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Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.


Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Cutter is a 2-star sword.


A bandit's sword with a vicious row of jagged teeth. — Tooltip


Equipment-Cutter icon.png: Quillion - Randomly in stock for 7,500 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Echo - Always in stock for 1,000 crowns in the Hall of Heroes if the player is rank 4-1 or higher (bound).
Icon-recipe.png: Vatel - Randomly in stock for 1,000 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Basil - Randomly in stock for 1,000 crowns in depth 4, 13 Clockwork Terminals (unbound).


The 2-star recipe for this item costs 1,000 crowns; the alchemy cost is 400 crowns. Below are the materials needed to make the Cutter.

Name Amount
Crafting-Green Shard.png Green Shard 5
Crafting-Sharp Fang.png Sharp Fang 2
Crafting-Monster Bone.png Monster Bone 2
Rarity-Simple Orb of Alchemy icon.png Simple Orb of Alchemy 3

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Cutter's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Vile Striker
Vile Striker
Dread Venom Striker
Dread Venom Striker
Hunting Blade
Hunting Blade
Wild Hunting Blade
Wild Hunting Blade


Basic Attack

A 10-hit combo, consisting of 5 swings doing 2 hits apiece. Each swing attack deals 2 hits, a sword hit followed a visible shadow sword hit 0.25 seconds after the first hit. The second hit does about half of the damage of the first hit. All swings but the first one make the player thrust forward 1 block.

Charge Attack

A series multiple of hits followed by a final slash with a forward lunge. This attack takes several seconds to complete, during which time it cannot be interrupted unless you are Shocked. Hence, it must be aimed and used with care.


The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Note:The basic attacks have alternating high and low hits. The last hit of the basic combo does the charge-level damage, and its second swing does the 'final low' damage. The charge attack alternates between the charge high value and the basic low attack value.
Cutter's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Basic High 16 - 18 20 - 23 35 - 40 37 - 33 31 - 28 27 - 24
Basic Low 7 - 10 12 - 13 19 - 22 21 - 19 18 - 17 16 - 15
Charge High 19 - 23 25 - 28 45 - 51 45 - 40 37 - 33 31 - 29
Final Low 14 - 20 22 - 25 39 - 44 40 - 36 33 - 30 29 - 26



The art for this item changed at some point. This item used to have a striped blade like the 3-star Striker.

Usage Guide

The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth. If you disagree, discuss your concerns on the the talk page before editing. Cutter can be tricky to master without knowing its attack patterns and mechanics.

  • 1st attack: Fast, arcing swing in front of Knight leaving a lighted trail, followed .25 second later by a 'shadow' sword swing through the same arc. 'Shadow' swing causes 1/2 damage of main swing.
  • 2nd-5th attack: Knight steps forward and repeats first attack mechanics. The Knight will step forward on each main swing, but not on the 'shadow' swings that follow the real strikes.

Each main swing can cause knock-back on a monster (if it can be knocked back). Connecting with the 'shadow' swing in each attack may be difficult if the Knight is not very close to the monster, as the main swing may knock a monster out of range of the 'shadow' swing.

Useful Tip: Trap monsters in corners to get the maximum strike combo on a monster. Or, attack monsters resistant/immune to knock-back (Like Gun Puppy series).

See Also

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