Difference between revisions of "Charge attack"
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[[Image:Charge_attack.png|thumb|right|A knight ready to unleash his charge attack.]] | [[Image:Charge_attack.png|thumb|right|A knight ready to unleash his charge attack.]] | ||
− | + | The '''charge attack''' is an alternative to the normal attack(except for [[bomb]]s, for which it is the primary and only attack), varying from weapon to weapon, that is used by holding the attack button for a set period of time, then releasing. To use a charge attack, the attack button must be held until a bright yellow aura flashes around the knight, accompanied by an audio ping. Releasing the attack button before this time will cancel the charge and use a normal attack instead. | |
− | + | Taking any damage(including [[fire]] damage) while the charge is ready will not outright cancel the charge, but cause the charge to drop by approximately half, requiring the knight to wait out half the normal charge time to be able to use the charge. Being inflicted with or damaged by [[shock]] will cause the charge to stop immediately, regardless of whether the attack was ready, or already released and in progress towards doing damage. Shock damage from other knights will only cut the charge by half, unless the shock spreads to the knight. | |
− | Charge | + | The charge time varies from weapon to weapon. All weapons receive a low [[Abilities#Charge Time Reduction|charge time reduction]] bonus at [[heat]] level 5 and a medium charge time reduction at heat level 10. Charge times may be further reduced with [[unique variants]]. Additionally, most [[gun]]s, bombs and slow [[sword]]s will reduce movement speed by roughly 15% until the charge is used or lost. |
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+ | [[Category:Terminology]] |
Latest revision as of 01:12, 18 June 2012
The charge attack is an alternative to the normal attack(except for bombs, for which it is the primary and only attack), varying from weapon to weapon, that is used by holding the attack button for a set period of time, then releasing. To use a charge attack, the attack button must be held until a bright yellow aura flashes around the knight, accompanied by an audio ping. Releasing the attack button before this time will cancel the charge and use a normal attack instead.
Taking any damage(including fire damage) while the charge is ready will not outright cancel the charge, but cause the charge to drop by approximately half, requiring the knight to wait out half the normal charge time to be able to use the charge. Being inflicted with or damaged by shock will cause the charge to stop immediately, regardless of whether the attack was ready, or already released and in progress towards doing damage. Shock damage from other knights will only cut the charge by half, unless the shock spreads to the knight.
The charge time varies from weapon to weapon. All weapons receive a low charge time reduction bonus at heat level 5 and a medium charge time reduction at heat level 10. Charge times may be further reduced with unique variants. Additionally, most guns, bombs and slow swords will reduce movement speed by roughly 15% until the charge is used or lost.