[health]] changes as an item increases in [[heat]] level. Many items follow a pattern associated with star level, but several do not. | To provide information about [[health]] changes as an item increases in [[heat]] level. Many items follow a pattern associated with star level, but several do not. |
Latest revision as of 06:34, 17 October 2015
This is a documentation subpage for Template:Healthbonus (see that page for the template itself). It contains usage information, categories and other content that is not part of the original template page. |
Contents
Usage
To provide information about health changes as an item increases in heat level. Many items follow a pattern associated with star level, but several do not.
Code
{{healthbonus|0}}
Parameters
Required
- 1
- You do not have to use "=", just fill in the empty space after the "|" in the template. Can be "none" or a number between 0 and 7. The number entered pertains to the amount of health gained at heat level 0, not the star level of the item.
none = This item does not grant bonus health pips. 0 = Level 1+: Health Bonus: +0 Level 5+: Health Bonus: +1 (usually applies to 1-star items) 1 = Level 1+: Health Bonus: +1 Level 5+: Health Bonus: +2 (usually applies to 2-star items) 2 = Level 1+: Health Bonus: +2 Level 5+: Health Bonus: +3 (usually applies to 3-star items) 3 = Level 1+: Health Bonus: +3 Level 5+: Health Bonus: +4 (usually applies to 4-star items) 4 = Level 1+: Health Bonus: +4 Level 5+: Health Bonus: +5 (usually applies to 5-star items) 7= Level 1+: Health Bonus: +7 Level 5+: Health Bonus: +8 (unusual, applies only to ancient plate items)
Notes
In general, it is safe to just put the healthbonus equal to one number less than the star level, but pay attention to tooltip "abilities" in case the item is unusual, like ancient stuff or the Vitasuit armor, and so on.