Difference between revisions of "Plinkop"
From SpiralKnights
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{{NPCInfo | {{NPCInfo | ||
|name = Plinkop | |name = Plinkop | ||
|type = stranger | |type = stranger | ||
− | |role | + | |role = |
− | + | *Informant | |
|location = | |location = | ||
*[[Town Square]] | *[[Town Square]] | ||
}} | }} | ||
+ | |||
+ | ==Appearance== | ||
+ | Plinkop is a [[stranger]] that wears a blue and brown robe, and a brown [[Stranger Cap|hat]]. A purple [[Snipes|snipe]] is perched on their right shoulder, and a blue snipe is perched on their left shoulder. | ||
==Notes== | ==Notes== | ||
This character has been in the game since {{???}}. | This character has been in the game since {{???}}. | ||
− | Plinkop is a | + | Plinkop is a Stranger who supplies theories about the [[Clockworks]]; its age, origins and how it was created, and the [[Core]]. This philosophical Stranger is located north of the [[Auction House]], left of the entrance to the [[Arcade]]. |
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==Dialogue== | ==Dialogue== | ||
{{Dialogue/Showhide | {{Dialogue/Showhide | ||
− | |title = [[ | + | |title = [[Town Square]] |
|content = {{:{{PAGENAME}} Dialogue/Town Square}} | |content = {{:{{PAGENAME}} Dialogue/Town Square}} | ||
}} | }} | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery heights=175px widths=175px perrow=3> | ||
+ | File:Plinkop-Overworld 1.png|{{PAGENAME}} in the Town Square. | ||
+ | </gallery> | ||
== See Also == | == See Also == | ||
{{NPC see also}} | {{NPC see also}} |
Latest revision as of 21:22, 21 April 2020
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Plinkop is an NPC.
Contents
Appearance
Plinkop is a stranger that wears a blue and brown robe, and a brown hat. A purple snipe is perched on their right shoulder, and a blue snipe is perched on their left shoulder.
Notes
This character has been in the game since ???.
Plinkop is a Stranger who supplies theories about the Clockworks; its age, origins and how it was created, and the Core. This philosophical Stranger is located north of the Auction House, left of the entrance to the Arcade.
Dialogue
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- Tell me what you know about the Clockworks.
- Nothing at this time, thanks. (Ends conversation)
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- How old are the Clockworks?
- How were the Clockworks created?
- What lies at the core of the Clockworks?
- On second thought, I've got some adventuring to do. Bye! (Ends conversation)
Dialogue options:
"How old are the Clockworks?"
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- I've got another question.
- Thanks for the info tall guy, see you around town. (Ends conversation)
"How were the Clockworks created?"
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- I've got another question.
- Thanks for the info tall guy, see you around town. (Ends conversation)
"*What lies at the core of the Clockworks?"
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- I've got another question.
- Thanks for the info tall guy, see you around town. (Ends conversation)