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− | [[File:Hahn-Mugshot.png|frame|right|Biotech Hahn]]
| + | {{NPCInfo |
| + | |name = Hahn |
| + | |type = knight |
| + | |role = |
| + | *Biotech |
| + | |location = |
| + | *[[Laboratory]] |
| + | }} |
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− | '''Hahn''' is one of the biotechs studying [[monsters]] for the Spiral Knights. Hahn has a tendency to interrupt other's, as witnessed during his mission briefings. What Hahn lacks in etiquette, he makes up for in extensive knowledge about the various monster families found throughout the clockworks.
| + | ==Appearance== |
| + | {{Appearance |
| + | |type = equipment |
| + | |mod = [[Eyes]] are not discernible, [[Personal Color|Aquamarine personal color]] |
| + | |helmet = [[Spiral Pith Helm]] with a [[Binocular Visor]] and [[Mech'tennas]]. |
| + | |armor = Similar to a [[Spiral Brigandine]] with a modified [[Canteen]] attachment to it |
| + | |shield = A modified [[Defender]]. |
| + | |weapon = None. |
| + | }} |
| | | |
− | == Trivia == | + | ==Notes== |
− | Hahn's helmet resembles a Spiral Pith Helm with a Binocular Visor and Mech'tennas
| + | This character has been in the game since {{???}}. |
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− | == See Also ==
| + | {{PAGENAME}} is one of the biotechs studying [[monsters]] for the Spiral Knights. |
− | * [[List of missions]]
| + | |
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− | {{stub}} | + | {{PAGENAME}} has a tendency to interrupt others, as witnessed during his mission briefings. |
− | [[Category:Knights]]
| + | |
| + | What {{PAGENAME}} lacks in etiquette, he makes up for in extensive knowledge about the various monster families found throughout the clockworks. |
| + | |
| + | ==Dialogue== |
| + | {{Dialogue/Showhide |
| + | |title = {{mission|Pierce of Cake}} |
| + | |content = {{:{{PAGENAME}} Dialogue/Pierce of Cake}} |
| + | }} |
| + | |
| + | {{Dialogue/Showhide |
| + | |title = {{mission|Elemental My Dear}} |
| + | |content = {{:{{PAGENAME}} Dialogue/Elemental My Dear}} |
| + | }} |
| + | |
| + | {{Dialogue/Showhide |
| + | |title = {{mission|The Shadow Knows}} |
| + | |content = {{:{{PAGENAME}} Dialogue/The Shadow Knows}} |
| + | }} |
| + | |
| + | {{Dialogue/Showhide |
| + | |title = {{mission|Best of the Beast}} |
| + | |content = {{:{{PAGENAME}} Dialogue/Best of the Beast}} |
| + | }} |
| + | |
| + | {{Dialogue/Showhide |
| + | |title = {{mission|Creators and the Created}} |
| + | |content = {{:{{PAGENAME}} Dialogue/Creators and the Created}} |
| + | }} |
| + | |
| + | {{Dialogue/Showhide |
| + | |title = {{mission|Darkest Forces}} |
| + | |content = {{:{{PAGENAME}} Dialogue/Darkest Forces}} |
| + | }} |
| + | |
| + | {{Dialogue/Showhide |
| + | |title = {{mission|9-4 Hall of Heroes}} |
| + | |content = {{:{{PAGENAME}} Dialogue/9-4 Hall of Heroes}} |
| + | }} |
| + | |
| + | ==Gallery== |
| + | <gallery heights=175px widths=175px perrow=3> |
| + | File:Hahn-Comlink.png|Biotech {{PAGENAME}} via Comlink. |
| + | File:Hahn-Overworld_1.png|Biotech {{PAGENAME}} in the Laboratory.<br>He is ''too busy to notice you''. |
| + | File:Hahn-Overworld_2.png|Biotech {{PAGENAME}} in the {{mission|9-4 Hall of Heroes}} |
| + | </gallery> |
| + | |
| + | == See Also == |
| + | {{NPC see also}} |
Latest revision as of 19:53, 21 April 2020
Hahn is an NPC.
Appearance
This character has items most similar to:
Eyes are not discernible, Aquamarine personal color
Spiral Pith Helm with a Binocular Visor and Mech'tennas.
Similar to a Spiral Brigandine with a modified Canteen attachment to it
A modified Defender.
None.
Notes
This character has been in the game since ???.
Hahn is one of the biotechs studying monsters for the Spiral Knights.
Hahn has a tendency to interrupt others, as witnessed during his mission briefings.
What Hahn lacks in etiquette, he makes up for in extensive knowledge about the various monster families found throughout the clockworks.
Dialogue
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Hello there, PLAYERNAME. Spiral HQ has informed me that you will be needing a quick lesson in the species of monsters within the Clockworks that inflict piercing damage, yes?
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Very well PLAYERNAME, let's get right to it. It seems the closer monsters get to the Core, the more their unique properties begin to surface. In most cases this takes the form of their being able to inflict special damage types that require special defenses in order to withstand properly. In Tier 2, a monster inflicting a special damage type will always produce a split normal/special damage output. Thus, normal defense is still a somewhat valid defense choice.
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- Ah, so you're saying that-
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Yes, at this point you must begin forming an arsenal that protects you against special damage types. Your current missions will have you facing monsters with piercing damage attacks. Thus, you must begin acquiring helmets, armor and shields that defend against piercing damage.
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- What type of monsters inflict-
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Piercing damage is produced by slime and beast family monsters. Additionally, slime monsters tend to be weak to shadow damage and beasts themselves to piercing damage. Keep this in mind. Now then, is there anything else you require?
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- You talked pretty fast, can you go over it- (go back to dialogue part 2)
I think I've got it thanks for-
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Hello again, PLAYERNAME. Spiral HQ has informed me that you are ready to learn about monsters that inflict elemental damage correct?
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- Yes, but this time you need to let me-
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Excellent, then we're 'off to the races' as they say. Elemental damage is generally caused by energy based attacks that are comprised of anything from photon-based laser fire to arcane energy manipulation.
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Magic? What? No, I'm talking about a psychic energy manipulation here, try and stay with me. In any case, elemental damage is produced by construct and gremlin family monsters. Additionally, construct monsters tend to be weak to elemental damage themselves and gremlins to shadow damage. keep this in mind. Now then, is there anything else you require?
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- Once again you talked pretty fast, can you go over it- (goes back to part 2)
I think I've got it thanks for-
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PLAYERNAME, I hear you have been promoted to Knight... er, well done, yes?
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- Well Hahn, that's an awfully warm-
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Spiral HQ has informed me that you are ready to learn about monsters that inflict shadow damage correct?
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- Yes, I see that we're already back to-
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Very well, then let's begin. Shadow damage is generally caused by concentrations of negative energy. Attacks that inflict shadow damage include anything from the psychic manipulation of the aforementioned negative energy to physical attacks using weapons forged from dark matter.
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- I sometimes find dark matter mineral deposits in the Clockworks, perhaps-
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Perhaps Geo-Science has no place in this conversation? You are correct, PLAYERNAME. Moving on, shadow damage is produced by fiend and undead family monsters. Additionally, fiend monsters tend to be weak to piercing damage and the undead to elemental damage. Keep this in mind. Now then, is there anything else you require?
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- I'm going to need you to go over that (back to part 2)
No Hahn, I think we're-
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Done here? Yes, though there's just one more thing I wish to add.
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I've heard some of the other Biotechs mention how much they wish to get the Skylark operational once again and return home. I hear they're very grateful to Knights like you, PLAYERNAME.
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- Thanks Hahn. Tell those other Biotechs I appreciate it. (ends dialogue)
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Hello PLAYERNAME, good to see you still standing. While normally not the concern of a Chief Biotech, I specifically requested the opportunity to inform you about the dangers that lie ahead for you in Tier 3 of the Clockworks. Can't have you winding up dead as a result of some junior Biotech's misinformation.
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- Well thanks Hahn, it's almost as if-
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Yes well, let's get started then. Tier 3 is closest to the Core and much like how high level items respond to its power, so do monsters. Many of them take on new forms and are considered at their most dangerous. You must prepare before taking on each mission.
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- I understand my upcoming missions will have me facing mostly beast and slime monsters.
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Should you find yourself facing beast and slime monsters in Tier 3, be aware that they are capable of pure piercing damage. Only the best piercing resistant gear will keep you alive in the face of these powerful, piercing predators. Once you've completed your upcoming missions we'll talk again. Good luck, PLAYERNAME.
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- Roger that Hahn, talk to you soon. (ends dialogue)
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Hello PLAYERNAME, it seems you had few problems with the oozing hordes and their like which can no doubt be chalked up to a good education on their behaviors prior to the mission.
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- That and a solid arsenal, yeah.
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Firepower will only get you so far, PLAYERNAME. Case in point, the gremlins are no doubt strong on their own, what with just sheer numbers and all, but these little, furry geniuses sought to also bolster their strength by creating an army of constructs.
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- So all constructs in the Clockworks were created by the gremlins?
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Not all, but most of them are believed to have been directly manufactured from gremlin design, yes. We think that most were originally engineered during the building of the Clockworks. Some remain under gremlin control. others have gone rogue and the rest have become something else entirely.
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We've had a few cases where knights have met non-hostile constructs that they swear behaved like true sentient creatures. But that is very difficult to believe. Gremlins are brilliant, but brilliant at the kind of direct engineering that simply gets the job done and little else. Brute force. Artifical life? Well, that's something else entirely.
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- Let's talk about the hostile ones I'm likely to meet.
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Right. Spiral HQ has informed me you'll likely be facing hordes of gremlins and constructs on this next go around. Keep in mind that in Tier 3, these monsters can inflict pure elemental damage. Do be sure to gear up appropriately.
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- Will do, later Hahn. (ends dialogue)
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PLAYERNAME, still holding it together I see and earning the rank of Defender Elite no less. Bravo.
I've had a chance to analyze your combat data from your last mission and it's proving quite interesting. The mecha knights in particular appear to actually be reacting to your attacks as if improvising. But I can't say just yet.
In any case, that's not relevant to today's data that I'm presenting.
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- Yes, my next missions will have me facing fiends and undead. Sounds fun.
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You have a strange definition of recreation if that's the case. Tier 3 fiends and undead are nothing to sneeze at, in fact they're among the worst creatures you'll find so close to the Core.
Devilite management seems to be the worst at these depths and that results in some very violent devilites.
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- They weren't exactly easy going to begin with...
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Exactly, and they're worse now. And the same goes for the undead. You'll find that howlitzers become particularly bothersome with their enhanced firing and homing capabilities.
Lastly, prepare for fiend and undead monsters to potentially deal pure shadow damage. As always, choose the right gear for the job should you want to live long enough to hear from me again.
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- Well, I certainly wouldn't want to miss that.
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Yes, I can think of no greater tragedy. Good luck then, PLAYERNAME.
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PLAYERNAME, I thought you would be taller.
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Gallery
Biotech Hahn via Comlink.
Biotech Hahn in the Laboratory.
He is too busy to notice you.
See Also