Difference between revisions of "Lancer Knightz (Guild)/Data"
From SpiralKnights
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− | + | Since the autumn of 2011, the guild [[Lancer Knightz (Guild)|Lancer Knightz]] has been running this project to collect data on various aspects of ''Spiral Knights''. Our data are used by players throughout the community, in understanding the game rules and planning equipment. If you'd like to help collect data, then please contact [[User:Vroom|Donkeyhaute]]. | |
− | * [[Lancer Knightz (Guild)/Sword Combos Per Minute|Combos Per Minute]] | + | == Economic data == |
− | * [[Lancer Knightz (Guild)/Sword Charges Per Minute|Charges Per Minute]] | + | |
− | * [[Lancer Knightz (Guild)/Sword Damage (Depth 19)|Damage (Depth 19)]] | + | * [[Lancer Knightz (Guild)/Unique Variants|Unique Variants from Crafting]] |
− | * [[Lancer Knightz (Guild)/Sword Damage (Depth 24)|Damage (Depth 24)]] | + | * [[Lancer Knightz (Guild)/Punch 1-UV Tickets|Punch 1-UV Tickets]] |
− | Here are our handgun data | + | * [[Lancer Knightz (Guild)/Missions|Mission Payouts]] |
− | * [[Lancer Knightz (Guild)/Handgun Clips Per Minute|Clips Per Minute]] | + | :* [[Lancer Knightz (Guild)/Mission Crowns|Mission Crowns and Spark Tokens]] |
− | * [[Lancer Knightz (Guild)/Handgun Charges Per Minute|Charges Per Minute]] | + | :* [[Lancer Knightz (Guild)/Mission Rarities|Mission Rarities and Treasure Boxes]] |
− | * [[Lancer Knightz (Guild)/Handgun Damage (Depth 19)|Damage (Depth 19)]] | + | |
− | * [[Lancer Knightz (Guild)/Handgun Damage (Depth 24)|Damage (Depth 24)]] | + | == Weapon data == |
− | + | ||
+ | Here are our sword data: | ||
+ | * [[Lancer Knightz (Guild)/Sword Combos Per Minute|Sword Combos Per Minute]] | ||
+ | * [[Lancer Knightz (Guild)/Sword Charges Per Minute|Sword Charges Per Minute]] | ||
+ | * [[Lancer Knightz (Guild)/Sword Damage (Depth 19)|Sword Damage (Depth 19)]] | ||
+ | * [[Lancer Knightz (Guild)/Sword Damage (Depth 24)|Sword Damage (Depth 24)]] | ||
+ | * [[Lancer Knightz (Guild)/Sword Movement Speed|Sword Movement Speed]] | ||
+ | Here are our handgun data. Since the gunner update {{release|2014-12-03}}, we have retested every type of gun at MSI-2 and MSI+4, with the conclusion that all guns let the user run at full speed (no more, no less) while charging. | ||
+ | * [[Lancer Knightz (Guild)/Handgun Clips Per Minute|Handgun Clips Per Minute]] | ||
+ | * [[Lancer Knightz (Guild)/Handgun Charges Per Minute|Handgun Charges Per Minute]] | ||
+ | * [[Lancer Knightz (Guild)/Handgun Damage (Depth 19)|Handgun Damage (Depth 19)]] | ||
+ | * [[Lancer Knightz (Guild)/Handgun Damage (Depth 24)|Handgun Damage (Depth 24)]] | ||
+ | The [[Bombing Guide]] already has good information on bomb charge times. So here are our bomb data: | ||
+ | * [[Lancer Knightz (Guild)/Bomb Damage (Depth 19)|Bomb Damage (Depth 19)]] | ||
+ | * [[Lancer Knightz (Guild)/Bomb Damage (Depth 24)|Bomb Damage (Depth 24)]] | ||
+ | <!--Here are some sub-projects that never got off the ground: | ||
+ | * Sword Range | ||
+ | * Handgun Range | ||
+ | * Bomb Movement Speed (planned) | ||
* [[Lancer Knightz (Guild)/Sword Seconds Per Combo|Sword Seconds Per Combo]] | * [[Lancer Knightz (Guild)/Sword Seconds Per Combo|Sword Seconds Per Combo]] | ||
− | * [[Lancer Knightz (Guild)/Sword Almost-Combos Per Minute|Sword Almost-Combos Per Minute]] | + | * [[Lancer Knightz (Guild)/Sword Almost-Combos Per Minute|Sword Almost-Combos Per Minute]]--> |
+ | |||
+ | [[Category:Guild Subpages]] |
Latest revision as of 19:48, 1 April 2025
Since the autumn of 2011, the guild Lancer Knightz has been running this project to collect data on various aspects of Spiral Knights. Our data are used by players throughout the community, in understanding the game rules and planning equipment. If you'd like to help collect data, then please contact Donkeyhaute.
Economic data
Weapon data
Here are our sword data:
- Sword Combos Per Minute
- Sword Charges Per Minute
- Sword Damage (Depth 19)
- Sword Damage (Depth 24)
- Sword Movement Speed
Here are our handgun data. Since the gunner update release 2014-12-03, we have retested every type of gun at MSI-2 and MSI+4, with the conclusion that all guns let the user run at full speed (no more, no less) while charging.
- Handgun Clips Per Minute
- Handgun Charges Per Minute
- Handgun Damage (Depth 19)
- Handgun Damage (Depth 24)
The Bombing Guide already has good information on bomb charge times. So here are our bomb data: