Difference between revisions of "Gremlin"

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There exists a small band of gremlins who are outcasts from King Tinkinzar's colony. The outcasts have taken refuge in [[Haven]] and the subtown of [[Emberlight]] but at the cost of being hated by their own kind.
 
There exists a small band of gremlins who are outcasts from King Tinkinzar's colony. The outcasts have taken refuge in [[Haven]] and the subtown of [[Emberlight]] but at the cost of being hated by their own kind.
  
<!--
 
==Types==
 
{{Hidden header|Thwackers}}
 
{{Monster
 
|name=Tenderfoot Thwacker
 
|location=*[[Battle Arena]]s
 
*[[Clockwork Tunnels]]: Mechanized Mile
 
*[[Deconstruction Zone]]s
 
*[[Jigsaw Valley]]: Jade Tangle
 
|description=
 
*Tier 1: Can use a basic Axe Swing attack and toss his axe from long range.
 
*Tier 2: See Ironclaw Thwacker
 
*Tier 3: See Darkfang Thwacker
 
|abilities=
 
* Axe Swing {{attack|normal}} {{status|stun}}
 
* Axe Toss {{attack|normal}} {{status|stun}}
 
* Use Health Capsule [[Image:Item-Health Capsule.png|16px|link=]]
 
|drop=*{{Mat|Bronze Bolt}}
 
*{{Mat|Frayed Fabric}}
 
*{{Mat|Gremlin Gizmo}}
 
*{{Mat|Sharp Fang}}
 
}}
 
 
{{Monster
 
|name=Ironclaw Thwacker
 
|location=*[[Battle Arena]]s
 
*[[Clockwork Tunnels]]: Mechanized Mile
 
*[[Deconstruction Zone]]s
 
*[[Jigsaw Valley]]: Emerald Axis, Jade Tangle II, Perimeter Promenade II
 
|description=
 
*Tier 1: See Tenderfoot Thwacker
 
*Tier 2: Can use a basic Axe Swing attack and toss his axe from long range. Can attack again after its first swing or throwing its axe. Also becomes more agile and swiftly moves across distances.
 
*Tier 3: See Darkfang Thwacker
 
|abilities=
 
* Axe Swing {{attack|normal}} {{status|stun}}
 
* Axe Toss {{attack|normal}} {{status|stun}}
 
* Use Health Capsule [[Image:Item-Super Health Capsule.png|16px|link=]]
 
* Dash
 
|drop=
 
*{{Mat|Blue Shard}}
 
*{{Mat|Bronze Bolt}}
 
*{{Mat|Bushy Tail}}
 
*{{Mat|Fine Fabric}}
 
*{{Mat|Frayed Fabric}}
 
*{{Mat|Gremlin Gizmo}}
 
*{{Mat|Meteor Mote}}
 
*{{Mat|Rocket Sprocket}}
 
*{{Mat|Sharp Fang}}
 
}}
 
 
{{Monster
 
|name=Darkfang Thwacker
 
|location=*[[Battle Arena]]s
 
*[[Clockwork Tunnels]]: Mechanized Mile
 
*[[Deconstruction Zone]]s
 
|description=
 
*Tier 1: See Tenderfoot Thwacker
 
*Tier 2: See Ironclaw Thwacker
 
*Tier 3: Has a shield on its back, blocking all attacks from behind. Can use a basic Axe Swing attack and toss his axe from long range. Can attack again after its first swing or throwing its axe. Also becomes more agile and swiftly moves across distances.
 
|abilities=
 
* Axe Swing {{attack|normal}} {{status|stun}}
 
* Axe Toss {{attack|normal}} {{status|stun}}
 
* Spin Attack {{attack|normal}} {{status|stun}}
 
* Dash
 
* Shield
 
* Use Health Capsule [[Image:Item-Ultra Health Capsule.png|16px|link=]]
 
|drop=*{{Mat|Bronze Bolt}}
 
*{{Mat|Bushy Tail}}
 
*{{Mat|Fine Fabric}}
 
*{{Mat|Frayed Fabric}}
 
*{{Mat|Meteor Mote}}
 
*{{Mat|Sharp Fang}}
 
*{{Mat|Volcanic Iron}}
 
*{{Mat|Silverweave}}
 
}}
 
 
{{Hidden header|Menders}}
 
{{Monster
 
|name=Tenderfoot Mender
 
|location=*[[Battle Arena]]s
 
*All [[Clockwork Tunnels]]
 
*[[Deconstruction Zone]]s
 
*[[Jigsaw Valley]]: Jade Tangle
 
*[[Lichenous Lair]]: Cold Fusion
 
|description=
 
*Tier 1: Heals enemies individually ("Mending!") attempts to dodge at close range.
 
*Tier 2: See Ironclaw Mender
 
*Tier 3: See Darkfang Mender
 
|abilities=
 
* Mend {{attack|heal}}
 
|drop=*{{Mat|Bronze Bolt}}
 
*{{Mat|Frayed Fabric}}
 
*{{Mat|Sharp Fang}}
 
}}
 
 
{{Monster
 
|name=Ironclaw Mender
 
|location=*[[Battle Arena]]s
 
*All [[Clockwork Tunnels]]
 
*[[Deconstruction Zone]]s
 
*[[Jigsaw Valley]]: Emerald Axis, Perimeter Promenade II, Jade Tangle II
 
|description=
 
*Tier 1: See Tenderfoot Mender
 
*Tier 2: Able to area heal ("Stay close!"). Attempts to dodge at close range. Knights caught in the radius of Area Heal when it is cast will be knocked away.
 
*Tier 3: See Darkfang Mender
 
|abilities=
 
* Mend {{attack|heal}}
 
* Area Mend {{attack|heal}}
 
|drop=*{{Mat|Fine Fabric}}
 
*{{Mat|Frayed Fabric}}
 
*{{Mat|Miracloth}}
 
}}
 
 
{{Monster
 
|name=Darkfang Mender
 
|location=*[[Battle Arena]]s
 
*All [[Clockwork Tunnels]]
 
*[[Deconstruction Zone]]s
 
|description=
 
*Tier 1: See Tenderfoot Mender
 
*Tier 2: See Ironclaw Mender
 
*Tier 3: Able to area heal ("Stay close!") while knocking back any knights within the circle. Can place a mending rune on the floor that heals any enemies upon it. Automatically encases itself in a healing bubble that protects it from attacks, eventually diminishing over time or when Knights break their bubble. When in the bubble, the Mender is immobile but can still cast spells. Heals enemies individually, attempts to dodge at close range.
 
|abilities=
 
* Mend {{attack|heal}}
 
* Area Mend {{attack|heal}}
 
* Mending Rune {{attack|heal}}
 
* Energy Dome {{attack|heal}}
 
* Raise Dead {{attack|heal}}
 
|drop=*{{Mat|Bushy Tail}}
 
*{{Mat|Bronze Bolt}}
 
*{{Mat|Fine Fabric}}
 
*{{Mat|Frayed Fabric}}
 
*{{Mat|Miracloth}}
 
}}
 
 
{{Hidden header|Scorchers}}
 
{{Monster
 
|name=Tenderfoot Scorcher
 
|location=
 
*[[Clockwork Tunnels]]: Mechanized Mile
 
*[[Deconstruction Zone]]s
 
*[[Battle Arena|Flame Lash Arenas]]
 
*[[Jigsaw Valley]]: Jade Tangle
 
|description=
 
*Tier 1: Can cast a small stream of flames, and (rarely) shoot bullets.
 
*Tier 2: See Ironclaw Scorcher
 
*Tier 3: See Darkfang Scorcher
 
|abilities=
 
* Flamethrower {{attack|normal}} {{status|fire}}
 
* Ember Bolt {{attack|elemental}}
 
* Use Health Capsule [[Image:Item-Health Capsule.png|16px|link=]]
 
|drop=
 
*{{Mat|Blue Shard}}
 
*{{Mat|Bronze Bolt}}
 
*{{Mat|Fuel Canister}}
 
*{{Mat|Gremlin Gizmo}}
 
*{{Mat|Red Shard}}
 
}}
 
 
{{Monster
 
|name=Ironclaw Scorcher
 
|location=*[[Clockwork Tunnels]]: Mechanized Mile
 
*[[Deconstruction Zone]]s
 
*[[Battle Arena|Flame Lash Arenas]]
 
*[[Jigsaw Valley]]: Emerald Axis
 
|description=
 
*Tier 1: See Tenderfoot Scorcher
 
*Tier 2: Can cast a long stream of flames that can change paths, and occasionally fires larger bullets.
 
*Tier 3: See Darkfang Scorcher
 
|abilities=
 
* Flamethrower {{attack|normal}} {{status|fire}}
 
* Ember Bolt {{attack|elemental}}
 
* Use Health Capsule [[Image:Item-Super Health Capsule.png|16px|link=]]
 
|drop=*{{Mat|Blaze Pepper}}
 
*{{Mat|Fuel Canister}}
 
*{{Mat|Meteor Mote}}
 
*{{Mat|Rocket Sprocket}}
 
*{{Mat|Torchstone}}
 
}}
 
 
{{Monster
 
|name=Darkfang Scorcher
 
|location=*[[Clockwork Tunnels]]: Mechanized Mile
 
*[[Deconstruction Zone]]s
 
*[[Battle Arena|Flame Lash Arenas]]
 
|description=
 
*Tier 1: See Tenderfoot Scorcher
 
*Tier 2: See Ironclaw Scorcher
 
*Tier 3: Can cast a stream of flames. Can also cast a wave of fire. Can fire large bullets. Occasionally spills oil before setting it aflame.
 
|abilities=
 
* Flamethrower {{attack|normal}} {{status|fire}}
 
* Flame Wave {{attack|elemental}} {{status|fire}}
 
* Ember Bolt {{attack|elemental}}
 
* Use Health Capsule [[Image:Item-Ultra Health Capsule.png|16px|link=]]
 
}}
 
 
{{Hidden header|Demos}}
 
{{Monster
 
|name=Tenderfoot Demo
 
|location=*[[Battle Arena]]s
 
*[[Clockwork Tunnels]]: Mechanized Mile
 
*[[Deconstruction Zone]]s
 
|description=
 
*Tier 1: Can place and throw bombs, which explode after a short while. Thrown bombs sometimes stun.
 
*Tier 2: See Ironclaw Demo
 
*Tier 3: See Darkfang Demo
 
|abilities=
 
* Places Bombs {{attack|normal}}
 
* Throw Bombs {{attack|normal}} {{status|stun}}
 
* Use Health Capsule [[Image:Item-Health Capsule.png|16px|link=]]
 
|drop=*{{Mat|Gremlin Gizmo}}
 
}}
 
 
{{Monster
 
|name=Ironclaw Demo
 
|location=*[[Battle Arena]]s
 
*[[Clockwork Tunnels]]: Mechanized Mile
 
*[[Deconstruction Zone]]s
 
|description=
 
*Tier 1: See Tenderfoot Demo
 
*Tier 2: May drop bombs when attacked. Can place and throw bombs, which explode after a short while. Thrown bombs sometimes stun. Can now throw multiple bombs at once.
 
*Tier 3: See Darkfang Demo
 
|abilities=
 
* Places Bombs {{attack|normal}}
 
* Throw Bombs {{attack|normal}} {{status|stun}}
 
* Use Health Capsule [[Image:Item-Super Health Capsule.png|16px|link=]]
 
|drop=*{{Mat|Blast Powder}}
 
*{{Mat|Unstable Core}}
 
}}
 
 
{{Monster
 
|name=Darkfang Demo
 
|location=*[[Battle Arena]]s
 
*[[Clockwork Tunnels]]: Mechanized Mile
 
*[[Deconstruction Zone]]s
 
|description=
 
*Tier 1: See Tenderfoot Demo
 
*Tier 2: See Ironclaw Demo
 
*Tier 3: Moves are more erratic. Drops bombs when attacked. Can place and throw bombs, which explode after a short while. Thrown bombs sometimes stun.
 
|abilities=
 
* Places Bombs {{attack|normal}}
 
* Throw Bombs {{attack|normal}} {{status|stun}}
 
* Use Health Capsule [[Image:Item-Ultra Health Capsule.png|16px|link=]]
 
|drop=*{{Mat|Flame Soul}}
 
}}
 
 
{{Hidden header|Gremlin Knocker}}
 
{{Monster
 
|name=Gremlin Knocker
 
|location=* [[Clockwork Tunnels]]: Gremlin Grounds
 
|description=
 
A small gremlin that combines two wands to create a harmful reaction. The reaction has a small chance to backfire, causing
 
a huge explosion that stuns the gremlin and knocks it far away.
 
|abilities=
 
*Reaction {{attack|elemental}}
 
*Explosion {{attack|elemental}} {{status|stun}}
 
|drop=*{{Mat|Bronze Bolt}}
 
*{{mat|Gremlin Gizmo}}
 
*{{mat|Rocket Sprocket}}
 
}}
 
 
{{Hidden header|Gremlin Lighter}}
 
{{Monster
 
|name=Gremlin Lighter
 
|location=* [[Blast Furnace]]: Gremlin Grounds
 
|description=
 
A small gremlin that combines two wands to create a fiery reaction. The reaction has a small chance to backfire, causing
 
a huge explosion that stuns the gremlin and knocks it far away.
 
|abilities=
 
*Reaction {{attack|elemental}} {{status|fire}}
 
*Explosion {{attack|elemental}} {{status|stun}} {{status|fire}}
 
|drop=*{{mat|Meteor Mote}}
 
}}
 
 
{{Hidden header|Gremlin Cooler}}
 
{{Monster
 
|name=Gremlin Cooler
 
|location=*[[Cooling Chamber]]: Gremlin Grounds
 
|description=
 
A small gremlin that combines two wands to create a freezing reaction. The reaction has a small chance to backfire, causing
 
a huge explosion that stuns the gremlin and knocks it far away.
 
|abilities=
 
*Reaction {{attack|elemental}} {{status|freeze}}
 
*Explosion {{attack|elemental}} {{status|stun}} {{status|freeze}}
 
|drop=*{{Mat|Bronze Bolt}}
 
*{{mat|Gremlin Gizmo}}
 
*{{mat|Blue Shard}}
 
}}
 
 
{{Hidden header|Gremlin Jumper}}
 
{{Monster
 
|name=Gremlin Jumper
 
|location=*[[Power Complex]]: Gremlin Grounds
 
|description=
 
A small gremlin that combines two wands to create a shocking reaction. The reaction has a small chance to backfire, causing
 
a huge explosion that stuns the gremlin and knocks it far away.
 
|abilities=
 
*Reaction {{attack|elemental}} {{status|shock}}
 
*Explosion {{attack|elemental}} {{status|stun}} {{status|shock}}
 
|drop=*{{Mat|Bronze Bolt}}
 
*{{mat|Gremlin Gizmo}}
 
*{{mat|Blue Shard}}
 
*{{mat|Meteor Mote}}
 
}}
 
 
{{Hidden header|Gremlin Joker}}
 
{{Monster
 
|name=Gremlin Joker
 
|location=*[[Wasteworks]]: Gremlin Grounds
 
|description=
 
A small gremlin that combines two wands to create a toxic reaction. The reaction has a small chance to backfire, causing
 
a huge explosion that stuns the gremlin and knocks it far away.
 
|abilities=
 
*Reaction {{attack|elemental}} {{status|poison}}
 
*Explosion {{attack|elemental}} {{status|stun}} {{status|poison}}
 
|drop=*{{Mat|Bronze Bolt}}
 
*{{Mat|Red Shard}}
 
*{{mat|Gremlin Gizmo}}
 
}}
 
 
{{Hidden header|Gremlin Mortafire}}
 
{{Monster
 
|name=Gremlin Mortafire
 
|location=*[[Operation Crimson Hammer]]
 
|description=
 
|abilities=
 
*Rocket {{attack|normal}} {{attack|elemental}}
 
*Shield
 
|drop=*
 
}}
 
 
{{Hidden header|Ghostmane Stalker}}
 
{{Monster
 
|name=Ghostmane Stalker
 
|location=*[[Operation Crimson Hammer]]
 
|description=
 
|abilities=
 
*Blade Slash {{attack|normal}} {{attack|elemental}}
 
*Blade Throw {{attack|normal}} {{attack|elemental}}
 
*Recon Cloak
 
*Death Mark
 
|drop=*
 
}}
 
 
{{Hidden header|Warmaster Seerus}}
 
{{Monster
 
|name=Warmaster Seerus
 
|location=* [[Operation Crimson Hammer]]: Engines of War
 
|abilities=
 
*Hammer Smash {{attack|elemental}}
 
*Hammer Blast {{attack|elemental}}
 
*Spin Attack {{attack|elemental}} {{status|stun}}
 
*Bombs {{attack|shadow}}
 
*Rocket Dash
 
|drop=
 
*None
 
|description=
 
A member of the Crimson Order who owns the Grand Arsenal. He is the mastermind behind the [[Roarmulus Twins]] and countless other gremlin war machines. He wields the Rocket Hammer, a powerful elemental weapon, and the Dark Retribution, a weapon created for killing fellow Gremins.}}
 
 
{{Hidden header|Void Thwacker}}
 
{{Monster
 
|name=Void Thwacker
 
|location=*[[Shadow Lair]]: [[Unknown Passage]]
 
|description= This dark monster is '''[[Swarm]]-Infested''', so its offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. Their defenses are enhanced on a [[The Swarm#Swarm_Seed|Swarm Seed]].
 
 
Carries a purple [[Striker]]-like weapon, similar to the [[Phantom|Phantoms]].
 
|abilities=
 
* Striker Swing {{attack|normal}}
 
* Use Health Capsule [[Image:Item-Ultra Health Capsule.png|16px|link=]]
 
* Dodge
 
|drop= ''Void'' (absolutely nothing)
 
}}
 
-->
 
 
==Clans==
 
==Clans==
  
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*Demo: Darkfang demos move more unpredictably and drop bombs when hit. They are also extremely agile.
 
*Demo: Darkfang demos move more unpredictably and drop bombs when hit. They are also extremely agile.
<!--
 
==Strategy==
 
Due to their wide range of abilities, Gremlins can be among the most challenging enemies in the game. The following observations can form the basis of an effective strategy to counter their advantages:
 
  
*All Gremlins are weak against shadow damage. If you do not have a weapon that deals shadow damage, equip a weapon that deals piercing or normal damage instead.
 
*Most gremlins will try to dodge your gunshots, so it is recommended to attack them with a sword. However, you are advised to keep your distance from Gremlin Scorchers.
 
*Thwackers will start to idle when low on health. Knock them down with a slash from your sword.
 
*Thwackers in higher tiers will idle in corners (usually on spikes or brambles) and will recover themselves if left alone. This is particularly annoying when done by Darkfang Thwackers as they are immune to rear attacks and often end up facing the wall.
 
*Thwackers have a short recovering time after their charged melee attack. Take advantage of this by counterattacking the Gremlins.
 
*Gremlin healers (menders) are exceptionally powerful, with the ability to heal hundreds of hit points worth of damage in quick succession. If you are adventuring alone, it is strongly advised that you kill the healer before turning to other units, as it may not be possible to deal damage fast enough to counter the healing spells otherwise.
 
*Scorchers on higher tiers will use Ember Bolt more often and without warning. Knights with low elemental resistance should be wary of this.
 
*When in a party and fighting a group of enemies accompanied by a Mender, have someone deal damage to the other monsters. The mender will stay put casting his healing spells instead of moving or dodging and will become an easy target.
 
*The Knocker series of Gremlins are one of the easiest Gremlins to kill in the game, since they can be rushed aggressively with little to no damage taken by your knight due to their slow, narrow attacks.
 
-->
 
 
==Notable Gremlins==
 
==Notable Gremlins==
 
{{Npclist/start}}
 
{{Npclist/start}}
Line 453: Line 67:
 
* Can unbind weapons and armor in exchange for energy.
 
* Can unbind weapons and armor in exchange for energy.
 
* Crafts Seerus Masks in Operation Crimson Hammer.}}
 
* Crafts Seerus Masks in Operation Crimson Hammer.}}
 
 
|}
 
|}
  

Revision as of 02:10, 6 March 2012

Gremlins are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at any they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break what they try to fix — or in many cases blow it up completely (they're fond of explosives). It is believed that gremlins get their orders from The Core itself, but for now their secret is safe, as the gremlin language is completely indecipherable to any other intelligent race.

All enemy gremlins belong to the colony, which serves King Tinkinzar. King Tinkinzar is said to be a great ruler and a mechanical genius who is responsible for the vision of the Clockworks. The king is never seen by common gremlins (nor has he ever been seen by the Knights, rather his orders are carried out by his Crimson Order, a fearful and zealous band of gremlins who alone share audience with the king.

There exists a small band of gremlins who are outcasts from King Tinkinzar's colony. The outcasts have taken refuge in Haven and the subtown of Emberlight but at the cost of being hated by their own kind.

Clans

Tenderfoot

The first clan of gremlins encountered, Tenderfoots are the weakest gremlins in game. They are only found in Tier 1.

  • Thwacker: A regular melee attacker, the thwacker can throw his axe when enemies are out of reach. They are easily defeated by most players.
  • Mender: The gremlin version of a healer, Menders heal their injured allies, gremlin or otherwise. Keep in mind that they are not passive healers, as they can easily hit unprepared players with their wrench wands.
  • Scorcher: These gremlins wield small flamethrowers which let them set players on fire. They can fire bullets if their flames are unable to reach enemies.
  • Demo: These gremlins carry around packs of bombs and run around placing them. They are very agile and can throw bombs that can stun you.

Ironclaw

The second clan of gremlins, Ironclaw gremlins are generally harder to defeat than Tenderfoots. They are encountered only in Tier 2.

  • Thwacker: Ironclaw thwackers are more agile, and they can dash and dodge a knight's attack. They can also swing their axe a second time after their initial overhead swing. The second attack propels the thwacker forward, and can surprise unprepared players.
  • Mender: Ironclaw menders can now area mend and are more agressive, sometimes even using ember bolt two times in a row.
  • Scorcher: Ironclaw scorchers have a more rugged and tough appearance, and they can occasionally shoot a spread of three bullets.
  • Demo: Ironclaw demos are now faster and dodge around more frequently. They can also throw packs of bombs.

Darkfang

The third clan of gremlins, more formidable than the Tenderfoot and Ironclaw clans. They are encountered only in Tier 3.

  • Thwacker: Darkfang Thwackers now wear a shield on its back, blocking all attacks from behind.
  • Mender: One of the most notable moves is the Mender's auto-bubble. The bubble is activated when the Mender is low on health. The bubble will disappear over time, or when a Knight breaks it down. They also gain the ability to resurrect other gremlins.
  • Scorcher: Darkfang Scorchers gain a new and much more dangerous attack - their wave of fire covers more area and can also travel larger distances than its regular stream attack. Darkfang Scorchers may also spill oil making the fire hazard more dangerous.
  • Demo: Darkfang demos move more unpredictably and drop bombs when hit. They are also extremely agile.

Notable Gremlins

Thumbnail Name Description Location Notes
Gate Icon-Unknown.png King Tinkinzar King of Gremlins Unknown


Seerus-Mugshot.png Seerus Warmaster Grand Arsenal

Master of munitions within Crimson Order

Gracken-Mugshot.png Gracken General Goods Emberlight


Punch-Mugshot.png Punch Variant Smith Haven Sells variant tickets that can remove and replace existing unique variants on equipment.
Vise-Mugshot.png Vise Unbinding Smith Haven
  • Can unbind weapons and armor in exchange for energy.
  • Crafts Seerus Masks in Operation Crimson Hammer.

See also

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