Advanced Training Hall
From SpiralKnights
The Advanced Training Hall is located in Haven on the western side of the Town Square.
Contents
Overview
The training hall provides a more extensive explanation on the obstacles and items Knights will encounter in the Clockworks. The hall is divided into three portions, one for each specific aspect of the Clockworks. The west portion of the hall deals with consumables, including heat, crowns, and vials. The north portion deals with various blocks, including switches and buttons. The east portion deals with various environmental hazards, including spikes and status ailing grates. Further towards the east are two practice areas, both that demonstrate the use of jars and shields.
The Advanced Training Hall is an excellent location for Knights to experiment with their equipment, although the strength of the higher-tiered gear in the hall will not be reflected in higher-tiered depths.
Entrance
The entrance to the Advanced Training Hall begins in Haven, in the Town Square near the exit to the Bazaar. When a Knight first walks into the hall, there will be a main desk in the center of the entire structure. Any Knight can ask the Konway as to what expect or find in each section of the area.
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- Sure, where should I start?
- No thanks, I'll explore the place myself. (ends dialogue)
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- Thanks! I'm off to explore now. (ends dialogue)
The halfway after entering the Hall, at the front, Konway is waiting in the desk.
West Wing
The West Wing involves Pickup items such as Vials and Capsules, and also introduces Heat, Crowns, Vitapods, and Treasure Boxes. There is an area where enemies regenerate, which a good area to practice use of handguns or vials. This wing displays to Knights what certain items look like, and gives examples of each item.
Unlike the Clockworks, the Advanced Training Hall is not only a great place to be able to practice a Knight's skills and learn the basics of Spiral Knights, but offers a wonderful place to simply enjoy the company of other Knights. Like with the Clockworks, this area allows knights to "Solo" and give the opportunity for private training. The Advanced Training Hall offers something for every Knight, and there is always some new strategy to learn here.
Treasure Blocks: GREEN Treasure boxes contiain crowns and other useful items! RED Treasure boxes are rarer than green blocks and contain better items! HEART boxes contain hearts that will restore your health. |
Heart Generators: Stand on a HEART GENERATOR to restore your health! |
Health Capsules: Use HEALTH CAPSULES from your quickslot bar to heal. |
Vitapods: Pick up VITAPODS to temporarily increase your maximum health until you return to Haven. |
Crowns: CROWNS are used to buy items and pay for other services |
Heat: Pick up HEAT to level up your items and make them better over time! |
Vials: Inflict a variety of status effects on enemies by throwing VIALS at them! |
Here, you can test the Vials throwing it to these Shufflebots at the top.
North Wing
The North Wing pertains more to the basics of Exploration: Blocks, Explosive Blocks, Ghost Blocks, Crystal Blocks, Switches, Buttons, Doors, Statues, and Pressure Pads. This wing of the Advanced Training Hall explains the basics of gameplay, and shows the more common strategies that may need to be performed within the Clockworks.
Blocks: Hit a breakable block to destroy it! |
Unbreakable Blocks: Some blocks cannot be destroyed by normal attacks. |
Ghost Blocks: Hitting a GHOST BLOCK can remove a whole field of blocks - including unbreakable blocks! |
Explosive Blocks: EXPLOSIVE BLOCKS will cause damage to anything around them if hit. |
Timed Explosive Blocks: TIMED EXPLOSIVE BLOCKS will count down to 0 before exploding and causing damage. |
Block Interaction: Blocks can even affect each other! |
Crystal Blocks: Hit a CRYSTAL BLOCK to destroy other crystal blocks of the same color. |
Doors and Statues: Pick up and place a STATUE on a PRESSURE PLATE to keep doors open. |
Buttons and Doors: Standing on a BUTTON can open locked doors. |
Hitting a Switch: Switch out of reach? Throw a pot of shoot it with a gun! |
Toggling Switches: Switches can open AND close doors. |
East Wing
The East Wing involves more aspects of the Clockworks, allowing a Knight to learn about Clay Pots, Shields, Traps, and status effects. There are also regenerating enemies, shufflebots that allow for good and easy practice for beginning Knights. There is a Healing Station with Heart Regenerators if a need arises for health.
It is possible to "die" within the Clockworks, but revival is free and only require a push of the space bar or action key. (a notification will appear on your screen if this occurs as well).
Throwing Objects: Some objects like pots can be thrown at switches AND enemies! |
Using your shield: Surrounded? Use your SHIELD to push back attacking enemies. |
Status Traps: Beware! Some traps can cause damage and inflict harmful status effects. |
South Wing
The South Wing allow your Knight to learn about the Spike Traps and the Arsenal Station in the Clockworks.
Traps: Watch your step! Wait until TRAPS are down before walking over them. |
Trap Redirection: Some switches can reverse the direction of a trap wave. Now you can cross traps in both directions! |
Turning off traps: Some traps are always active. Find a switch to turn them off! |
Arsenal Stations: Arsenal Stations allow you to swap your gear and access loadouts outside of safe havens like Terminals and Subtowns! |
Notes
The 2-1 Mission: Pumping Up feature the Advanced Training Hall.
In the North Wing area, it is possible to "troll" new players with the area teaching new knights about Ghost Blocks. Trolls would break the blocks via hitting the Ghost Block, direct unsuspecting knights to the corner, and sit on the Ghost Block respawn themselves. When the blocks respawned, the new knights would be trapped in the corner with no Ghost Block to attack, due to the troll preventing the Ghost Block from respawning.
At one point, certain doors would have a glitch that will allowed the Knight to "ride atop" them and leave them hanging. It was a fun game to play when bored, but occasionally caused the game to reload.