Difference between revisions of "Cutter"
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(→Attacks: Charge Attack can be interrupted by Shock. See Forum node 42758) |
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=== Charge Attack === | === Charge Attack === | ||
− | A | + | A series multiple of hits followed by a final slash with a forward lunge. This attack takes several seconds to complete, during which time it cannot be interrupted unless you are [[Shock]]ed. Hence, it must be aimed and used with care. |
== Damage == | == Damage == |
Revision as of 13:59, 7 February 2012
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The Cutter is a 2-star sword.
Contents
Description
A bandit's sword with a vicious row of jagged teeth.
Attacks
Basic Attack
A 10-hit combo, consisting of 5 swings doing 2 hits apiece. Each swing attack deals 2 hits, a sword hit followed a visible ghost sword hit. The second hit does about half of the damage of the first hit.
Charge Attack
A series multiple of hits followed by a final slash with a forward lunge. This attack takes several seconds to complete, during which time it cannot be interrupted unless you are Shocked. Hence, it must be aimed and used with care.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum. The basic attack has alternating high and low hits, the last hit of the basic combo does the charge-level damage. The charge attack alternates between the charge value and the low attack value.
Cutter's Damage Table (Click to Show!) | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Any | ||||||
High | 16 - ? | ? | ? | ? | ? | ? |
Low | 8 - ? | ? | ? | ? | ? | ? |
Charge | 19 - ? | ? | ? | ? | ? | ? |
Vendors
Vendors that sell this item are:
Recipe
36px ITEM NAME Recipe (★★☆☆☆: 1,000 crowns)
Alchemy Path
Cutter's alchemy path | ||||||||||||||||||
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Usage Mechanics and Tips
Cutter can be tricky to master without knowing its attack patterns and mechanics.
1st attack: Fast, arcing swing in front of Knight leaving a lighted trail, followed .25 second later by a 'phantom' sword swing through the same arc. 'Phantom' swing causes 1/2 damage of main swing.
2nd-5th attack: Knight steps forward and repeats first attack mechanics. The Knight will step forward on each main swing, but not on the 'phantom' swings.
Each main swing can cause knock-back on a monster (if it can be knocked back). Connecting with the 'phantom' swing in each attack may be difficult if the Knight is not very close to the monster, as the main swing may knock a monster out of range of the 'phantom' swing.
Useful Tip: Trap monsters in corners to get the maximum strike combo on a monster. Or, attack monsters resistant/immune to knock-back (Like Gun Puppy series).
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)