Difference between revisions of "Neutralizer"
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{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = handgun | + | | type = handgun |
− | | star = 5 | + | | star = 5 |
| damage 1 = Normal | | damage 1 = Normal | ||
}} | }} | ||
+ | |||
== Description == | == Description == | ||
− | + | {{Quote|You'd be surprised at the number of practical applications to be had from two substances that, when combined, leave literally quite nothing in their wake. Neutralizer bullets envelop the enemy in an energy field that explodes after taking damage.|Tooltip}} | |
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− | }} | + | |
== Acquisition == | == Acquisition == | ||
{{Handgun/Acquisition}} | {{Handgun/Acquisition}} | ||
− | == Recipe == | + | === Recipe === |
{{recipe/start|star=5}} | {{recipe/start|star=5}} | ||
{{recipe/row|Blue Shard|20}} | {{recipe/row|Blue Shard|20}} | ||
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{{recipe/end}} | {{recipe/end}} | ||
− | ==Alchemy Path== | + | ===Alchemy Path=== |
{{:Catalyzer/alchemy path}} | {{:Catalyzer/alchemy path}} | ||
+ | |||
+ | == Combat == | ||
+ | === Basic Attack === | ||
+ | Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches. | ||
+ | |||
+ | === Charge Attack === | ||
+ | Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs. | ||
+ | |||
+ | === Damage === | ||
+ | {{Damage Disclaimer}} | ||
+ | :''Note: The explosions are weaker than those of [[Biohazard]], but the charge attack is stronger.'' | ||
+ | {{SKDamageTable| | ||
+ | {{SKNewRow}} | ||
+ | {{SKDamageRow|Charge Attack |54 - 63|76 - 88|147 - 160|168 - 180|274 - 345|380 - 421}} | ||
+ | {{SKDamageRow|Charge Explosion|13 - 14|17 - 20| 34 - 35 | 36 - 38 | 58 - 73 | 79 - 83}} | ||
+ | }} | ||
+ | |||
+ | == See Also == | ||
+ | {{equipment see also}} | ||
+ | |||
+ | === External Links === | ||
+ | {{Note-External Links/Video}} | ||
+ | *[https://youtu.be/MYDVsbdO8W0?t=113 Demonstration] (YouTube) |
Latest revision as of 05:00, 2 May 2020
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The Neutralizer is a 5-star handgun.
Contents
Description
You'd be surprised at the number of practical applications to be had from two substances that, when combined, leave literally quite nothing in their wake. Neutralizer bullets envelop the enemy in an energy field that explodes after taking damage. — Tooltip
Acquisition
: Basil - Randomly in stock for 25,000 crowns in depth 23 Clockwork Terminals (unbound).
Recipe
The 5-star recipe for this item costs 25,000 crowns; the alchemy cost is 5,000 crowns. Below are the materials needed to make the Neutralizer.
Name | Amount |
Blue Shard | 20 |
Ecto Drop | 5 |
Owlite Feather | 4 |
Unstable Core | 3 |
Warp Dust | 2 |
Royal Core | 1 |
Eternal Orb of Alchemy | 3 |
Volatile Catalyzer (Heat Level 10) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Neutralizer's alchemy path | ||||||||||||||||||||||||||||||||||||||||||||
CombatBasic AttackFires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches. Charge AttackFires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs. DamageThe following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
See Also
External LinksThe content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.
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