Difference between revisions of "Shankle"

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{{No family}}
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{{Monster family|Unknown|Resistnone|Unknown|Unknown}}
 
{{TOCright}}
 
{{TOCright}}
'''Shankles''' are a type of [[monster]] found in the [[Clockworks]]. They deal damage on contact.
+
'''Shankles''' are a type of [[monster]] found in the [[Clockworks]]. They deal damage on contact, but the exact kind of damage varies based on the stratum.
  
Shankles are considered a Drone monster, and thus follow a set path and do not target or follow players. They also drop nothing other than hearts and [[Vitapod]]s.
+
==Traits==
 +
Until they reveal their weak point, Shankles resemble a cross between stone slabs and exaggerated pincushions; when they reveal their weakpoint, it can be seen that they resemble a [[Slime]] family monster with a liquid consistency. Gold Shankles do not stop or reveal their weakpoint, making them impossible to kill.
 +
 
 +
Shankles will always follow a set path and do not target or follow players. They also drop nothing other than hearts and [[Vitapod]]s.  
 +
 
 +
The damage type Shankles inflict depends on the type of Shankle, and (except for Gold Shankles) can readily be told by its color. [[Wisp]]s are the status-inflicting counterpart of Shankles.
 +
 
 +
{{clear}}
  
 
==Types==
 
==Types==
 
{{Hidden header|Shankle}}
 
{{Hidden header|Shankle}}
{{Monster
+
{{MonsterTemporary
 
|name=Shankle
 
|name=Shankle
|location=Wasteworks
+
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=*All [[Clockwork Tunnels]]
 +
*[[Faith in Armor]]: The Trap Chamber
 +
*[[Compound 42]]: Outer Facility ''(Tier 2)''
 +
*[[Compounds]] levels
 
|description=
 
|description=
 
Shankles will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.
 
Shankles will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.
Line 16: Line 29:
 
}}
 
}}
 
{{Hidden header|Dark Shankle}}
 
{{Hidden header|Dark Shankle}}
{{Monster
+
{{MonsterTemporary
 
|name=Dark Shankle
 
|name=Dark Shankle
|location=Wasteworks
+
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=*[[Clockwork Tunnels]]: Infernal Passage, Haunted Passage
 +
*[[Compounds]] levels
 
|description=
 
|description=
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.
Line 25: Line 42:
 
}}
 
}}
 
{{Hidden header|Sage Shankle}}
 
{{Hidden header|Sage Shankle}}
{{Monster
+
{{MonsterTemporary
 
|name=Sage Shankle
 
|name=Sage Shankle
|location=Wasteworks
+
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=*[[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile
 +
*[[Compound 42]]: Outer Facility
 +
*[[Compounds]] levels
 
|description=
 
|description=
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.
Line 34: Line 56:
 
}}
 
}}
 
{{Hidden header|Sharp Shankle}}
 
{{Hidden header|Sharp Shankle}}
{{Monster
+
{{MonsterTemporary
 
|name=Sharp Shankle
 
|name=Sharp Shankle
|location=
+
|tier1=All Tiers
|description=Wasteworks
+
|image2=
 +
|image3=
 +
|location=*[[Clockwork Tunnels]]: Slimeway, Wild Path
 +
*[[Compound 42]]: Outer Facility
 +
|description=
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.
 
|abilities=*{{attack|piercing}} Spike
 
|abilities=*{{attack|piercing}} Spike
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}}
 
}}
 
{{Hidden header|Golden Shankle}}
 
{{Hidden header|Golden Shankle}}
{{Monster
+
{{MonsterTemporary
 
|name=Golden Shankle
 
|name=Golden Shankle
|location=
+
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=*All [[Clockwork Tunnels]]
 +
*[[Faith in Armor]]: The Trap Chamber
 
|description=
 
|description=
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. They do not expose their weak point and thus cannot be damaged.
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. They do not expose their weak point and thus cannot be damaged.
Line 52: Line 82:
 
}}
 
}}
 
{{Hidden header|Golden Dark Shankle}}
 
{{Hidden header|Golden Dark Shankle}}
{{Monster
+
{{MonsterTemporary
 
|name=Golden Dark Shankle
 
|name=Golden Dark Shankle
|location=
+
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=*[[Clockwork Tunnels]]: Infernal Passage, Haunted Passage
 +
*[[Compounds]] levels
 
|description=
 
|description=
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Like other Golden varieties of Shankle, they do not expose their weak point and thus cannot be damaged.
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Like other Golden varieties of Shankle, they do not expose their weak point and thus cannot be damaged.
Line 61: Line 95:
 
}}
 
}}
 
{{Hidden header|Golden Sage Shankle}}
 
{{Hidden header|Golden Sage Shankle}}
{{Monster
+
{{MonsterTemporary
 
|name=Golden Sage Shankle
 
|name=Golden Sage Shankle
|location=
+
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=*[[Clockwork Tunnels]]: Gremlin Grounds, Mechanized Mile
 +
*[[Compounds]] levels
 
|description=
 
|description=
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Like other Golden varieties of Shankle, they do not expose their weak point and thus cannot be damaged.
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Like other Golden varieties of Shankle, they do not expose their weak point and thus cannot be damaged.
Line 70: Line 108:
 
}}
 
}}
 
{{Hidden header|Golden Sharp Shankle}}
 
{{Hidden header|Golden Sharp Shankle}}
{{Monster
+
{{MonsterTemporary
 
|name=Golden Sharp Shankle
 
|name=Golden Sharp Shankle
|location=
+
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=*[[Clockwork Tunnels]]: Slimeway, Wild Path
 +
*[[Compounds]] levels
 
|description=
 
|description=
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Like other Golden varieties of Shankle, they do not expose their weak point and thus cannot be damaged.
 
Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Like other Golden varieties of Shankle, they do not expose their weak point and thus cannot be damaged.
Line 78: Line 120:
 
|drop=*No Drops
 
|drop=*No Drops
 
}}
 
}}
[[Category:Drone family]]
+
 
 +
==Strategy==
 +
With the exception of Golden Shankles, Shankles that are destroyed have a chance of dropping hearts and a smaller chance of dropping [[Vitapod]]s. When you clear out an area and are low on health, it's best to head back to a previous area which contain Shankles, and destroy them to obtain some health; otherwise, unless they are extremely inconvieniently placed, Shankles can be safely ignored.
 +
 
 +
Killing Shankles is quite trivial, yet may take a while. A decent 3 Hit sword with decent gear can easily kill a Shankle before it retreats back under it's spikes. Many weapons however are ineffective against Shankles. Guns with heavy knockback and bombs that inflict status effects are some of the few. A Shankle cannot flinch or be moved, so try and use the appropriate weapons to defeat them. Also try to fight Shankles with lots of empty space and with no other nearby hostiles around. Finally make sure to fight them safely, as soon as the Shankle lowers it's spikes it can damage you immediately, so be on guard lest you take a portion of damage from one with no gain, since the Shankle drops nothing but hearts.
 +
 
 +
==Trivia==
 +
*For unknown reasons, Knights may sometimes can find Wisps and Shankles stuck in the middle of its normal path and will still deal damage if players touch them, but will never expose their weak point to kill them.
 
[[Category:Monsters]]
 
[[Category:Monsters]]

Latest revision as of 18:30, 15 September 2015

Unknown
Icon Unknown.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense none.png Defense none.png Defense none.png

Shankles are a type of monster found in the Clockworks. They deal damage on contact, but the exact kind of damage varies based on the stratum.

Traits

Until they reveal their weak point, Shankles resemble a cross between stone slabs and exaggerated pincushions; when they reveal their weakpoint, it can be seen that they resemble a Slime family monster with a liquid consistency. Gold Shankles do not stop or reveal their weakpoint, making them impossible to kill.

Shankles will always follow a set path and do not target or follow players. They also drop nothing other than hearts and Vitapods.

The damage type Shankles inflict depends on the type of Shankle, and (except for Gold Shankles) can readily be told by its color. Wisps are the status-inflicting counterpart of Shankles.

Types

Shankle

Shankle
All Tiers
Monster-Shankle.png


Abilities
  • Attack normal icon.png Spike
Location Drops
  • No Drops
Description

Shankles will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.

Dark Shankle

Dark Shankle
All Tiers
Monster-Dark Shankle.png


Abilities
  • Attack shadow icon.png Spike
Location Drops
  • No Drops
Description

Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.

Sage Shankle

Sage Shankle
All Tiers
Monster-Sage Shankle.png


Abilities
  • Attack elemental icon.png Spike
Location Drops
  • No Drops
Description

Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.

Sharp Shankle

Sharp Shankle
All Tiers
Monster-Sharp Shankle.png


Abilities
  • Attack piercing icon.png Spike
Location Drops
  • No Drops
Description

Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Only able to be attacked when they stop and expose their weak point.

Golden Shankle

Golden Shankle
All Tiers
Monster-Golden Shankle.png


Abilities
  • Attack normal icon.png Spike
Location Drops
  • No Drops
Description

Like all other Shankles, they will not attack except when a knight runs over their moving spikes. They do not expose their weak point and thus cannot be damaged.

Golden Dark Shankle

Golden Dark Shankle
All Tiers
Monster-Golden Dark Shankle.png


Abilities
  • Attack shadow icon.png Spike
Location Drops
  • No Drops
Description

Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Like other Golden varieties of Shankle, they do not expose their weak point and thus cannot be damaged.

Golden Sage Shankle

Golden Sage Shankle
All Tiers
Monster-Golden Sage Shankle.png


Abilities
  • Attack elemental icon.png Spike
Location Drops
  • No Drops
Description

Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Like other Golden varieties of Shankle, they do not expose their weak point and thus cannot be damaged.

Golden Sharp Shankle

Golden Sharp Shankle
All Tiers
Monster-Golden Sharp Shankle.png


Abilities
  • Attack piercing icon.png Spike
Location Drops
  • No Drops
Description

Like all other Shankles, they will not attack except when a knight runs over their moving spikes. Like other Golden varieties of Shankle, they do not expose their weak point and thus cannot be damaged.


Strategy

With the exception of Golden Shankles, Shankles that are destroyed have a chance of dropping hearts and a smaller chance of dropping Vitapods. When you clear out an area and are low on health, it's best to head back to a previous area which contain Shankles, and destroy them to obtain some health; otherwise, unless they are extremely inconvieniently placed, Shankles can be safely ignored.

Killing Shankles is quite trivial, yet may take a while. A decent 3 Hit sword with decent gear can easily kill a Shankle before it retreats back under it's spikes. Many weapons however are ineffective against Shankles. Guns with heavy knockback and bombs that inflict status effects are some of the few. A Shankle cannot flinch or be moved, so try and use the appropriate weapons to defeat them. Also try to fight Shankles with lots of empty space and with no other nearby hostiles around. Finally make sure to fight them safely, as soon as the Shankle lowers it's spikes it can damage you immediately, so be on guard lest you take a portion of damage from one with no gain, since the Shankle drops nothing but hearts.

Trivia

  • For unknown reasons, Knights may sometimes can find Wisps and Shankles stuck in the middle of its normal path and will still deal damage if players touch them, but will never expose their weak point to kill them.
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