Difference between revisions of "Lancer Knightz (Guild)/Missions"

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(Procedure: decide to measure the mission before you start)
 
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This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. Its goal is to quantify the [[crowns|crown]] payouts of all [[mission]]s. These particular data were collected by Vanzanz, Epoxee, [[User:Jdavis|Bopp]], and [[User:Vroom|Donkeyhaute]]. The "Classic" data were collected between April and July of 2013 — just before {{release|2013-07-30}}. We are currently collecting Normal, Advanced, and Elite data.
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This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. Its goal is to quantify the payouts of all [[mission]]s. These particular data were collected by Vanzanz, Epoxee, Skepticraven, Dzamie, [[User:Jdavis|Bopp]], and [[User:Vroom|Donkeyhaute]].
  
 
==Procedure==
 
==Procedure==
  
For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:
+
Before you start a mission, make your decision to measure it. Don't change your mind midway through based on how much treasure you find (or don't). By following this rule, you avoid introducing a certain kind of bias into our results.
 +
 
 +
For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc.
 +
 
 +
After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:
 
# The difficulty: Normal, Advanced, or Elite.
 
# The difficulty: Normal, Advanced, or Elite.
 
# The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
 
# The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
 
# The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
 
# The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
# The total number of Forge, Grim, and Primal Sparks earned by the tester. These appear at the bottom of the mission report.
+
# The total number of [[Token|Forge, Grim, and Primal Sparks]] earned by the tester. These appear at the bottom of the mission report.
The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many [[Beast Scale]]s were found. (Crowns earned by selling lucrative materials do not enter into our other calculations.) Donkeyhaute enters the data into a computer program that outputs the wiki markup for the table below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.
+
# Any [[Rarity|Orbs of Alchemy]] (of any star level) or [[Rarity|Radiant Fire Crystals]] found.
 
+
# The date.
==Summary of Data==
+
# For the King of Ashes, which branch of depth 26 was taken — west or east?
 
+
Here is a summary of the crown and spark data for all of the fighting missions beyond level 1.
+
* Name, Rnk: Name and rank of the mission.
+
* Lvls: The number of levels in the mission, excluding non-fighting levels (treasure levels, core terminal, etc.).
+
* Cls, Nrm, Adv, Elt: Average crowns earned on each difficulty level: Classic, Normal, Advanced, Elite.
+
* Ns: The number of spark data for each difficulty. The number of crowns data is always at least this large.
+
* Cls, Nrm, Adv, Elt: Average sparks earned on each difficulty level.
+
 
+
{{User:Vroom/start}}
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{{User:Vroom/header|Name}}
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{{User:Vroom/header|Rnk}}
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{{User:Vroom/header|Lvls}}
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{{User:Vroom/header|Cls}}
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{{User:Vroom/header|Nrm}}
+
{{User:Vroom/header|Adv}}
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{{User:Vroom/header|Elt}}
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{{User:Vroom/header|Ns}}
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{{User:Vroom/header|Cls}}
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{{User:Vroom/header|Nrm}}
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{{User:Vroom/header|Adv}}
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{{User:Vroom/header|Elt}}
+
{{User:Vroom/row}}
+
 
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{{User:Jdavis/cell7| Legion of Almire | Dngr | 2 | 3450 | 2670 | 3528 | 4375}}
+
{{User:Jdavis/cell5| 7, 4, 3, 4 | 6.14 | 2.25 | 5.0 | 2.5}}
+
{{User:Vroom/row}}
+
{{User:Jdavis/cell7| Ghosts in the Machine | Dngr | 2 | 3180 | 2647 | 3141 | 3500}}
+
{{User:Jdavis/cell5| 7, 3, 3, 5 | 5.0 | 2.67 | 6.0 | 2.4}}
+
{{User:Vroom/row}}
+
{{User:Jdavis/cell7| Heart of Ice | Dngr | 2 | 3440 | 2597 | 2976 | 3765}}
+
{{User:Jdavis/cell5| 3, 3, 3, 5 | 0.0 | 3.33 | 5.67 | 3.8}}
+
{{User:Vroom/row}}
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{{User:Jdavis/cell7| Compound 42 | Dngr | 2 | 3228 | 2392 | 2986 | 3799}}
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{{User:Jdavis/cell5| 5, 3, 3, 4 | 1.8 | 4.0 | 4.33 | 4.0}}
+
{{User:Vroom/row}}
+
{{User:Jdavis/cell7| Nature of the Beast | Prstg | 2 | 1802 | 1321 | 1553 | 2110}}
+
{{User:Jdavis/cell5| 10, 4, 4, 7 | 0.8 | 0.0 | 0.5 | 0.29}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Pinch of Salt | Prstg | 2 | 1754 | 1350 | 1390 | 2037}}
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{{User:Jdavis/cell5| 11, 4, 4, 6 | 1.0 | 0.0 | 0.5 | 0.33}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Assault on Machine Shop 13 | Prstg | 2 | 1563 | 1190 | 1448 | 1885}}
+
{{User:Jdavis/cell5| 10, 4, 4, 5 | 0.4 | 0.75 | 0.25 | 0.6}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Hazardous Heist | Prstg | 2 | 1400 | 1097 | 1275 | 1680}}
+
{{User:Jdavis/cell5| 10, 4, 4, 5 | 0.6 | 0.25 | 0.75 | 0.8}}
+
{{User:Vroom/row}}
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{{User:Jdavis/cell7| White Collar Captives | Prstg | 2 | 1860 | 1654 | 1956 | 2277}}
+
{{User:Jdavis/cell5| 10, 4, 4, 5 | 0.3 | 0.0 | 0.25 | 0.0}}
+
{{User:Vroom/row}}
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{{User:Jdavis/cell7| Scared to Death | Prstg | 2 | 1563 | 1333 | 1537 | 1763}}
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{{User:Jdavis/cell5| 11, 4, 4, 5 | 0.45 | 0.5 | 0.5 | 0.2}}
+
{{User:Vroom/row}}
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{{User:Jdavis/cell7| Operation Crimson Hammer | Expnsn | 5 |  | 3480 |  | }}
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{{User:Jdavis/cell5| 0, 1, 0, 0 |  | 1.0 |  | }}
+
{{User:Vroom/row}}
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{{User:Jdavis/cell7| '''The King of Ashes''' | 9-3 | 5 | 7765 | 6395 | 7574 | 9880}}
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{{User:Jdavis/cell5| 9, 3, 2, 1 | 3.67 | 2.33 | 3.0 | 3.0}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Gauntlet | 9-2 | 3 | 4024 | 3145 | 4018 | 4733}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.2 | 1.0 | 0.33 | 0.0}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Alone in the Dark | 9-2 | 3 | 2558 | 2099 | 2397 | 2993}}
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{{User:Jdavis/cell5| 5, 4, 3, 3 | 0.4 | 0.25 | 0.33 | 0.33}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Terminal Meltdown | 9-2 | 3 | 2713 | 2134 | 2731 | 3058}}
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{{User:Jdavis/cell5| 5, 5, 3, 3 | 0.4 | 0.2 | 0.67 | 0.0}}
+
{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Silent Legion | 9-1 | 3 | 1991 | 1642 | 2211 | 2295}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.2 | 1.0 | 0.67 | 0.0}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| An Occurrence at Owlite Keep | 9-1 | 3 | 3101 | 2545 | 3096 | 3669}}
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{{User:Jdavis/cell5| 7, 3, 3, 3 | 0.57 | 0.67 | 0.67 | 0.67}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Great Escape | 8-2 | 3 | 1949 | 1700 | 1920 | 2455}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 1.0 | 1.0 | 0.33 | 0.0}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Rotting Metropolis | 8-2 | 3 | 1201 | 930 | 1248 | 1461}}
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{{User:Jdavis/cell5| 5, 4, 3, 3 | 1.6 | 1.0 | 0.33 | 0.67}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Vile Engine | 8-2 | 3 | 1764 | 1475 | 1855 | 2279}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.4 | 0.0 | 0.67 | 0.33}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Weight of Darkness | 8-1 | 3 | 1752 | 1435 | 1845 | 2185}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 1.0 | 0.0 | 1.33 | 0.33}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Return of Ur | 8-1 | 3 | 1679 | 1242 | 1591 | 1824}}
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{{User:Jdavis/cell5| 5, 4, 3, 3 | 0.0 | 0.5 | 0.33 | 2.0}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Spark and Roar | 7-3 | 3 | 1851 | 1388 | 1722 | 2126}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.4 | 0.33 | 0.0 | 0.0}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Beyond the Axes of Evil | 7-3 | 3 | 1792 | 1328 | 1736 | 2111}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 2.0 | 0.33 | 0.0 | 0.0}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Vicious and Viscous | 7-2 | 3 | 1759 | 1468 | 1886 | 2182}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.6 | 0.0 | 0.0 | 0.67}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| In Cold Blood | 7-2 | 3 | 1631 | 1399 | 1487 | 2041}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.8 | 0.67 | 1.33 | 0.67}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| '''Built to Destroy!''' | 6-2 | 3 | 2485 | 1851 | 2250 | 2855}}
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{{User:Jdavis/cell5| 10, 4, 3, 4 | 0.0 | 0.75 | 2.67 | 1.25}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Sewer Stash | 6-2 | 3 | 2480 | 1828 | 2357 | 3129}}
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{{User:Jdavis/cell5| 6, 3, 4, 3 | 1.0 | 0.0 | 0.5 | 1.33}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Whipping and Mishandling | 6-2 | 3 | 2549 | 1948 | 2506 | 3220}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.6 | 1.67 | 1.0 | 0.0}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| High Temperature Hostages | 6-1 | 3 | 2731 | 2032 | 2371 | 3086}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.8 | 0.0 | 0.33 | 0.67}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Plan of Attack | 6-1 | 2 | 1403 | 1247 | 1318 | 1927}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.6 | 0.0 | 0.67 | 0.0}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Axes of Evil | 6-1 | 2 | 1583 | 1246 | 1424 | 1825}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.2 | 0.33 | 0.33 | 0.33}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| '''The Sovereign Slime''' | 5-2 | 3 | 2628 | 2011 | 2499 | 2797}}
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{{User:Jdavis/cell5| 10, 3, 3, 5 | 2.9 | 4.0 | 2.0 | 2.6}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Rise or Fall | 5-2 | 3 | 1812 | 1486 | 1824 | 2298}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.2 | 0.0 | 0.0 | 0.33}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Time Enough at Last | 5-2 | 3 | 2095 | 1727 | 2295 | 2490}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.6 | 0.33 | 0.33 | 0.33}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Work for Idle Hands | 5-1 | 2 | 1224 | 927 | 1298 | 1536}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.2 | 0.33 | 0.67 | 0.0}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Chilled to the Bone | 5-1 | 2 | 1006 | 901 | 1181 | 1311}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.4 | 0.0 | 0.33 | 0.33}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Shocking Sentient Sentries | 4-3 | 2 | 880 | 672 | 662 | 985}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.4 | 0.33 | 0.0 | 0.67}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Rescues and Recycling | 4-3 | 2 | 715 | 608 | 718 | 959}}
+
{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.8 | 0.67 | 0.67 | 0.67}}
+
{{User:Vroom/row}}
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{{User:Jdavis/cell7| Frostifur Fandango | 4-2 | 2 | 707 | 524 | 723 | 852}}
+
{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.4 | 0.33 | 0.33 | 0.67}}
+
{{User:Vroom/row}}
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{{User:Jdavis/cell7| Oilers in the Boilers | 4-2 | 2 | 905 | 731 | 843 | 902}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 1.0 | 0.33 | 0.0 | 0.33}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| '''Shadow of the Beast''' | 3-2 | 3 | 1860 | 1462 | 1930 | 2273}}
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{{User:Jdavis/cell5| 10, 3, 3, 3 | 1.8 | 1.67 | 0.0 | 1.33}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Blades of the Fallen | 3-2 | 1 | 197 | 142 | 201 | 243}}
+
{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.0 | 0.0 | 0.0 | 0.0}}
+
{{User:Vroom/row}}
+
{{User:Jdavis/cell7| Strength in Unity | 3-2 | 2 | 1081 | 841 | 1045 | 1351}}
+
{{User:Jdavis/cell5| 5, 3, 3, 3 | 1.0 | 0.0 | 0.0 | 0.0}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| Faith in Armor | 3-2 | 1 | 464 | 409 | 381 | 551}}
+
{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.0 | 0.0 | 0.33 | 0.33}}
+
{{User:Vroom/row}}
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{{User:Jdavis/cell7| Toy Soldiers | 3-1 | 2 | 698 | 580 | 675 | 698}}
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{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.2 | 0.33 | 0.0 | 0.67}}
+
{{User:Vroom/row}}
+
{{User:Jdavis/cell7| Alien Ooze | 3-1 | 2 | 681 | 749 | 851 | 988}}
+
{{User:Jdavis/cell5| 5, 3, 3, 3 | 0.2 | 0.0 | 0.67 | 0.0}}
+
{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Collector | 2-3 | 2 |  | 587 | 663 | 886}}
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{{User:Jdavis/cell5| 0, 3, 3, 4 |  | 1.0 | 0.0 | 0.25}}
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{{User:Vroom/row}}
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{{User:Jdavis/cell7| The Phantom Mask | 2-2 | 2 |  | 369 | 545 | 639}}
+
{{User:Jdavis/cell5| 0, 3, 3, 6 |  | 1.0 | 1.0 | 0.33}}
+
{{User:Vroom/row}}
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{{User:Jdavis/cell7| Angels From Antiquity | 2-2 | 2 |  | 316 | 414 | 478}}
+
{{User:Jdavis/cell5| 0, 3, 3, 5 |  | 0.0 | 0.0 | 0.0}}
+
{{User:Vroom/row}}
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{{User:Jdavis/cell7| A Revelation In Flames | 2-2 | 2 |  | 394 | 543 | 576}}
+
{{User:Jdavis/cell5| 0, 3, 3, 4 |  | 0.33 | 0.33 | 0.5}}
+
{{User:Vroom/end}}
+
 
+
==Analysis==
+
 
+
We are currently re-working our analyses, as we finish collecting data. As far as difficulty goes, preliminary results suggest that:
+
* Normal payouts are about 80% of Classic payouts.
+
* Advanced payouts are about equal to (98% of) Classic payouts.
+
* Elite payouts are about 122% of Classic payouts.
+
We will not address crowns per minute. We no longer collect time data, because those data vary so much from player to player. However, we will analyze crowns per level. We will also study whether party size affects payouts.
+
  
Prior to release 2013-07-30, each level cost 10 energy. So, while a knight was gaining crowns, materials, and everything else on his adventure, he was also spending energy. A natural question to ask was: Am I gaining crowns faster than I'm spending energy? The table below shows some benchmark prices for 100 energy — in other words, 10 levels — from 5000 to 9500. For each price, the table shows how many missions have a payout per level exceeding one tenth of that energy price. In other words, this table gives tells us how many missions were profitable relative to the price of energy.
+
If possible, the tester also records exactly how many green treasure boxes and red treasure boxes he found during the mission. This is not easy to do, especially when playing in a party. If the tester is not certain that his count is exactly right, then he should not submit this information. We would rather have few reliable data than many unreliable data.
  
{{User:Vroom/start}}
+
Donkeyhaute enters the data into a computer program that outputs the wiki markup for the tables below. Each mission is measured many times, to give a better idea of its payout.
  
{{User:Vroom/header|5000}}
+
==Results==
{{User:Vroom/header|5500}}
+
{{User:Vroom/header|6000}}
+
{{User:Vroom/header|6500}}
+
{{User:Vroom/header|7000}}
+
{{User:Vroom/header|7500}}
+
{{User:Vroom/header|8000}}
+
{{User:Vroom/header|8500}}
+
{{User:Vroom/header|9000}}
+
{{User:Vroom/header|9500}}
+
{{User:Vroom/row}}
+
  
{{User:Vroom/cell|38}}
+
Our results have gotten so long that we now report them on multiple pages:
{{User:Vroom/cell|36}}
+
* [[Lancer Knightz (Guild)/Mission Crowns|Mission Crowns]] and spark tokens
{{User:Vroom/cell|33}}
+
* [[Lancer Knightz (Guild)/Mission Rarities|Mission Rarities]] and treasure boxes
{{User:Vroom/cell|27}}
+
{{User:Vroom/cell|24}}
+
{{User:Vroom/cell|21}}
+
{{User:Vroom/cell|20}}
+
{{User:Vroom/cell|17}}
+
{{User:Vroom/cell|14}}
+
{{User:Vroom/cell|9}}
+
{{User:Vroom/end}}
+

Latest revision as of 20:53, 8 August 2016

This page is part of the Lancer Knightz data collection project. Its goal is to quantify the payouts of all missions. These particular data were collected by Vanzanz, Epoxee, Skepticraven, Dzamie, Bopp, and Donkeyhaute.

Procedure

Before you start a mission, make your decision to measure it. Don't change your mind midway through based on how much treasure you find (or don't). By following this rule, you avoid introducing a certain kind of bias into our results.

For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc.

After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The difficulty: Normal, Advanced, or Elite.
  2. The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
  4. The total number of Forge, Grim, and Primal Sparks earned by the tester. These appear at the bottom of the mission report.
  5. Any Orbs of Alchemy (of any star level) or Radiant Fire Crystals found.
  6. The date.
  7. For the King of Ashes, which branch of depth 26 was taken — west or east?

If possible, the tester also records exactly how many green treasure boxes and red treasure boxes he found during the mission. This is not easy to do, especially when playing in a party. If the tester is not certain that his count is exactly right, then he should not submit this information. We would rather have few reliable data than many unreliable data.

Donkeyhaute enters the data into a computer program that outputs the wiki markup for the tables below. Each mission is measured many times, to give a better idea of its payout.

Results

Our results have gotten so long that we now report them on multiple pages:

Personal tools