Difference between revisions of "Royal Jelly Palace/waves"

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'''Depth and Room Legend:''' Room ''Depth.Room''<br>
 
'''Depth and Room Legend:''' Room ''Depth.Room''<br>
 
'''Legend:''' Enemy (Number) (Position) (Extra info. Added sometimes)
 
'''Legend:''' Enemy (Number) (Position) (Extra info. Added sometimes)
 +
 +
<h1> Depth 15 </h1>
  
 
== Room 15.1 ==
 
== Room 15.1 ==
 +
[[File:Room15.1.png|right|175px]]
 
'''Description:''' An "O" with a slash through it. Gate opener can be found under any breakable rock (usually towards the back).
 
'''Description:''' An "O" with a slash through it. Gate opener can be found under any breakable rock (usually towards the back).
 
=== Wave 1 ===
 
=== Wave 1 ===
 
* [[Jelly#Royal_Mini|Royal Mini]] (10) (Scattered; Corners or Center)
 
* [[Jelly#Royal_Mini|Royal Mini]] (10) (Scattered; Corners or Center)
* [[Jelly#Jelly_Cube|Jelly Cube]] (6) (3 center, 2 on edges) (Teir 2 Type)
+
* [[Jelly#Jelly_Cube|Jelly Cube]] (6) (3 center, 2 on edges) (Tier 2 Type)
 +
<br><br>
  
 
== Room 15.2 ==
 
== Room 15.2 ==
 +
[[File:RJKroom15.2.png|right|175px]]
 
'''Description:''' Room connected to Room 1 with 5 regenerating explosives. Contains also 5 crosses. Requires 2 statues on buttons to open Room 5.
 
'''Description:''' Room connected to Room 1 with 5 regenerating explosives. Contains also 5 crosses. Requires 2 statues on buttons to open Room 5.
 
=== Wave 1 (Left Side) ===
 
=== Wave 1 (Left Side) ===
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* [[Jelly#Royal_Mini|Royal Mini]] (6) (Forming a V around the other enemies)
 
* [[Jelly#Royal_Mini|Royal Mini]] (6) (Forming a V around the other enemies)
* [[Jelly#Jelly_Cube|Jelly Cube]] (3) (In a line in front of the Super Blast Cube) (Teir 2 Type)
+
* [[Jelly#Jelly_Cube|Jelly Cube]] (3) (In a line in front of the Super Blast Cube) (Tier 2 Type)
 
* [[Jelly#Super_Blast_Cube|Super Blast Cube]] (1) (Blocking the open gate)
 
* [[Jelly#Super_Blast_Cube|Super Blast Cube]] (1) (Blocking the open gate)
  
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== Room 15.3 ==
 
== Room 15.3 ==
 +
[[File:RJKroom15.3.png|right|175px]]
 
'''Description:''' Opened up by left gate in Room 2 (with Wave 1). Spikes forming a "U". And U center, enemies spawn. Blocks prevent from going straight to enemy. Players may hit the blue block to destroy the others, showing a checkerboard spike pattern.
 
'''Description:''' Opened up by left gate in Room 2 (with Wave 1). Spikes forming a "U". And U center, enemies spawn. Blocks prevent from going straight to enemy. Players may hit the blue block to destroy the others, showing a checkerboard spike pattern.
 
=== Wave 1 ===
 
=== Wave 1 ===
 
Checkerboard holes are created in blocks to contain enemies. '''Top is A, Left is B, Right is C'''
 
Checkerboard holes are created in blocks to contain enemies. '''Top is A, Left is B, Right is C'''
 
* [[Jelly#Royal_Mini|Royal Mini]] (6) (Hole A)
 
* [[Jelly#Royal_Mini|Royal Mini]] (6) (Hole A)
* [[Jelly#Jelly_Cube|Jelly Cube]] (2) (Hole B) (Teir 2 Type)
+
* [[Jelly#Jelly_Cube|Jelly Cube]] (2) (Hole B) (Tier 2 Type)
 
* [[Lumber#Lumber|Lumber]] (1) (Hole C)
 
* [[Lumber#Lumber|Lumber]] (1) (Hole C)
 
* [[Wing#Silkwing|Silkwing]] (1) (Hole C)
 
* [[Wing#Silkwing|Silkwing]] (1) (Hole C)
  
 
== Room 15.4 ==
 
== Room 15.4 ==
 +
[[File:RJKroom15.4.png|right|175px]]
 
'''Description:''' Opened up by right gate in Room 2 (with Wave 2). Bushes create a square with a couple explosives scattered around.
 
'''Description:''' Opened up by right gate in Room 2 (with Wave 2). Bushes create a square with a couple explosives scattered around.
 
=== Wave 1 ===
 
=== Wave 1 ===
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* [[Lumber#Lumber|Lumber]] (1) (In front of gate connecting room 4 and room 2)
 
* [[Lumber#Lumber|Lumber]] (1) (In front of gate connecting room 4 and room 2)
* [[Jelly#Jelly_Cube|Jelly Cube]] (6) (2 behind Lumber, closer to gate. 2 Diagonal of first two, in front of Lumber. 2 At the very back corners, locked purple gate side) (Teir 2 Type)
+
* [[Jelly#Jelly_Cube|Jelly Cube]] (6) (2 behind Lumber, closer to gate. 2 Diagonal of first two, in front of Lumber. 2 At the very back corners, locked purple gate side) (Tier 2 Type)
 
* [[Gun_Puppy#Gun_Puppy|Gun Puppy]] (4) (Two and bottom and top right hand corners (next to Jelly Cubes). 2 next to the Jelly cubes in front of the gate connecting room 4 and 2)
 
* [[Gun_Puppy#Gun_Puppy|Gun Puppy]] (4) (Two and bottom and top right hand corners (next to Jelly Cubes). 2 next to the Jelly cubes in front of the gate connecting room 4 and 2)
 
* [[Jelly#Royal_Mini|Royal Mini]] (8) (One on each side of Lumber, 2 at bottom-left corner and 2 at top-left corner, 1 next to each Gun Puppy on the right)
 
* [[Jelly#Royal_Mini|Royal Mini]] (8) (One on each side of Lumber, 2 at bottom-left corner and 2 at top-left corner, 1 next to each Gun Puppy on the right)
 +
 +
== Room 15.5 ==
 +
[[File:RJKroom15.5.png|right|175px]]
 +
'''Description:''' Accessible when enemies in room 3 and 4 have been defeated and statues retrieved and placed on buttons.
 +
'''Position:''' After a hallway. In hallway are two boxes of coins, pickups, or heat.
 +
 +
=== Wave 1 ===
 +
* [[Jelly#Jelly_Cube|Jelly Cube]] (8) (4 next to 4 square rock blocks, 2 in front, 2 behind) (Tier 2 Type)
 +
=== Wave 2 ===
 +
'''Defeating some Jelly Cubes and/or after some time.'''
 +
* [[Jelly#Jelly_Cube|Jelly Cube]] (4) (2 in front, 2 random) (Tier 2 Type)
 +
* [[Jelly#Super_Blast_Cube|Super Blast Cube]] (2) (In front of locked gate)
 +
=== Wave 3 ===
 +
'''Defeating some enemies and/or after some time'''
 +
* [[Lumber#Lumber|Lumber]] (2) (In front of gate (like super blast cubes in wave 2))
 +
* [[Jelly#Jelly_Cube|Jelly Cube]] (2) (Right in front of lumbers) (Tier 2 Type)
 +
* [[Wing#Silkwing|Silkwing]] (2) (Next to Lumbers)
 +
=== Wave 4 ===
 +
'''All enemies of wave 3 defeat.'''
 +
* [[Jelly#Royal_Mini|Royal Mini]] (12) (3 on each side (top and bottom) of center blocks, on each side of screen (right and left))
 +
* [[Lumber#Lumber|Lumber]] (1) (At bottom)
 +
* [[Jelly#Jelly_Cube|Jelly Cube]] (3) (In front of gate) (Tier 2 Type)
 +
 +
<h1> Depth 16 </h1>
 +
 +
== Room 16.1 ==
 +
'''Description:''' Big room split into 4 parts by blocks. Each part is a new wave.
 +
=== Wave 1 ===
 +
'''At first room when entering.'''
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* [[Jelly#Jelly_Cube|Jelly Cube]] (2) (Center, diagonal from each other) (Tier 2 Type)
 +
=== Wave 2 ===
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'''Area accessible after wave 1.'''
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* [[Jelly#Jelly_Cube|Jelly Cube]] (Same number and position as wave 1 but flipped horizontally)
 +
* [[Lumber#Lumber|Lumber]] (1) (Behind Jelly Cubes)
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=== Wave 3 ===
 +
'''Area accessible after wave 2.'''
 +
* [[Jelly#Jelly_Cube|Jelly Cube]] (3) (Right in front) (Tier 2 Type)
 +
* [[Lumber#Lumber|Lumber]] (1) (Behind Jelly Cubes)
 +
=== Wave 4 ===
 +
'''Area accessible after wave 3. Locked after a couple seconds. In this room, you need to get the statue to open the gate to room 2.'''
 +
* [[Jelly#Jelly_Cube|Jelly Cube]] (4) (In front in zig-zag pattern) (Tier 2 Type)
 +
* [[Lumber#Lumber|Lumber]] (1) (Behind Jelly Cubes)
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* [[Wing#Silkwing|Silkwing]] (1) (Behind Lumber)
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 +
== Room 16.2 ==
 +
'''Description:''' Square room with cool pattern.<br>
 +
'''Position:''' After placing statue on button, short hallway with staircase to a party button.
 +
'''Accessibility:''' All party members stand on party button.
 +
'''Links:''' Links to rooms 3-6
 +
 +
== Room 16.3 ==
 +
'''Position:''' Top-right room from room 2.
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 +
== Room 16.4 ==
 +
'''Position:''' Bottom-right room from room 2.
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 +
== Room 16.5 ==
 +
'''Position:''' Top-left room from room 2.
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 +
== Room 16.6 ==
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'''Position:''' Bottom-left room from room 2.
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 +
[[Category:Guides (Player Made)|mission]]

Latest revision as of 09:17, 10 February 2015

Depth and Room Legend: Room Depth.Room
Legend: Enemy (Number) (Position) (Extra info. Added sometimes)

Depth 15

Room 15.1

Room15.1.png

Description: An "O" with a slash through it. Gate opener can be found under any breakable rock (usually towards the back).

Wave 1

  • Royal Mini (10) (Scattered; Corners or Center)
  • Jelly Cube (6) (3 center, 2 on edges) (Tier 2 Type)



Room 15.2

RJKroom15.2.png

Description: Room connected to Room 1 with 5 regenerating explosives. Contains also 5 crosses. Requires 2 statues on buttons to open Room 5.

Wave 1 (Left Side)

Button to spawn and open left gate either at bottom-left corner or at the center to the left a bit.

Wave 2 (Right Side)

Button to spawn and open right gate either at top-right corner or at the center to the right and up a bit.

  • Same enemies and position as Wave 1 but flipped for the right gate.

Room 15.3

RJKroom15.3.png

Description: Opened up by left gate in Room 2 (with Wave 1). Spikes forming a "U". And U center, enemies spawn. Blocks prevent from going straight to enemy. Players may hit the blue block to destroy the others, showing a checkerboard spike pattern.

Wave 1

Checkerboard holes are created in blocks to contain enemies. Top is A, Left is B, Right is C

Room 15.4

RJKroom15.4.png

Description: Opened up by right gate in Room 2 (with Wave 2). Bushes create a square with a couple explosives scattered around.

Wave 1

Spawn wave by hitting blue block in the center of the room.

  • Lumber (1) (In front of gate connecting room 4 and room 2)
  • Jelly Cube (6) (2 behind Lumber, closer to gate. 2 Diagonal of first two, in front of Lumber. 2 At the very back corners, locked purple gate side) (Tier 2 Type)
  • Gun Puppy (4) (Two and bottom and top right hand corners (next to Jelly Cubes). 2 next to the Jelly cubes in front of the gate connecting room 4 and 2)
  • Royal Mini (8) (One on each side of Lumber, 2 at bottom-left corner and 2 at top-left corner, 1 next to each Gun Puppy on the right)

Room 15.5

RJKroom15.5.png

Description: Accessible when enemies in room 3 and 4 have been defeated and statues retrieved and placed on buttons. Position: After a hallway. In hallway are two boxes of coins, pickups, or heat.

Wave 1

  • Jelly Cube (8) (4 next to 4 square rock blocks, 2 in front, 2 behind) (Tier 2 Type)

Wave 2

Defeating some Jelly Cubes and/or after some time.

Wave 3

Defeating some enemies and/or after some time

  • Lumber (2) (In front of gate (like super blast cubes in wave 2))
  • Jelly Cube (2) (Right in front of lumbers) (Tier 2 Type)
  • Silkwing (2) (Next to Lumbers)

Wave 4

All enemies of wave 3 defeat.

  • Royal Mini (12) (3 on each side (top and bottom) of center blocks, on each side of screen (right and left))
  • Lumber (1) (At bottom)
  • Jelly Cube (3) (In front of gate) (Tier 2 Type)

Depth 16

Room 16.1

Description: Big room split into 4 parts by blocks. Each part is a new wave.

Wave 1

At first room when entering.

  • Jelly Cube (2) (Center, diagonal from each other) (Tier 2 Type)

Wave 2

Area accessible after wave 1.

  • Jelly Cube (Same number and position as wave 1 but flipped horizontally)
  • Lumber (1) (Behind Jelly Cubes)

Wave 3

Area accessible after wave 2.

Wave 4

Area accessible after wave 3. Locked after a couple seconds. In this room, you need to get the statue to open the gate to room 2.

  • Jelly Cube (4) (In front in zig-zag pattern) (Tier 2 Type)
  • Lumber (1) (Behind Jelly Cubes)
  • Silkwing (1) (Behind Lumber)

Room 16.2

Description: Square room with cool pattern.
Position: After placing statue on button, short hallway with staircase to a party button. Accessibility: All party members stand on party button. Links: Links to rooms 3-6

Room 16.3

Position: Top-right room from room 2.

Room 16.4

Position: Bottom-right room from room 2.

Room 16.5

Position: Top-left room from room 2.

Room 16.6

Position: Bottom-left room from room 2.

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