Difference between revisions of "Advanced Training Hall"
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The Advanced Training Hall is an excellent location for Knights to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths. | The Advanced Training Hall is an excellent location for Knights to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths. | ||
− | + | Unfortunately even though the Knight at the frint desk says that the exploding cubes are harmless, they are not and all the things that can hurt you WILL hurt you, luckily you will automatically be revived if you lose all your health. | |
[[Image:Advanced_Training_Hall-west_hall.png|thumb|The west portion of the Advanced Training Hall.]] | [[Image:Advanced_Training_Hall-west_hall.png|thumb|The west portion of the Advanced Training Hall.]] |
Revision as of 09:26, 20 June 2011
The Advanced Training Hall is located in Haven on the western side of the Town Square.
Overview
The training hall provides a more extensive explanation on the obstacles and items Knights will encounter in the Clockworks. The hall is divided into three portions. The west portion of the hall deals with consumables, including heat, crowns, and vials. The north portion deals with various blocks. The east portion deals with various environmental hazards, including spikes and status ailing grates.
The Advanced Training Hall is an excellent location for Knights to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths.
Unfortunately even though the Knight at the frint desk says that the exploding cubes are harmless, they are not and all the things that can hurt you WILL hurt you, luckily you will automatically be revived if you lose all your health.
See also
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