Difference between revisions of "Danger room"
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− | ||[[Image:Danger_room-type_1.png|200 px|none|thumb|Square with some spikes and a line of brambles down the center.]] | + | |valign=top|[[Image:Danger_room-type_1.png|200 px|none|thumb|Square with some spikes and a line of brambles down the center.]] |
− | ||[[Image:Danger_room-type_2.png|200 px|none|thumb|Square with mostly spikes and a + area in the middle and a single block width passage around the outside.]] | + | |valign=top|[[Image:Danger_room-type_2.png|200 px|none|thumb|Square with mostly spikes and a + area in the middle and a single block width passage around the outside.]] |
− | ||[[Image:Danger_room-type_3.png|200 px|none|thumb|Circular with no spikes.]] | + | |valign=top|[[Image:Danger_room-type_3.png|200 px|none|thumb|Circular with no spikes.]] |
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[[Category:Geography]] | [[Category:Geography]] |
Revision as of 21:30, 9 January 2011
Danger rooms are areas found within Clockwork Tunnels. They are a pay area that costs 3 energy. Inside the gate, the danger room is a single room with a party button where the gates will not open until all the monsters are defeated, similar to Battle Arenas. Past the danger room is a treasure room if you successfully defeat the enemies.
There are three known danger room layouts: