Difference between revisions of "Subtown"
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− | '''Subtowns''' are | + | '''Subtowns''' are located below Haven, at the first depths of Tier 2 and Tier 3 of the Clockworks, and are neutral levels where knights can recover from their journey and prepare for further challenges. |
− | Subtowns | + | ==Description== |
+ | |||
+ | Subtowns serve as places to rest and re-equip. They feature an [[Arsenal Station]] as well as a number of different vendors, including [[Kozma]] and [[Brinks]], where knights can purchase supplies for the journey before progressing deeper into the Clockworks or returning to Haven. Knights are restored to full health on entering a subtown. | ||
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+ | There are two subtowns; Moorcroft Manor - an eerie, partly abandoned old mansion used as a hostel for both weary travellers and ghostly guests alike - and Emberlight, town of Gremlin outcasts. | ||
+ | These subterranean towns are inhabited by many creatures - often [[Moorcroft_Manor#Denizens|friendly members]] of otherwise [[Monsters|hostile races]] of Cradle - who offer assistance or information to knights passing through. | ||
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+ | If entering a subtown for the first time, knights will encounter [[exploration|barriers]] preventing inexperienced knights from delving deeper than they should. Speaking to the [[Spiral Warden]] will allow knights to find out what they need in order to be granted access. | ||
== Known Subtowns == | == Known Subtowns == | ||
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[[Category:Geography]] [[Category:Terminology]] | [[Category:Geography]] [[Category:Terminology]] | ||
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+ | <!--Suggested illustrations: Vendor corner, Arsenal corner.--> |
Revision as of 10:01, 24 July 2012
Subtowns are located below Haven, at the first depths of Tier 2 and Tier 3 of the Clockworks, and are neutral levels where knights can recover from their journey and prepare for further challenges.
Description
Subtowns serve as places to rest and re-equip. They feature an Arsenal Station as well as a number of different vendors, including Kozma and Brinks, where knights can purchase supplies for the journey before progressing deeper into the Clockworks or returning to Haven. Knights are restored to full health on entering a subtown.
There are two subtowns; Moorcroft Manor - an eerie, partly abandoned old mansion used as a hostel for both weary travellers and ghostly guests alike - and Emberlight, town of Gremlin outcasts. These subterranean towns are inhabited by many creatures - often friendly members of otherwise hostile races of Cradle - who offer assistance or information to knights passing through.
If entering a subtown for the first time, knights will encounter barriers preventing inexperienced knights from delving deeper than they should. Speaking to the Spiral Warden will allow knights to find out what they need in order to be granted access.