Difference between revisions of "Electron Bomb"
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{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = bomb | + | | type = bomb |
− | | star = 4 | + | | star = 4 |
− | | abilities = | + | | damage 1 = Elemental |
+ | | abilities = yes | ||
+ | | status = Shock | ||
}} | }} | ||
== Description == | == Description == | ||
− | Adapted from several unconventional Gremlin theories on physics, anyone unlucky enough to be dragged into this bomb's blast is in for a shock. | + | {{Quote|Adapted from several unconventional Gremlin theories on physics, anyone unlucky enough to be dragged into this bomb's blast is in for a shock.|Tooltip}} |
− | == | + | == Acquisition == |
− | + | {{Bomb/Acquisition}} | |
− | + | === Recipe === | |
+ | {{recipe/start|star=4kc}} | ||
+ | {{recipe/row|Blue Shard|15}} | ||
+ | {{recipe/row|Spark Plug|4}} | ||
+ | {{recipe/row|Forbidden Fruit|3}} | ||
+ | {{recipe/row|Phial of Phear|3}} | ||
+ | {{recipe/row|Volt Oil|1}} | ||
+ | {{recipe/row|Thunderball|1}} | ||
+ | {{recipe/rarity|Elite Orb of Alchemy|3}} | ||
+ | {{recipe/special|Electron Charge|5+}} | ||
+ | {{recipe/end}} | ||
− | == | + | ===Alchemy Path=== |
− | + | {{:Electron Charge/alchemy path}} | |
− | + | ||
− | == | + | == Combat == |
− | + | === Basic Attack === | |
− | + | {{Bomb/BA}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | {{ | + | |
− | == | + | === Charge Attack === |
− | + | *Detonation Time: ~2 seconds | |
− | + | *Radius: ~? tiles | |
− | + | ||
− | + | ||
− | + | Creates a vortex that sucks in enemies within range, and finishes with a small, slightly damaging explosion. The secondary blast has a chance of causing Shock. The knockback is the same as the Graviton Vortex though the shock may interrupt the knockback.It can suck in all nonstationary enemies (except constructs, this may be a bug, or purely intentional), also it seems rather large sized enemies (such as constructs) cannot be sucked in, this includes bosses. | |
− | + | ||
− | + | :''Note: In [[Lockdown]], the vortex sucks in any players in range, regardless of their team. It can also suck in the bomber if he or she doesn't escape the blast radius fast enough.'' | |
− | + | ||
− | + | ===Damage=== | |
− | + | {{Damage Disclaimer}} | |
− | + | ||
− | }} | + | Damage table is pending. |
− | + | ||
== See Also == | == See Also == | ||
{{equipment see also}} | {{equipment see also}} | ||
+ | |||
+ | [[Category:Glowing-SFX|6]] |
Latest revision as of 23:58, 4 May 2020
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The Electron Bomb is a 4-star bomb.
Contents
Description
Adapted from several unconventional Gremlin theories on physics, anyone unlucky enough to be dragged into this bomb's blast is in for a shock. — Tooltip
Acquisition
: Sullivan - Always in stock for 100 Krogmo Coins (bound)
Recipe
The 4-star recipe for this item costs 100 Krogmo Coins; the alchemy cost is 2,500 crowns. Below are the materials needed to make the Electron Bomb.
Name | Amount |
Blue Shard | 15 |
Spark Plug | 4 |
Forbidden Fruit | 3 |
Phial of Phear | 3 |
Volt Oil | 1 |
Thunderball | 1 |
Elite Orb of Alchemy | 3 |
Electron Charge (Heat Level 5+) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Electron Bomb's alchemy path | |||||||||||||
|
Combat
Basic Attack
Bombs do not have basic attacks, only charge attacks.
Charge Attack
- Detonation Time: ~2 seconds
- Radius: ~? tiles
Creates a vortex that sucks in enemies within range, and finishes with a small, slightly damaging explosion. The secondary blast has a chance of causing Shock. The knockback is the same as the Graviton Vortex though the shock may interrupt the knockback.It can suck in all nonstationary enemies (except constructs, this may be a bug, or purely intentional), also it seems rather large sized enemies (such as constructs) cannot be sucked in, this includes bosses.
- Note: In Lockdown, the vortex sucks in any players in range, regardless of their team. It can also suck in the bomber if he or she doesn't escape the blast radius fast enough.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Damage table is pending.
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)