Difference between revisions of "Dark City"
From SpiralKnights
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− | {{AreaInfo | + | {{AreaInfo|version=alternate |
− | | | + | |name = {{PAGENAME}} |
− | | | + | |theme = |
+ | *Monsters: {{Monster_Icons|Fiend}} {{Monster_Icons|Undead}} | ||
+ | *Status: | ||
+ | |soundtrack = | ||
+ | *City Rubble Rumble | ||
+ | *Crash Course | ||
+ | *Navigating the Dark City | ||
+ | |level= | ||
+ | *[[File:Gate-Dark City.png|26px|link=Dark City: Sinful Steps]] [[Dark City: Sinful Steps|Sinful Steps]] | ||
+ | *[[File:Gate-Dark City.png|26px|link=Dark City: Sinful Steps II]] [[Dark City: Sinful Steps II|Sinful Steps II]] | ||
+ | *[[File:Gate-Dark City.png|26px|link=Dark City: Plazamonium]] [[Dark City: Plazamonium|Plazamonium]] | ||
+ | *[[File:Gate-Dark City-Stygian Steeds.png|26px|link=Dark City: Stygian Steeds]] [[Dark City: Stygian Steeds|Stygian Steeds]] | ||
− | [[File:Gate-Dark City.png| | + | Arcade only: |
− | + | *[[File:Gate-Dark City.png|26px|link=Dark City: Ritual Road]] [[Dark City: Ritual Road|Ritual Road]] | |
− | [[File:Gate-Dark City.png| | + | *[[File:Gate-Dark City.png|26px|link=Dark City: Ritual Road II]] [[Dark City: Ritual Road II|Ritual Road II]] |
− | + | *[[File:Gate-Dark City.png|26px|link=Dark City: Ritual Road III]] [[Dark City: Ritual Road III|Ritual Road III]] | |
− | [[File:Gate-Dark City | + | |
}} | }} | ||
==Description== | ==Description== | ||
− | This once bustling city from an advanced world is now home to innumerable fiends from the Underworld. Under the light of the moon they burn their dark sigils into the ground, summoning more of their cohorts for reasons yet unknown. | + | ''This once bustling city from an advanced world is now home to innumerable fiends from the Underworld. Under the light of the moon they burn their dark sigils into the ground, summoning more of their cohorts for reasons yet unknown.'' |
− | == | + | ==Notes== |
− | + | The Dark City area has been available for exploration since {{release|2011-04-04}} when the game officially launched. | |
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− | + | Each level map is fixed (vs. composed of random segments). When accessible via the arcade, they are found in a rotation of 1-3 levels in the depth they occupy depending on the level: | |
− | + | *Ritual Road levels have a rotation of 3 minutes. They are always found in a rotation of 3 with the other Ritual Roads. | |
− | + | *Sinful Steps levels have a level rotation of 1 minute 45 seconds. They are always found in a rotation of 2 with each other. | |
− | + | *''Plazamonium'' is always the only level in the depth it occupies. | |
− | + | *''Stygian Steeds'' is exclusive to Tier 3 and is always the only level in the depth it occupies. | |
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− | + | Compared to other areas, Dark Cities are an uncommon sight in arcade gates. | |
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− | + | Levels are populated by multitudes of [[Devilite]]s and [[Spookat]]s. A few [[Trojan]]s appear in ''Plazamonium'' and ''Stygian Steeds'' levels. | |
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− | + | Similar urban terrain can be seen in ''[[Concrete Jungle]]'' and ''[[Devilish Drudgery]]'' areas. | |
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− | + | There is usually a [[vitapod]] hidden behind blocks next to a building somewhere in Ritual Road levels. | |
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− | [[ | + | ==Strategy== |
+ | {{Note-Strategy}} | ||
+ | |||
+ | A piercing [[sword]] will take care of fiends and is fine against undead. A bomb such as the [[Electron Vortex]] or [[Dark Briar Barrage]] will help quickly defeat groups of enemies here. Bring a handgun such as the [[Blitz Needle]] to charge up and decimate groups from behind blocks and across gaps. | ||
+ | |||
+ | ==See Also== | ||
+ | {{exploration see also}} |
Revision as of 06:34, 8 January 2016
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The Dark City is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.
Contents
Description
This once bustling city from an advanced world is now home to innumerable fiends from the Underworld. Under the light of the moon they burn their dark sigils into the ground, summoning more of their cohorts for reasons yet unknown.
Notes
The Dark City area has been available for exploration since release 2011-04-04 when the game officially launched.
Each level map is fixed (vs. composed of random segments). When accessible via the arcade, they are found in a rotation of 1-3 levels in the depth they occupy depending on the level:
- Ritual Road levels have a rotation of 3 minutes. They are always found in a rotation of 3 with the other Ritual Roads.
- Sinful Steps levels have a level rotation of 1 minute 45 seconds. They are always found in a rotation of 2 with each other.
- Plazamonium is always the only level in the depth it occupies.
- Stygian Steeds is exclusive to Tier 3 and is always the only level in the depth it occupies.
Compared to other areas, Dark Cities are an uncommon sight in arcade gates.
Levels are populated by multitudes of Devilites and Spookats. A few Trojans appear in Plazamonium and Stygian Steeds levels.
Similar urban terrain can be seen in Concrete Jungle and Devilish Drudgery areas.
There is usually a vitapod hidden behind blocks next to a building somewhere in Ritual Road levels.
Strategy
A piercing sword will take care of fiends and is fine against undead. A bomb such as the Electron Vortex or Dark Briar Barrage will help quickly defeat groups of enemies here. Bring a handgun such as the Blitz Needle to charge up and decimate groups from behind blocks and across gaps.