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− | This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. Its goal is to quantify the [[crowns|crown]] payouts of all [[mission]]s. These particular data were collected by Vanzanz, Epoxee, [[User:Jdavis|Bopp]], Skepticraven, and [[User:Vroom|Donkeyhaute]]. The "Classic" data were collected between April and July of 2013 — just before {{release|2013-07-30}}. Since then, we have been collecting Normal, Advanced, and Elite data. Thus far we have run the 51 missions an average of 26 times each. | + | This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. Its goal is to quantify the payouts of all [[mission]]s. These particular data were collected by Vanzanz, Epoxee, Skepticraven, Dzamie, [[User:Jdavis|Bopp]], and [[User:Vroom|Donkeyhaute]]. |
| | | |
| ==Procedure== | | ==Procedure== |
| | | |
− | For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute: | + | Before you start a mission, make your decision to measure it. Don't change your mind midway through based on how much treasure you find (or don't). By following this rule, you avoid introducing a certain kind of bias into our results. |
| + | |
| + | For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. |
| + | |
| + | After the mission, the tester examines the mission report, and sends this information to Donkeyhaute: |
| # The difficulty: Normal, Advanced, or Elite. | | # The difficulty: Normal, Advanced, or Elite. |
| # The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine. | | # The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine. |
| # The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report. | | # The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report. |
| # The total number of [[Token|Forge, Grim, and Primal Sparks]] earned by the tester. These appear at the bottom of the mission report. | | # The total number of [[Token|Forge, Grim, and Primal Sparks]] earned by the tester. These appear at the bottom of the mission report. |
− | # Any [[Rarity|Orbs of Alchemy]] (of any star level) or [[Rarity|Radiant Fire Crystals]] found. (We've been tracking these since 2013/12/26.) | + | # Any [[Rarity|Orbs of Alchemy]] (of any star level) or [[Rarity|Radiant Fire Crystals]] found. |
| # The date. | | # The date. |
− | The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many lucrative [[material]]s were found. Donkeyhaute enters the data into a computer program that outputs the wiki markup for the tables below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.
| + | # For the King of Ashes, which branch of depth 26 was taken — west or east? |
− | | + | |
− | ==Crowns and Spark Tokens==
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− | | + | |
− | Here is a summary of the crown and spark token data. The columns are:
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− | * Name, Rnk: Name and rank of the mission.
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− | * Cls, Nrm, Adv, Elt: Average crowns earned on each difficulty level: Classic, Normal, Advanced, Elite.
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− | * ''n'': The number of spark data for each difficulty. The number of crowns data is always at least this large. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
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− | * Cls, Nrm, Adv, Elt: Average sparks earned on each difficulty level.
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− | | + | |
− | {{User:Vroom/start}}
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− | {{User:Vroom/header|Name}}
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− | {{User:Vroom/header|Rnk}}
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− | {{User:Vroom/header|Cls}}
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− | {{User:Vroom/header|Nrm}}
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− | {{User:Vroom/header|Adv}}
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− | {{User:Vroom/header|Elt}}
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− | {{User:Vroom/header|''n''}}
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− | {{User:Vroom/header|Cls}}
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− | {{User:Vroom/header|Nrm}}
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− | {{User:Vroom/header|Adv}}
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− | {{User:Vroom/header|Elt}}
| + | |
− | {{User:Vroom/row}}
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− | | + | |
− | {{User:Jdavis/cell6| Legion of Almire | Dngr | 3450 | 2672 | 3450 | 3965}}
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− | {{User:Jdavis/cell5| 7, 5, 5, 12 | 6.14 | 2.8 | 5.0 | 3.58}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Heart of Ice | Dngr | 3440 | 2500 | 2923 | 3737}}
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− | {{User:Jdavis/cell5| 3, 5, 5, 11 | 0.0 | 2.6 | 5.4 | 4.55}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Ghosts in the Machine | Dngr | 3180 | 2536 | 3074 | 3574}}
| + | |
− | {{User:Jdavis/cell5| 7, 5, 5, 11 | 5.0 | 3.4 | 4.8 | 3.18}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell6| Compound 42 | Dngr | 3228 | 2430 | 3059 | 3534}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 11 | 1.8 | 5.0 | 4.4 | 5.64}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Nature of the Beast | Prstg | 1802 | 1255 | 1647 | 2071}}
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− | {{User:Jdavis/cell5| 10, 5, 6, 13 | 0.8 | 0.0 | 0.33 | 0.46}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Pinch of Salt | Prstg | 1754 | 1339 | 1443 | 1948}}
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− | {{User:Jdavis/cell5| 11, 5, 5, 13 | 1.0 | 0.2 | 0.6 | 0.38}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Assault on Machine Shop 13 | Prstg | 1563 | 1204 | 1560 | 1802}}
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− | {{User:Jdavis/cell5| 10, 5, 5, 13 | 0.4 | 0.6 | 0.2 | 0.62}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Hazardous Heist | Prstg | 1400 | 1045 | 1323 | 1799}}
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− | {{User:Jdavis/cell5| 10, 5, 5, 13 | 0.6 | 0.2 | 0.6 | 0.38}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| White Collar Captives | Prstg | 1860 | 1641 | 2023 | 2279}}
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− | {{User:Jdavis/cell5| 10, 5, 5, 13 | 0.3 | 0.0 | 0.2 | 0.31}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Scared to Death | Prstg | 1563 | 1325 | 1516 | 1789}}
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− | {{User:Jdavis/cell5| 11, 5, 5, 13 | 0.45 | 0.4 | 0.4 | 0.23}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Operation Crimson Hammer | Expnsn | | 3440 | 4098 | 4558}}
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− | {{User:Jdavis/cell5| 0, 3, 2, 1 | | 1.67 | 2.0 | 3.0}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| '''The King of Ashes''' | 9-3 | 7765 | 6347 | 7731 | 9446}}
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− | {{User:Jdavis/cell5| 9, 5, 5, 13 | 3.67 | 2.6 | 4.2 | 2.92}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| The Gauntlet | 9-2 | 4024 | 3189 | 3949 | 4768}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.2 | 0.6 | 0.6 | 0.2}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Alone in the Dark | 9-2 | 2558 | 2038 | 2555 | 3030}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.4 | 0.2 | 0.2 | 0.2}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Terminal Meltdown | 9-2 | 2713 | 2134 | 2617 | 3144}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.4 | 0.2 | 0.8 | 0.4}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| The Silent Legion | 9-1 | 1991 | 1598 | 2217 | 2335}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.2 | 0.8 | 0.4 | 0.4}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| An Occurrence at Owlite Keep | 9-1 | 3101 | 2374 | 2963 | 3584}}
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− | {{User:Jdavis/cell5| 7, 5, 5, 10 | 0.57 | 0.4 | 0.4 | 0.5}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| The Great Escape | 8-2 | 1949 | 1609 | 1871 | 2277}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 1.0 | 0.8 | 0.2 | 0.3}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| The Rotting Metropolis | 8-2 | 1201 | 948 | 1248 | 1468}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 1.6 | 0.8 | 0.6 | 0.4}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| The Vile Engine | 8-2 | 1764 | 1392 | 1927 | 2223}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.4 | 0.0 | 0.4 | 0.2}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Weight of Darkness | 8-1 | 1752 | 1401 | 1855 | 2119}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 1.0 | 0.0 | 0.8 | 0.4}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| The Return of Ur | 8-1 | 1679 | 1244 | 1588 | 1912}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.0 | 0.4 | 0.4 | 1.6}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Spark and Roar | 7-3 | 1851 | 1408 | 1738 | 2180}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.4 | 0.2 | 0.0 | 0.3}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Beyond the Axes of Evil | 7-3 | 1792 | 1366 | 1718 | 2102}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 2.0 | 0.4 | 0.4 | 0.4}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Vicious and Viscous | 7-2 | 1759 | 1452 | 1858 | 2136}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.6 | 0.0 | 0.2 | 0.5}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| In Cold Blood | 7-2 | 1631 | 1285 | 1583 | 1985}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.8 | 0.4 | 0.8 | 0.6}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| '''Built to Destroy!''' | 6-2 | 2485 | 1857 | 2341 | 2904}}
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− | {{User:Jdavis/cell5| 10, 10, 11, 16 | 0.0 | 1.2 | 2.0 | 1.38}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Sewer Stash | 6-2 | 2480 | 1814 | 2366 | 3055}}
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− | {{User:Jdavis/cell5| 6, 5, 5, 10 | 1.0 | 0.0 | 0.6 | 0.8}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Whipping and Mishandling | 6-2 | 2549 | 1967 | 2390 | 3183}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.6 | 1.2 | 0.8 | 0.5}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| High Temperature Hostages | 6-1 | 2731 | 1998 | 2532 | 2999}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.8 | 0.2 | 0.4 | 0.6}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Plan of Attack | 6-1 | 1403 | 1296 | 1504 | 1817}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.6 | 0.0 | 0.6 | 0.2}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Axes of Evil | 6-1 | 1583 | 1260 | 1502 | 1851}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.2 | 0.6 | 0.2 | 0.3}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| '''The Sovereign Slime''' | 5-2 | 2628 | 2022 | 2560 | 2998}}
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− | {{User:Jdavis/cell5| 10, 10, 10, 13 | 2.9 | 2.4 | 2.1 | 2.46}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Rise or Fall | 5-2 | 1812 | 1535 | 1952 | 2382}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.2 | 0.2 | 0.4 | 0.2}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Time Enough at Last | 5-2 | 2095 | 1695 | 2202 | 2570}}
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− | {{User:Jdavis/cell5| 5, 5, 6, 10 | 0.6 | 0.6 | 0.33 | 0.4}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Work for Idle Hands | 5-1 | 1224 | 886 | 1215 | 1352}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.2 | 0.2 | 0.4 | 0.1}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Chilled to the Bone | 5-1 | 1006 | 844 | 1057 | 1182}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.4 | 0.0 | 0.2 | 0.1}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Shocking Sentient Sentries | 4-3 | 880 | 653 | 700 | 983}}
| + | |
− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.4 | 0.2 | 0.0 | 0.7}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Rescues and Recycling | 4-3 | 715 | 605 | 717 | 934}}
| + | |
− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.8 | 0.4 | 0.6 | 0.4}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Frostifur Fandango | 4-2 | 707 | 570 | 708 | 820}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.4 | 0.6 | 0.6 | 0.4}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Oilers in the Boilers | 4-2 | 905 | 732 | 782 | 928}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 1.0 | 0.2 | 0.0 | 0.5}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| '''Shadow of the Beast''' | 3-2 | 1860 | 1549 | 1907 | 2237}}
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− | {{User:Jdavis/cell5| 10, 10, 10, 11 | 1.8 | 1.5 | 0.8 | 1.45}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Blades of the Fallen | 3-2 | 197 | 145 | 199 | 234}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.0 | 0.0 | 0.0 | 0.0}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Strength in Unity | 3-2 | 1081 | 850 | 1127 | 1241}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 1.0 | 0.0 | 0.2 | 0.3}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell6| Faith in Armor | 3-2 | 464 | 380 | 416 | 527}}
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− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.0 | 0.0 | 0.2 | 0.1}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell6| Toy Soldiers | 3-1 | 698 | 582 | 648 | 749}}
| + | |
− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.2 | 0.4 | 0.2 | 0.4}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell6| Alien Ooze | 3-1 | 681 | 679 | 857 | 964}}
| + | |
− | {{User:Jdavis/cell5| 5, 5, 5, 10 | 0.2 | 0.2 | 0.6 | 0.3}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell6| The Collector | 2-3 | | 597 | 696 | 866}}
| + | |
− | {{User:Jdavis/cell5| 0, 5, 5, 10 | | 0.6 | 0.4 | 0.3}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell6| The Phantom Mask | 2-2 | | 378 | 523 | 645}}
| + | |
− | {{User:Jdavis/cell5| 0, 5, 5, 10 | | 0.6 | 0.6 | 0.3}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell6| Angels From Antiquity | 2-2 | | 334 | 417 | 477}}
| + | |
− | {{User:Jdavis/cell5| 0, 5, 5, 10 | | 0.0 | 0.0 | 0.1}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell6| A Revelation In Flames | 2-2 | | 391 | 522 | 577}}
| + | |
− | {{User:Jdavis/cell5| 0, 5, 5, 10 | | 0.4 | 0.4 | 0.4}}
| + | |
− | {{User:Vroom/end}}
| + | |
− | | + | |
− | ==Rarities==
| + | |
− | | + | |
− | Soon we hope to post what data we have on Orbs of Alchemy and Radiant Fire Crystals.
| + | |
− | | + | |
− | ==Analysis: Earnings per Level==
| + | |
− | | + | |
− | Forge, Grim, and Primal Sparks are worth at least 100 crowns each, because 100 sparks can be traded for a 5-star [[trinket]] that can be [[vendor]]ed for 10,000 crowns. Similarly, three boss tokens are worth at least 225, 700, 525, or 3,000 crowns, depending on the boss. By incorporating the value of tokens like this, we get a better idea of the total earnings of a mission. Dividing the total earnings by the number of levels gives us an idea of the overall crown-earning efficiency of the mission. The following table summarizes the average earnings per level computed in this way.
| + | |
− | * Name, Rank: Name and rank of the mission.
| + | |
− | * Levels: Number of levels in the mission, excluding treasure levels, core terminal, and other trivial levels.
| + | |
− | * Classic, Normal, Advanced, Elite: Average earnings per level, on each difficulty level.
| + | |
− | * ''n'': The number of spark data for each difficulty, exactly as in the previous table.
| + | |
− | | + | |
− | {{User:Vroom/start}}
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− | {{User:Vroom/header|Name}}
| + | |
− | {{User:Vroom/header|Rank}}
| + | |
− | {{User:Vroom/header|Levels}}
| + | |
− | {{User:Vroom/header|Classic}}
| + | |
− | {{User:Vroom/header|Normal}}
| + | |
− | {{User:Vroom/header|Advanced}}
| + | |
− | {{User:Vroom/header|Elite}}
| + | |
− | {{User:Vroom/header|''n''}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | | + | |
− | {{User:Jdavis/cell8| Legion of Almire | Dngr | 2 | 2032 | 1476 | 1975 | 2162 | 7, 5, 5, 12}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Heart of Ice | Dngr | 2 | 1720 | 1380 | 1732 | 2096 | 3, 5, 5, 11}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Ghosts in the Machine | Dngr | 2 | 1840 | 1438 | 1777 | 1946 | 7, 5, 5, 11}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Compound 42 | Dngr | 2 | 1704 | 1465 | 1750 | 2049 | 5, 5, 5, 11}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Nature of the Beast | Prstg | 2 | 941 | 628 | 840 | 1059 | 10, 5, 6, 13}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Pinch of Salt | Prstg | 2 | 927 | 680 | 752 | 993 | 11, 5, 5, 13}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Assault on Machine Shop 13 | Prstg | 2 | 802 | 632 | 790 | 932 | 10, 5, 5, 13}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Hazardous Heist | Prstg | 2 | 730 | 533 | 692 | 919 | 10, 5, 5, 13}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| White Collar Captives | Prstg | 2 | 945 | 821 | 1022 | 1155 | 10, 5, 5, 13}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Scared to Death | Prstg | 2 | 804 | 683 | 778 | 906 | 11, 5, 5, 13}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Operation Crimson Hammer | Expnsn | 5 | 0 | 721 | 860 | 972 | 0, 3, 2, 1}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| '''The King of Ashes''' | 9-3 | 5 | 2226 | 1921 | 2230 | 2548 | 9, 5, 5, 13}}
| + | |
− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell8| The Gauntlet | 9-2 | 3 | 1348 | 1083 | 1336 | 1596 | 5, 5, 5, 10}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell8| Alone in the Dark | 9-2 | 3 | 866 | 686 | 858 | 1017 | 5, 5, 5, 10}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Terminal Meltdown | 9-2 | 3 | 918 | 718 | 899 | 1061 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| The Silent Legion | 9-1 | 3 | 670 | 559 | 752 | 792 | 5, 5, 5, 10}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell8| An Occurrence at Owlite Keep | 9-1 | 3 | 1053 | 805 | 1001 | 1211 | 7, 5, 5, 10}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| The Great Escape | 8-2 | 3 | 683 | 563 | 630 | 769 | 5, 5, 5, 10}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell8| The Rotting Metropolis | 8-2 | 3 | 454 | 343 | 436 | 503 | 5, 5, 5, 10}}
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− | {{User:Vroom/row}}
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− | {{User:Jdavis/cell8| The Vile Engine | 8-2 | 3 | 601 | 464 | 656 | 748 | 5, 5, 5, 10}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Weight of Darkness | 8-1 | 3 | 617 | 467 | 645 | 720 | 5, 5, 5, 10}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| The Return of Ur | 8-1 | 3 | 560 | 428 | 543 | 691 | 5, 5, 5, 10}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Spark and Roar | 7-3 | 3 | 630 | 476 | 579 | 737 | 5, 5, 5, 10}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Beyond the Axes of Evil | 7-3 | 3 | 664 | 469 | 586 | 714 | 5, 5, 5, 10}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Vicious and Viscous | 7-2 | 3 | 606 | 484 | 626 | 729 | 5, 5, 5, 10}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| In Cold Blood | 7-2 | 3 | 570 | 442 | 554 | 682 | 5, 5, 5, 10}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| '''Built to Destroy!''' | 6-2 | 3 | 1003 | 834 | 1022 | 1189 | 10, 10, 11, 16}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Sewer Stash | 6-2 | 3 | 860 | 605 | 809 | 1045 | 6, 5, 5, 10}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Whipping and Mishandling | 6-2 | 3 | 870 | 696 | 823 | 1078 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| High Temperature Hostages | 6-1 | 3 | 937 | 673 | 857 | 1020 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Plan of Attack | 6-1 | 2 | 732 | 648 | 782 | 919 | 5, 5, 5, 10}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Axes of Evil | 6-1 | 2 | 802 | 660 | 761 | 941 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| '''The Sovereign Slime''' | 5-2 | 3 | 1206 | 987 | 1157 | 1315 | 10, 10, 10, 13}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Rise or Fall | 5-2 | 3 | 611 | 518 | 664 | 801 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Time Enough at Last | 5-2 | 3 | 718 | 585 | 745 | 870 | 5, 5, 6, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Work for Idle Hands | 5-1 | 2 | 622 | 453 | 628 | 681 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Chilled to the Bone | 5-1 | 2 | 523 | 422 | 539 | 596 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Shocking Sentient Sentries | 4-3 | 2 | 460 | 337 | 350 | 527 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Rescues and Recycling | 4-3 | 2 | 398 | 323 | 389 | 487 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Frostifur Fandango | 4-2 | 2 | 374 | 315 | 384 | 430 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Oilers in the Boilers | 4-2 | 2 | 503 | 376 | 391 | 489 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| '''Shadow of the Beast''' | 3-2 | 3 | 755 | 641 | 737 | 869 | 10, 10, 10, 11}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Blades of the Fallen | 3-2 | 1 | 197 | 145 | 199 | 234 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Strength in Unity | 3-2 | 2 | 591 | 425 | 574 | 636 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Faith in Armor | 3-2 | 1 | 464 | 380 | 436 | 537 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Toy Soldiers | 3-1 | 2 | 359 | 311 | 334 | 395 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Alien Ooze | 3-1 | 2 | 351 | 350 | 459 | 497 | 5, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| The Collector | 2-3 | 2 | 0 | 329 | 368 | 448 | 0, 5, 5, 10}}
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− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| The Phantom Mask | 2-2 | 2 | 0 | 219 | 292 | 338 | 0, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| Angels From Antiquity | 2-2 | 2 | 0 | 167 | 209 | 244 | 0, 5, 5, 10}}
| + | |
− | {{User:Vroom/row}}
| + | |
− | {{User:Jdavis/cell8| A Revelation In Flames | 2-2 | 2 | 0 | 216 | 281 | 309 | 0, 5, 5, 10}}
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− | {{User:Vroom/end}}
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− | | + | |
− | ==Analysis: Party Size and Difficulty==
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− | | + | |
− | [[File:Partysize.png|thumb|right]]
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− | | + | |
− | Party size does not appear to affect crown payouts. To see so, examine the plot at right. Each dot is a non-solo mission run. The ''x''-axis is party size. Fractional party sizes arise from knights entering and leaving parties. The ''y''-axis is the run's normalized crown payout. (This number is computed by dividing the payout by the average of the solo payouts for that mission and difficulty.) The fact that the dots are scattered about the line ''y'' = 1 suggests that all party sizes produce about the same crown payouts.
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− | | + | |
− | [[File:Difficulty.png|thumb|left]]
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− | | + | |
− | Difficulty does affect crown payouts. To see how, examine the second plot. Each dot represents a mission on Elite (purple) or Normal (blue) difficulty. The ''x''-axis is the average Advanced payout for the mission; the ''y''-axis is average Elite and average Normal payouts. Best-fit lines are superimposed. Based on the slopes of the best-fit lines, we conclude that Elite payouts are about 121% of Advanced payouts, and Normal payouts are about 81% of Advanced payouts.
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− | | + | |
− | All difficulty levels yield roughly equal numbers of sparks. That is, the differences are not statistically significant.
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− | | + | |
− | {{clear}}
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− | | + | |
− | ==Classic Payouts==
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− | | + | |
− | Classic payouts are about 102% of Advanced payouts. The difference is not statistically significant.
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− | | + | |
− | Prior to release 2013-07-30, each level cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many Classic missions were self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.
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− | | + | |
− | {{User:Vroom/start}}
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− | {{User:Vroom/header|5000}}
| + | If possible, the tester also records exactly how many green treasure boxes and red treasure boxes he found during the mission. This is not easy to do, especially when playing in a party. If the tester is not certain that his count is exactly right, then he should not submit this information. We would rather have few reliable data than many unreliable data. |
− | {{User:Vroom/header|5500}}
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− | {{User:Vroom/header|6000}}
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− | {{User:Vroom/header|6500}}
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− | {{User:Vroom/header|7000}}
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− | {{User:Vroom/header|7500}}
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− | {{User:Vroom/header|8000}}
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− | {{User:Vroom/header|8500}}
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− | {{User:Vroom/header|9000}}
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− | {{User:Vroom/header|9500}}
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− | {{User:Vroom/row}}
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| | | |
− | {{User:Vroom/cell|38}}
| + | Donkeyhaute enters the data into a computer program that outputs the wiki markup for the tables below. Each mission is measured many times, to give a better idea of its payout. |
− | {{User:Vroom/cell|36}}
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− | {{User:Vroom/cell|33}}
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− | {{User:Vroom/cell|27}}
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− | {{User:Vroom/cell|24}}
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− | {{User:Vroom/cell|21}}
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− | {{User:Vroom/cell|20}}
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− | {{User:Vroom/cell|17}}
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− | {{User:Vroom/cell|14}}
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− | {{User:Vroom/cell|9}}
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− | {{User:Vroom/end}}
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| | | |
− | ==Time?== | + | ==Results== |
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− | Many players are interested in crowns per minute. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, there seem to be two highly profitable strategies:
| + | Our results have gotten so long that we now report them on multiple pages: |
− | * Speed-run the King of Ashes to get the Almirian Seals and treasure boxes as fast as possible. | + | * [[Lancer Knightz (Guild)/Mission Crowns|Mission Crowns]] and spark tokens |
− | * Speed-run Operation Crimson Hammer to get the [[Perfect Seerus Mask Fragment]] and the treasure boxes. After three runs, use the Fragments to craft [[Perfect Mask of Seerus]], and then vendor it. As long as you have excess Eternal Orbs of Alchemy and the materials needed, vendoring Masks in this way earns you an extra 8,333 crowns per run. | + | * [[Lancer Knightz (Guild)/Mission Rarities|Mission Rarities]] and treasure boxes |
Before you start a mission, make your decision to measure it. Don't change your mind midway through based on how much treasure you find (or don't). By following this rule, you avoid introducing a certain kind of bias into our results.
For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc.
After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:
If possible, the tester also records exactly how many green treasure boxes and red treasure boxes he found during the mission. This is not easy to do, especially when playing in a party. If the tester is not certain that his count is exactly right, then he should not submit this information. We would rather have few reliable data than many unreliable data.
Donkeyhaute enters the data into a computer program that outputs the wiki markup for the tables below. Each mission is measured many times, to give a better idea of its payout.