Difference between revisions of "Volatile Catalyzer"
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{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = handgun | + | | type = handgun |
− | | star = 4 | + | | star = 4 |
− | | | + | | damage 1 = Normal |
}} | }} | ||
+ | |||
== Description == | == Description == | ||
− | + | {{Quote|Removing the safety overrides from a piece of Gremlin technology is a good way to lose a limb. In this case, it probably won't be one of yours. Catalyzer bullets envelop the enemy in an energy field that explodes after taking damage.|Tooltip}} | |
− | == | + | == Acquisition == |
− | + | {{Handgun/Acquisition}} | |
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− | === | + | === Recipe === |
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− | = | + | |
{{recipe/start|star=4}} | {{recipe/start|star=4}} | ||
{{recipe/row|Blue Shard|15}} | {{recipe/row|Blue Shard|15}} | ||
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{{recipe/end}} | {{recipe/end}} | ||
− | == Alchemy Path == | + | ===Alchemy Path=== |
− | + | {{:Catalyzer/alchemy path}} | |
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− | + | == Combat == | |
− | + | === Basic Attack === | |
− | + | Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches. | |
− | + | ||
− | + | === Charge Attack === | |
− | + | Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs. | |
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− | }} | + | === Damage === |
− | {{ | + | {{Damage Disclaimer}} |
− | | | + | |
− | + | :''Note: Normal shots will do only 1 point of damage against all enemies.'' | |
− | | | + | {{SKDamageTable| |
− | | | + | {{SKNewRow}} |
− | | | + | {{SKDamageRow|Charge Attack |50 - 59|72 - 84|144 - 152|161 - 172|251 - 328|358 - 372}} |
− | | | + | {{SKDamageRow|Charge Explosion|12 - 13|16 - 19| 33 - 34 | 35 - 37 | 53 - 68 | 73 - 72}} |
− | }} | + | |
}} | }} | ||
− | == | + | == See Also == |
− | http://www.youtube.com/watch?v=2hcUpTeuF5M&feature=youtu.be | + | {{equipment see also}} |
+ | |||
+ | === External Links === | ||
+ | {{Note-External Links/Video}} | ||
+ | *[http://www.youtube.com/watch?v=2hcUpTeuF5M&feature=youtu.be Demonstration] (YouTube) |
Latest revision as of 12:31, 1 May 2020
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The Volatile Catalyzer is a 4-star handgun.
Contents
Description
Removing the safety overrides from a piece of Gremlin technology is a good way to lose a limb. In this case, it probably won't be one of yours. Catalyzer bullets envelop the enemy in an energy field that explodes after taking damage. — Tooltip
Acquisition
: Basil - Randomly in stock for 10,000 crowns in depth 13, 23 Clockwork Terminals (unbound).
Recipe
The 4-star recipe for this item costs 10,000 crowns; the alchemy cost is 2,500 crowns. Below are the materials needed to make the Volatile Catalyzer.
Name | Amount |
Blue Shard | 15 |
Ecto Drop | 4 |
Owlite Feather | 3 |
Unstable Core | 2 |
Warp Dust | 1 |
Elite Orb of Alchemy | 3 |
Industrial Catalyzer (Heat Level 5+) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Volatile Catalyzer's alchemy path | ||||||||||||||||||||||||||||||||||||||||||||
CombatBasic AttackFires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches. Charge AttackFires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs. DamageThe following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
See Also
External LinksThe content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.
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