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− | <!--===============================
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− | List/To Do
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− | ===============================-->
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− | {{Showhide|To Do list|content=
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− | *Fix [[Haven]] and associated pages.
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− | *Finish organizing color theme categories/category tags on pages.
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− | *Fix Lockbox stuff to be like Prize Box stuff
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− | *Bother Icytea about icons for [[Gun Pup Helm]], Node Slime, and a few others.
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− | *Notes column of [[Costume]] page (make it like accessory page)
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− | *Fix [[List of sets|Sets]] (consistent file naming for sets) and get pics of kat stuff.
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− | :Fix various set inputs on several costume pages so images show up once established+moved (in lists)
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− | :Figure out what a "set" is (vs. collection, family, group)
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− | :Move set info into infobox for combat gear pages.
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− | *Infobox project: focus on Missions and Mission pages
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− | *(mini sandbox): [[Talk:Exploration|Exploration]]
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− | *Finish GearList project
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− | *Maps
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− | :-name these correctly
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− | :-Fix map names for SW and GA (my bad)
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− | :-Work with [[User:HexZyle|HexZyle]] on this to make epic
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− | *Furniture
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− | :standardize list format
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− | :reorganize - don't do pages by group, that's not flexible enough
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− | *Guild Hall
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− | :standardize list format
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− | *NPC page standardization
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− | :Make a page for misc NPCs and merge wayward pages
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− | *Add "Prismatic Aspect" information to all relevant pages.
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− | *Overhaul weapon pages.
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− | }}<br>
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− | <!--===============================
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− | List/Done
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− | ===============================-->
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− | {{Showhide|Done list|content =
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− | *Lots of other things I didn't keep track of in here until I started keeping track of things in here.
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− | ::Never Done, our duty is unending.
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− | *Battle Sprite "gallery" code mimic. Ask Clotho to move sprite images to better names once established.
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− | ::Done: 27 February 2015
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− | *Fix informative text area of [[Accessory]] page
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− | ::Done: 01 March 2015
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− | *Fix switch for category regarding "obsolete" in-game official stuff vs. "retired" guilds. <strike>Or just make retired guilds obsolete? idk. Must decide later.</strike> Decided to go with switch.
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− | ::Done: 03 March 2015
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− | *Alchemy Paths update (Thanks [[User:BlarghBlargh|Skepticraven]] for making template)
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− | ::Done: 11 March 2015
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− | *Make a single plug-n-chug template for linking SE and another for linking Color themes (instead of one template per SE and one template per Theme)...<strike>Maybe even a single category linking template for all these aesthetic things. switchy switchy</strike> - nah...also, fix "[[Prismatic Aspect]]" information on individual item pages. <strike>Maybe make a [[:Category:Linking Templates|linking template]] for this too</strike> -nah.
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− | ::Done: 12 March 2015
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− | }}
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| ==Maps== | | ==Maps== |
− | :[[:Template:MapList/doc]] - Documentation for the template of the list below:
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− | {{MapList/Start}}
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− | {{MapList
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− | |location = March of the Tortodrones
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− | |type = Ancient Grove
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− | |# = 1
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− | |variant = A
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− | |location notes = *Lobby of this mission
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− | |description =
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− | |notes = A verdant area containing a [[Mysterious Alchemy Machine]], [[Basil]], Arsenal Station, and the suspicious Grim Gate.
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− | }}
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− | {{MapList
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− | |location = Compound
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− | |type = L
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− | |# = 1
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− | |variant = A
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− | |location notes = *Blighted Compound <br> (Any) <br> Depth(s): ?, 28
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− | |description =
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− | |notes = ACTUALLY THIS IS AN I. I'm too tired to fix it right now, and I've made about 15 mistakes in the past hour, so it's time to give this a rest. This module features four spike traps. It potentially has a small med cache to the right.
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = L
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− | |# = 1
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− | |variant = A
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− | |notes = There is a [[button]] hidden in the area, likely under one of the six individual [[crystal block]]s.
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = I
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− | |# = 1
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− | |variant = A
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− | |notes = Non-reversible.
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = L
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− | |# = 2
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− | |variant = A
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− | |notes = Spike traps are permanently up. They drop once all turrets are defeated
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = L
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− | |# = 3
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− | |variant = A
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− | |notes = The first and last platform of this module has golden shankles that orbit standalone indestructible blocks, and one that orbits the rim of the room. The middle room of this module has timed spike traps on both entrance and exit.
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = +
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− | |# = 1
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− | |variant = A
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− | |notes = There are two Statues in the room, placed in random corners. They can be used to depress the weight buttons, providing access to the center room containing the button that opens all the doors on the edges of the room.
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− | }}
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− | {{MapList
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− | |location = Clockwork Tunnels
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− | |type = +
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− | |# = 2
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− | |variant = A
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− | |notes = No notes.
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− | }}
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− | {{MapList
| + | ==Tests== |
− | |location = Clockwork Tunnels
| + | |
− | |type = L
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− | |# = 4
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− | |variant = A
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− | |notes = Monster spawns upon entering room, and another wave after the button that opens the exit door is pressed.
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− | }}
| + | |
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− | {{Table/End}}
| + | ==Important OCH notes== |
| + | Notes for when we can edit the page, or when we ask staff to do so if they do not make a billing sub page: |
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− | Ah, it would be "[[Clockwork Tunnels]]," not "clockworks tunnel." I think I need to make a bunch of redirects for exploration entities (button) etc. If you look at [http://wiki.spiralknights.com/Talk:Exploration the discussion page] of the [[exploration]] page, you can see another project growing there.
| + | Besides the entire mission page format, importantly: |
− | Unless you did that "clockworks tunnel" to be clever so it's not the actual thing when we publish :P -[[User:Novaster|Novaster]] 13:49, 14 March 2015 (UTC)
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− | :No, it was unintentional. It's late here. --[[User:HexZyle|HexZyle]] 14:23, 14 March 2015 (UTC)
| + | "Operation Crimson Hammer" is not [[:Category:geography]], it is the name of the mission. The floors within the mission are geography. |
Notes for when we can edit the page, or when we ask staff to do so if they do not make a billing sub page: