Difference between revisions of "Overcharged Mixmaster"

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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
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| name     = {{PAGENAME}}
| type = handgun
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| type     = handgun
| star = 2
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| star     = 5
| abilities = * Good chance of causing Moderate [[Freeze]]
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| damage 1  = Elemental
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| abilities = yes
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| status    = Shock
 
}}
 
}}
{{PageFormat
 
| description = An industrial strength handheld mixer that is sure to stir things up.
 
<!--===============================
 
  
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== Description ==
 +
{{Quote|An industrial strength handheld mixer that is sure to stir things up.|Tooltip}}
  
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== Acquisition ==
 +
{{Handgun/Acquisition}}
  
General Info/Notes
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===Alchemy Path===
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{{:Overcharged Mixmaster/alchemy path}}
  
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== Combat ==
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=== Basic Attack ===
 +
Fires a total of 3 shots before reloading is required. Each shot consists of 2 bullets which resemble Winmillion projectiles. These spiral towards the target and cause a small explosion on impact. If a shot fails to hit its target it will boomerang back to the wielder. Does not deal damage to shooter on return which allows clever manipulation of each shot.
  
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=== Charge Attack ===
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Fires 2 shots, each shot consists of 2 bullets which resemble larger Winmillion projectiles, these cause greater damage then normal shots and cause a larger explosion. These shots also boomerang back to the wielder if the shot misses its target.
  
 
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=== Damage ===
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| notes = This handgun was introduced during the [[Confection Prize Box Promotion August 2014|Confection Prize Box Promotion]] in August 2014.
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For a short time after its release, this handgun dealt Normal damage. This was promptly fixed to deal Elemental damage with the [[Release Notes 2014-08-29|2014-08-29 Release Notes]].
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It is currently very "Overpowered" - able to shoot through walls, blocks, and other solids. [[Mecha Knight]]s do not shield up against this gun's projectiles. These are confirmed by support to be bugs, so these properties are unintentional.
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Acquisition
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| acquisition = [[File:Usable-Confection Prize Box icon.png|36px|link=Confection Prize Box]] Randomly from a [[Prize Box#Confection Prize Box|Confection Prize Box]].
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<!--===============================
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Alchemy Path
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| alchemy path = no
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| alchemy data= stars and stuff
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Collection/Set
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| set = no
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| set data =
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Collection/Group
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| group = yes
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| group data =
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This handgun is part of a group of "culinary" items, which include a variety of combat gear as well as aesthetic pieces from different parts of the game. View full list [[:Category:Group - Culinary Items|here]].
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Collection/Form
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| form = Unique
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<!--===============================
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Collection/Reskin
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| reskin = no
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| reskin data =
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<!--===============================
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Strategy/Behavior
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| leveling behavior = usual
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| behavior =
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Basic Attack:
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:Fires a total of 3 shots before reloading is required. Each shot consists of 2 bullets which resemble Winmillion projectiles. These spiral towards the target and cause a small explosion on impact. If a shot fails to hit its target it will boomerang back to the wielder. Does not deal damage to shooter on return which allows clever manipulation of each shot.
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Charge Attack:
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:Fires 2 shots, each shot consists of 2 bullets which resemble larger Winmillion projectiles, these cause greater damage then normal shots and cause a larger explosion. These shots also boomerang back to the wielder if the shot misses its target.
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<!--===============================
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Strategy/Field Data
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| fielddata =  
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{{Damage_Disclaimer}}
 
{{Damage_Disclaimer}}
 
{{Damage/Status_Alchemer/5|Elemental}}
 
{{Damage/Status_Alchemer/5|Elemental}}
Shock damage:
 
{{Damage/Shock/3}}
 
<!--===============================
 
  
  
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'''{{status|shock}} Shock damage:'''
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{{Damage/Shock/3}}
  
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==Notes==
 +
The {{PAGENAME}} was introduced during the [[Confection Prize Box Promotion August 2014|Confection Prize Box Promotion]] in August 2014.
  
Strategy/Combat
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For a short time after its release, this handgun dealt Normal damage. This was promptly fixed to deal Elemental damage with the {{release|2014-08-29}}.
  
 +
It is part of a group of "culinary" items, which include a variety of combat gear as well as aesthetic pieces from different parts of the game. View full list [[:Category:Culinary Family|here]].
  
 +
== See Also ==
 +
{{equipment see also}}
  
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=== External Links ===
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{{Note-External Links/Video}}
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*[https://www.youtube.com/watch?v=dX9ITCzrPE4 Stats and Review] (Youtube)
  
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[[Category:Culinary Family|7]]
| strategycombat =
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[[Category:Sparking-SFX|7]]
Due to this item's decent spread, nice attack speed, and "boomerang" bullet action, it is an excellent tool for taking down more mobile enemies while on the move. If you miss the shot, the boomerang action might make up for it! Keep on the move - bullets generally return to the sender (don't worry, this gun's bullets won't damage you).
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[[Category:Sheen-SFX|7]]
 
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Its lack of knockback makes it a nice choice for team play, as it won't really interfere with your squad's attacks.
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Avoid using this item against [[Quicksilver]]s, as its shock will give that type of slime benefits.
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The high power of this gun makes it ideal for most situations, especially in areas with enemies weak to elemental damage. Overcharged and Overpowered.
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Oddly, these returning bullets cannot break the sender's ice, should the wielder get frozen. It can break ally ice.
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[https://www.youtube.com/watch?v=dX9ITCzrPE4 Youtube Video: Item Behavior and Speculation]
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Strategy/Economics
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| strategyeconomics =
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Because this item is randomly obtained from a prize box, it can be quite expensive to obtain. Additionally, the gun is "new" and "very buggy (in a way that benefits players to the point of "cheating" in some social circles)," so it might be prudent to wait to buy - see if it gets nerfed by the game designers, or made available elsewhere.
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On the other hand, it is very powerful and covers most combat situations very well, so the player won't have to invest in too many different guns if they wish to have a sparse arsenal.
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Gallery
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| gallery =
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<gallery heights=200px widths=200px perrow=3>
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Image:SpiralKnights News 124.png|A related [[News]] image.
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Image:Overcharged Mixmaster-Preview.png|A preview of this item.
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Image:Overcharged Mixmaster-Overworld.png|An overworld view.
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Image:Overcharged Mixmaster-Basic_Attack|Basic Attack. <br/> Click to show animation.
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Image:Overcharged Mixmaster-Charge_Attack|Charge Attack. <br/> Click to show animation.
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Image:Overcharged Mixmaster-Basic_Special|A special property. <br/> Click to show animation.
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</gallery>
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End of Card
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}}
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==See Also==
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{{Equipment see also}}
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Latest revision as of 06:58, 2 May 2020

Overcharged Mixmaster
Overcharged Mixmaster-Equipped.png
★★★★★
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Overcharged Mixmaster Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Overcharged Mixmaster is a 5-star handgun.

Description

An industrial strength handheld mixer that is sure to stir things up. — Tooltip

Acquisition

Randomly from a Usable-Confection Prize Box icon.png Confection Prize Box or Featured Auction House.

Alchemy Path

Overcharged Mixmaster's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Overcharged Mixmaster
Overcharged Mixmaster

Combat

Basic Attack

Fires a total of 3 shots before reloading is required. Each shot consists of 2 bullets which resemble Winmillion projectiles. These spiral towards the target and cause a small explosion on impact. If a shot fails to hit its target it will boomerang back to the wielder. Does not deal damage to shooter on return which allows clever manipulation of each shot.

Charge Attack

Fires 2 shots, each shot consists of 2 bullets which resemble larger Winmillion projectiles, these cause greater damage then normal shots and cause a larger explosion. These shots also boomerang back to the wielder if the shot misses its target.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Overcharged Mixmaster's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Basic Attack 23 - 27 32 - 35 61 - 68 71 - 76 118 - 149 166 - 184
Charge Attack 43 - 51 62 - 69 118 - 134 142 - 154 231 - 293 327 - 369
Versus Slimes and Fiends
Basic Attack 18 21 - 23 41 - 43 44 - 45 71 - 88 95 - 97
Charge Attack 38 - 42 50 - 54 98 - 197 111 - 117 186 - 236 262 - 287
Versus Beasts and Gremlins
Basic Attack 4 - 5 6 - 7 11 - 12 13 - 14 21 - 26 29 - 33
Charge Attack 6 - 9 10 - 11 18 - 21 23 - 25 36 - 47 53 - 60


Icon status shock.png Shock damage:

Overcharged Mixmaster's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Spasm 3 - 5 7 - 8 9 - 12 15 - 18 21 - 26 28 - 30
Versus Slimes and Fiends
Spasm 3 - 4 6 - 7 8 - 10 12 - 14 17 - 21 22 - 23
Versus Beasts and Gremlins
Spasm 1 - 2 2 - 3 3 - 4 5 - 6 7 - 8 9 - 10

Notes

The Overcharged Mixmaster was introduced during the Confection Prize Box Promotion in August 2014.

For a short time after its release, this handgun dealt Normal damage. This was promptly fixed to deal Elemental damage with the release 2014-08-29.

It is part of a group of "culinary" items, which include a variety of combat gear as well as aesthetic pieces from different parts of the game. View full list here.

See Also

External Links

The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.

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