Difference between revisions of "List of glitches"
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==Introduction== | ==Introduction== | ||
Line 5: | Line 7: | ||
==How-To== | ==How-To== | ||
− | While you're playing the game, if you see any glitch you would like to share, don't hesitate to take a screenshot. Go to the [[Main Page]] and click on Upload file, which is in the Toolbox section on the lower left corner. Choose the file and then Click Upload File. Copy and Paste the title under the Screenshots section. Remember to put file name between [[ ]]. Example <nowiki>[[File:Example.png]]</nowiki> | + | While you're playing the game, if you see any glitch you would like to share, don't hesitate to take a screenshot (F12). Go to the [[Main Page]] and click on Upload file, which is in the Toolbox section on the lower left corner. Choose the file and then Click Upload File. Copy and Paste the title under the Screenshots section. Remember to put file name between [[ ]]. Example <nowiki>[[File:Example.png]]</nowiki> |
+ | ==Vana Mask Glitch== | ||
+ | If you go solo during any mask stage at vanaduke, you can see that there are two masks when you finish loading. Glitch discovered by --[[User:Wikieditor|Wikieditor]] 22:28, 8 October 2012 (UTC) | ||
==Standing on a Fence== | ==Standing on a Fence== | ||
This is a 'glitch' that has been around since before the first patch was added (so far as I know,) and is still possible. It is easiest to do in the Spiral Training Hall. Simply enter the section with four statues, place ONE on the ''very'' top-right corner of the switch, just barely on it, to lower the door-fence-thingy. If you wish, place another statue ''DIRECTLY'' over the line where the gate-thingy would pop up, as doing this glitch will also lift up '''''ANYTHING''''' standing on the fence-gate-thing. Now stand on that very same line, as close to the pressure-switch as possible, and when you think you lined up right, pick up the first statue. It may take multiple tries, but if performed correctly, you will be lifted through the air by the fence-thingy and be 'semi-stuck' there. Trying to move will rather have no effect other than starting your walking animation (This is '''easily''' fixed by replacing the statue on the pressure-plate, relowering the fence.),or make you instantly fall off of the fence, back to the floor. This is a glitch caused by how your character's feet are always anchored to the platform beneath your feet. This glitch, or bug, or whatever, is harmless to your game and is only entertaining to watch. Feel free to try it, as nothing will go wrong from it. Posted by '''Senkougami''', Officer in the guild: '''[Clockwork Elites]'''. | This is a 'glitch' that has been around since before the first patch was added (so far as I know,) and is still possible. It is easiest to do in the Spiral Training Hall. Simply enter the section with four statues, place ONE on the ''very'' top-right corner of the switch, just barely on it, to lower the door-fence-thingy. If you wish, place another statue ''DIRECTLY'' over the line where the gate-thingy would pop up, as doing this glitch will also lift up '''''ANYTHING''''' standing on the fence-gate-thing. Now stand on that very same line, as close to the pressure-switch as possible, and when you think you lined up right, pick up the first statue. It may take multiple tries, but if performed correctly, you will be lifted through the air by the fence-thingy and be 'semi-stuck' there. Trying to move will rather have no effect other than starting your walking animation (This is '''easily''' fixed by replacing the statue on the pressure-plate, relowering the fence.),or make you instantly fall off of the fence, back to the floor. This is a glitch caused by how your character's feet are always anchored to the platform beneath your feet. This glitch, or bug, or whatever, is harmless to your game and is only entertaining to watch. Feel free to try it, as nothing will go wrong from it. Posted by '''Senkougami''', Officer in the guild: '''[Clockwork Elites]'''. | ||
+ | |||
+ | ==Stuck in a pot== | ||
+ | |||
+ | If you stand in the middle of a pot spawner the pot will actually spawn around you rather than pushing you away, leaving you stuck inside unable to move until you or someone else picks it up. | ||
+ | This works on all 3 pots. | ||
+ | Posted by '''[[User:Natopotato|Nato-Potato]]''' | ||
+ | |||
+ | ==Cradle's Pull== | ||
+ | |||
+ | Sometimes the Knight randomly teleports or is pulled into a random area. Don't know what causes this glitch, may be a problem with the Internet or Steam. | ||
+ | Posted by '''[[User:DieGremlins|<font color="red">Die</font><font color="orange">Gremlins</font>]]''' | ||
+ | |||
+ | ==Statue glitch== | ||
+ | |||
+ | If you carry a statue and try to put it down while facing a wall or other solid object such as another statue sometimes the statue will fall on top of you. | ||
+ | Posted by '''[[User:Natopotato|Nato-Potato]]''' | ||
+ | |||
+ | ==Pressure Plate Glitch== | ||
+ | |||
+ | If you stand around the corner of a statue on a pressure plate and try to pick it up, nothing will happen. However, the pressure plate will turn on-off without affecting the item (ex. a gate) that it is attached to, allowing you to keep a pressure plate depressed without putting anything on it. | ||
+ | Posted by '''[[User:Hortumalx|Hortumal]]''' | ||
+ | |||
+ | ==Bullet Glitch== | ||
+ | |||
+ | When using guns, the bullets you shoot are slower than on the screen of other players. This might be a server problem. | ||
==Weird Charge== | ==Weird Charge== | ||
− | There's a minor problem with the Wild Hunting Blade's charge attack. Usually there's a big wolver that comes out in the end, but if you shield cancel the last animation of the charge, the big wolver never appears. | + | There's a minor problem with the Wild Hunting Blade's charge attack. Usually there's a big wolver that comes out in the end, but if you shield cancel the last animation of the charge, the big wolver never appears. Normal... or glitch..... Posted by '''Saphirality''', Guild Master of the guild: '''[Sapphire Phoenix]'''. |
+ | |||
+ | This occurs with a lot of swords with an additional effect after the charge such as the spur: Shield cancelling prevents the projectile/effect from appearing. Posted by '''Hexzyle'''. | ||
+ | |||
+ | ==Swapped charge== | ||
+ | |||
+ | This glitch allows you to charge a weapon using the charge animation of another weapon, when you release the attack button the animation will revert to the proper one and attack. | ||
+ | |||
+ | This glitch can be done in any level and with any weapons. | ||
+ | |||
+ | If you open the character window which shows your equipped armour and weapons, drag the weapon you are using and hold it over the other weapon, then quickly let go, close the window using the button assigned to it and hold attack. | ||
+ | If you do it fast enough your weapon will have the charge animation of the other weapon. | ||
+ | Posted by '''[[User:Natopotato|Nato-Potato]]''' | ||
==Rumors== | ==Rumors== | ||
− | Theres a rumor that if 3+ players with bombs press the bomb attack button a lot of times near the bots in ATH, the bots will not do anything. But it is a rumor, isn't it..... | + | Theres a rumor that if 3+ players with bombs press the bomb attack button a lot of times near the bots in ATH, the bots will not do anything. But it is a rumor, isn't it..... posted by [[User:NathanRodz | Canine-Vladmir]] |
+ | ) | ||
==Gun Issues== | ==Gun Issues== | ||
+ | |||
I'd like to report that there are some issues with the Catalyzer's Charge shots sticking. They don't seem to want to stick while an enemy is in mid-attack. This is quite inconvienient in combat, you're trying to use the charges to knockback opponents. This happened to me around 4 times at one point, all within the space of 30 seconds. The bullets hit, and there was the dissappear animation, but no charge started orbiting, and no explosion occurred when the enemy was hit. I'll try to upload screenshots soon. | I'd like to report that there are some issues with the Catalyzer's Charge shots sticking. They don't seem to want to stick while an enemy is in mid-attack. This is quite inconvienient in combat, you're trying to use the charges to knockback opponents. This happened to me around 4 times at one point, all within the space of 30 seconds. The bullets hit, and there was the dissappear animation, but no charge started orbiting, and no explosion occurred when the enemy was hit. I'll try to upload screenshots soon. | ||
I was using a Volatile Catalyzer at heat level 8 or 9, along with a SwiftStrike Buckler. | I was using a Volatile Catalyzer at heat level 8 or 9, along with a SwiftStrike Buckler. | ||
- [[User:Signus|Signus]] 16:48, 27 February 2012 (UTC) | - [[User:Signus|Signus]] 16:48, 27 February 2012 (UTC) | ||
+ | |||
+ | Weaponlist | ||
+ | | name = Volatile Catalyzer | ||
+ | | abilities = N/A | ||
+ | | effect = N/A | ||
+ | | star = 5 | ||
+ | | series = Catalyzer | ||
+ | |||
+ | == Zombie went through a wall in FSC == | ||
+ | |||
+ | The zombie actually never went through the wall, but when all four buttons are pressed, there are so many zombies that there is no space to spawn, so the game tries to find the next nearest space available to spawn them: The other side of the fence. --[[User:HexZyle|HexZyle]] 02:58, 6 May 2012 (UTC) | ||
+ | |||
+ | == Giant Shield == | ||
+ | |||
+ | Shield for one second or two while moving. Then stop shielding. Your shield will be as big as when you were shielding. Stop moving, and it will revert to its normal size. -[[User:Artistbma|Artistbma]] | ||
+ | |||
+ | == Unable to change loadout in LD locker room == | ||
+ | |||
+ | Despite being in the locker room, sometimes you will not be able to change your loadout in Lockdown. Going in and out, dying, moving around and stuff does not always solve it. You can just pray to Vog it will let you change it. --[[User:Tersakaff|Tersakaff]] 20:02, 7 August 2012 (UTC) | ||
+ | |||
+ | == Alchemer bullets not applying damage == | ||
+ | |||
+ | Sometimes, when using an alchemer line gun, despite your bullets actually colliding with your target, no damage will be dealt, not matter if you're close or far. Never hits things at the very end of it's range, as displayed if you fire a shot and let it go, despite the animation showing you it collided. --[[User:Tersakaff|Tersakaff]] 20:02, 7 August 2012 (UTC) | ||
+ | |||
+ | == Move while Trading == | ||
+ | |||
+ | When you shield while trading u can move by using move forward button. This will not work in haven because you can not shield there so try this in advanced training hall or clockwork. --by Abhishek | ||
+ | |||
+ | This bug works with almost any window which will not allow you to move while open (your "busy" animation plays). One of the best windows to use for that is Recipes window (F5), because you can see your knight while it is open. Shielding "freezes" your animation, you will not have your left arm with shield in front of you. You can also change weapons with your mouse wheel while you're shielding. Your arm with shield will start to turn up and eventually reaches on your back. Note that only you will be able to see all those things, other knights won't see any of your poses, only somewhat animation-less weapon switching. In Clockworks, this bug allows you to defend yourself without closing your windows first, which may come handy when such situation happens. | ||
+ | |||
+ | ==Invisble Lockdown Abilities== | ||
+ | |||
+ | When you shield in LD while switching from one LD class to another(EX.Recon to Striker), you will find that you will be activating the class but the class's special effects will not show(EX.Invisble Guardian shiled. --by Vick112boy | ||
+ | |||
+ | ==Dark Recon Cloak== | ||
+ | |||
+ | If you die with the recon cloak still activated, you will spawn with your body partly dark and invisible. Any class switch or cloak activation will cancel the glitch. --by Vick112boy | ||
+ | |||
+ | ==Gun Not Activating the Ghost Block== | ||
+ | |||
+ | If you stand right in front of the ghost block and fire a gun, the ghost block will not activate. --by Vick112boy | ||
+ | |||
+ | ==Multiple Rocket hammers== | ||
+ | |||
+ | First finishing any tier of Operation Crimson Hammer (OCH) on normal, and later on advanced or elite, will give you the mission completion rewards again. Note that its required that your highest completion HAS to be lower than your new one to get the rewards again. I don't know if this also works for standard campaign missions. -Tbeest 19-01-14 | ||
+ | |||
+ | ==Small weapons== | ||
+ | |||
+ | Using /point in a battle will cause your weapon to get very small. When you use /point and start moving, your weapon will stay small untill you stop moving, shield or attack. -Tbeest 02-03-14 | ||
+ | |||
+ | ==Invisible Vials== | ||
+ | |||
+ | While you're holding a vial, the vial won't show at certain angles. Not sure if this happens for other people, or only me... -[[User:Snarbylord|Snarbylord]] 10-05-15 | ||
+ | |||
+ | ==Bullet Curving== | ||
+ | |||
+ | If you spin really fast while rapidly firing a blaster-style gun, the bullets sometimes change direction in mid-air. May work with other handguns as well. [[User:Jackieychan1|Jackieychan1]] ([[User talk:Jackieychan1|talk]]) 09:26, 2 September 2017 (PDT) | ||
+ | |||
+ | == Using Shadow Cloak skill on elevators == | ||
+ | |||
+ | If you cloak just before elevator closes itself and you stay cloaked until loading screen pops up, you can receive very long buff at the next depth. Its duration can range from few seconds to several thousands. When it reaches 0, it won't disappear and stays on the HUD displaying 0 reamaining seconds. The buff doesn't seem to have any actual effect. It can be removed by using Shadow Cloak again. Sometimes you may receive the buff and keep your knight partially invisible, but then both the buff and the effect should disappear quickly upon loading. | ||
+ | |||
+ | == Uncloaking disables other buffs == | ||
+ | |||
+ | When your [[Shadow Cloak]] expires, it removes other temporary buffs, such as 30-second speed, defense or attack buff. | ||
+ | |||
+ | == Battle Sprite skill spam == | ||
+ | |||
+ | It is possible to avoid cooldown on your Battle Sprite's skills by unequipping and reequipping your Battle Sprite. This allows for stacking of certain skill effects, most notably Drakon's [[Flame Barrier]] skill and Seraphynx's [[Ray of Light]] and [[Angelic Aura]] skills (screenshot included below). Maskeraith's [[Shadow Cloak]] can be spammed too to obtain tons of buffs for your knight. | ||
+ | |||
+ | Another technique is to activate your Battle Sprite skill and then quickly switch between some of your loadouts with your Battle Sprite. To achieve even higher speed, you can switch perks in your Battle Sprite window instead of changing loadouts, at the cost of obscuring your view of your character. This technique behaves differently from the one described above. It can't be used to spam skills infinitely and with some skills it doesn't work or is significantly less efective than technique above. On the other hand, it allows experimentation with other skills, which disable itselfs when your Battle Sprite is unequipped. For example, you can fire Drakon's [[Firebolt]] several times at once with this technique. | ||
+ | |||
+ | Because this bug requires you to have access to your arsenal and most skills last only for a few seconds, it generally can't be used in real combat. | ||
+ | |||
+ | == "An unexpected error occured on the server." == | ||
+ | |||
+ | This message will display when server can't perform some action you've requested and it doesn't know why. Here are some examples when you may receive this message: | ||
+ | |||
+ | * Sometimes when you decide to go to your Guild Hall, you will appear in Ready Room instead, with this message in your chat. | ||
+ | * If you try to change loadouts while being cursed (e.g. with [[Faust]]'s charge attack), you will get this message in your chat. | ||
+ | * You can enter window where you can decide between 2 Ultimates for your Battle Sprite even when you aren't near Arsenal Station, but after clicking on one of the abilities, the other disappears and this message will show up in the window. Ultimate won't be chosen. | ||
+ | |||
+ | Sometimes you can see these messages in your Event Hub when your friends manage to get them. It is possible that only some of these situations generate messages in Event Hub. | ||
+ | |||
+ | == Using Pickups with Shield Bash effects == | ||
+ | |||
+ | When you perform Shield Bash and use one of your Pickups at the same time, you will use that Pickup but also visual effects from Shield Bash will appear around you. Other knights around you won't be able to see them. It is best tested with Health Capsules, because they don't disappear if you're on full health. | ||
+ | |||
+ | == Searching in Auction House disconnects you from the game == | ||
+ | |||
+ | When you open Auction House and search for phrase "danger" you may get kicked to the login screen. After clicking on "Log in" button, the game will connect you again to your knight in front of the Auction House. This phrase has to be the first meaningful phrase you search for, or the bug will definitely not work. For example, searching for phrase "plume" and then "danger" will not work, but searching for phrase "bassdg" and "danger" after that still can trigger the bug. | ||
+ | |||
+ | == Vitapod preservation == | ||
+ | |||
+ | It is possible to restart mission and have increased health as if you still had the Vitapod from your previous run. You actually don't have any Vitapod with yourself and in your character window game tells you that you have your regular amount of HP, but on the HUD you've got more health pips than you should have. This aditional health isn't visual-only bug, but affects gameplay as well, making you harder to kill. Your health returns to correct value after you pickup any Vitapod. | ||
+ | |||
+ | This appears to be somewhat rare bug. I've noticed it once when I was doing [[A Pinch of Salt]] prestige mission. I died with Vitapod +9 at the second depth to Lichen Colony and after about 5-10 seconds lying dead I restarted the mission from the beginning. I had 24 health pips without any Vitapod or health buffs (I was supposed to have 15). Later, I tried to replicate it in different mission which started with Lichenous Lair depth, trying to get killed by some Lichen Colony and restart the mission after the same amount of time lying dead on the floor. I tried it about 5 times and got it once. I've got no idea if it works between different missions, but it can be possible. | ||
+ | |||
+ | == Friendly Lichens == | ||
+ | |||
+ | Sometimes [[Lichen]]s get close to you but will not attack. You have to stand still, because if you'll move closer to that Lichen, it will attack you, and if you'll move away from it, it will follow you and can attack this time. It seems to be more common with smaller Lichens. Try to do it in Tier 1 where Lichens are smallest and don't grow quickly. | ||
==Screenshots== | ==Screenshots== | ||
− | [[File:Screen shot 2012-03-24 at 11.43.10 PM.png]] | + | {{SKWindowsmall |
+ | | width = 30px | ||
+ | | margin = 0px 0px 0px 0px | ||
+ | | title = {{{name|''Click to Enlarge''}}} | ||
+ | | body = | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-03-24 at 11.43.10 PM.png|250px]] | ||
+ | Wild Hunting Blade explained above in "Weird Charge". | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-04-13 at 12.58.58 PM.png|250px]] | ||
+ | A zombie was "pushed" through the gate in Blackstone Bridge. | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-04-03 at 5.15.06 PM.png|250px]] | ||
+ | Zombie went right through a wall | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-02-11 at 10.15.59 PM.png|250px]] | ||
+ | Zombie went through a wall in FSC | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-03-26 at 4.35.39 PM.png|250px]] | ||
+ | Not a glitch but unbreakable block can stop a solo player from finishing a level. (Fixed) | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-04-13 at 1.02.16 PM.png|250px]] | ||
+ | Zombie stuck in spiked wheel | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[ File:Screen shot 2012-04-13 at 5.37.19 PM.png |250px]] | ||
+ | Flourish attacks can move you away from elevators when getting on them | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-04-16 at 5.34.36 PM.png|250px]] | ||
+ | Glitch in Lockdown where team colors are distorted/changed/bugged | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-04-16 at 4.04.29 PM.png|250px]] | ||
+ | a Wolver burrowing abilities make it unreachable sometimes | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-04-15 at 11.34.31 PM.png|250px]] | ||
+ | A Trojan charge attack can get you sometimes even when you're still inside the gate. | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[ File:Screen shot 2012-04-18 at 3.38.47 PM.png |250px]] | ||
+ | Fire's in top left corner magically aren't there. | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-04-20 at 3.17.34 PM.png|250px]] | ||
+ | Pills, Vials, and Vita from a player who left can be in mid air. | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-04-23 at 9.36.36 AM.png|250px]] | ||
+ | Invisible Enemies! | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-04-23 at 3.54.51 PM.png|250px]] | ||
+ | Glitch where patches of floor would disappear | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Jahb5.png|250px]] | ||
+ | The Famous Ride the Gate Glitch | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Ur blocking my view, bro.png|250px]] | ||
+ | a glitch when after defeating Vanaduke, his lifeless body filled most of my screen | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Unviewable Shield Glitch.png|250px]] | ||
+ | When instantly switching shields, and holding the block button, the shield's omnidirectional field is invisible. | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Spiral 2012-03-28 09-09-00.png|250px]] | ||
+ | Even after the patch, one can still become invisible while standing on a raised block and switching havens. | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Spiral 2012-03-29 11-56-39.png|250px]] | ||
+ | A breakable bush and an explosive block in the same place. | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Spiral 2012-01-27 10-34-31.png|250px]] | ||
+ | Unbreakable blocks with a ghost block, you can trap monsters when it regenerates. | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Wrongweaponcharge.jpg|250px]] | ||
+ | The 6 combinations of the 'Swapped charge' glitch shown here | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Potglitch.jpg|250px]] | ||
+ | Showing the pot spawner glitch. | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-05-09 at 9.14.23 PM.png|250px]] | ||
+ | Glitch with people not appearing. | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Screen shot 2012-05-09 at 10.24.04 PM.png|250px]] | ||
+ | Glitch with blocks floating. | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Glitch with Mid Air bomb.png|250px]] | ||
+ | Out of the many things to do on a gate, setting off a bomb is one of them. | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Over the ledge zombie!.png|250px]] | ||
+ | Spiked wheels pushed this poor monster over the ledge. notice too that he can still cause damage if you're near.}} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Statueglitch.jpg|250px]] | ||
+ | Example of the statue glitch | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Bugged_Seraphic_Aura.png|250px]] | ||
+ | Bugged graphic of multiple Seraphic Auras left after unequipping and re-equipping your battle sprite after casting each time. | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:2017-04-21 18 31 56-Spiral Knights - Nsia.png|250px]] | ||
+ | the statue/pressure plate glitch. | ||
+ | }} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Exaample.png|250px]] | ||
+ | Text HERE | ||
+ | }} | ||
+ | {{SKWindow/Cell| | ||
+ | [[File:Exaample.png|250px]] | ||
+ | Text HERE | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | [[Category:Lists]] |
Latest revision as of 22:58, 2 September 2017
Contents
- 1 Introduction
- 2 How-To
- 3 Vana Mask Glitch
- 4 Standing on a Fence
- 5 Stuck in a pot
- 6 Cradle's Pull
- 7 Statue glitch
- 8 Pressure Plate Glitch
- 9 Bullet Glitch
- 10 Weird Charge
- 11 Swapped charge
- 12 Rumors
- 13 Gun Issues
- 14 Zombie went through a wall in FSC
- 15 Giant Shield
- 16 Unable to change loadout in LD locker room
- 17 Alchemer bullets not applying damage
- 18 Move while Trading
- 19 Invisble Lockdown Abilities
- 20 Dark Recon Cloak
- 21 Gun Not Activating the Ghost Block
- 22 Multiple Rocket hammers
- 23 Small weapons
- 24 Invisible Vials
- 25 Bullet Curving
- 26 Using Shadow Cloak skill on elevators
- 27 Uncloaking disables other buffs
- 28 Battle Sprite skill spam
- 29 "An unexpected error occured on the server."
- 30 Using Pickups with Shield Bash effects
- 31 Searching in Auction House disconnects you from the game
- 32 Vitapod preservation
- 33 Friendly Lichens
- 34 Screenshots
Introduction
If you have any glitches you would like to share, feel free to add them to this collection.
How-To
While you're playing the game, if you see any glitch you would like to share, don't hesitate to take a screenshot (F12). Go to the Main Page and click on Upload file, which is in the Toolbox section on the lower left corner. Choose the file and then Click Upload File. Copy and Paste the title under the Screenshots section. Remember to put file name between [[ ]]. Example [[File:Example.png]]
Vana Mask Glitch
If you go solo during any mask stage at vanaduke, you can see that there are two masks when you finish loading. Glitch discovered by --Wikieditor 22:28, 8 October 2012 (UTC)
Standing on a Fence
This is a 'glitch' that has been around since before the first patch was added (so far as I know,) and is still possible. It is easiest to do in the Spiral Training Hall. Simply enter the section with four statues, place ONE on the very top-right corner of the switch, just barely on it, to lower the door-fence-thingy. If you wish, place another statue DIRECTLY over the line where the gate-thingy would pop up, as doing this glitch will also lift up ANYTHING standing on the fence-gate-thing. Now stand on that very same line, as close to the pressure-switch as possible, and when you think you lined up right, pick up the first statue. It may take multiple tries, but if performed correctly, you will be lifted through the air by the fence-thingy and be 'semi-stuck' there. Trying to move will rather have no effect other than starting your walking animation (This is easily fixed by replacing the statue on the pressure-plate, relowering the fence.),or make you instantly fall off of the fence, back to the floor. This is a glitch caused by how your character's feet are always anchored to the platform beneath your feet. This glitch, or bug, or whatever, is harmless to your game and is only entertaining to watch. Feel free to try it, as nothing will go wrong from it. Posted by Senkougami, Officer in the guild: [Clockwork Elites].
Stuck in a pot
If you stand in the middle of a pot spawner the pot will actually spawn around you rather than pushing you away, leaving you stuck inside unable to move until you or someone else picks it up. This works on all 3 pots. Posted by Nato-Potato
Cradle's Pull
Sometimes the Knight randomly teleports or is pulled into a random area. Don't know what causes this glitch, may be a problem with the Internet or Steam. Posted by DieGremlins
Statue glitch
If you carry a statue and try to put it down while facing a wall or other solid object such as another statue sometimes the statue will fall on top of you. Posted by Nato-Potato
Pressure Plate Glitch
If you stand around the corner of a statue on a pressure plate and try to pick it up, nothing will happen. However, the pressure plate will turn on-off without affecting the item (ex. a gate) that it is attached to, allowing you to keep a pressure plate depressed without putting anything on it. Posted by Hortumal
Bullet Glitch
When using guns, the bullets you shoot are slower than on the screen of other players. This might be a server problem.
Weird Charge
There's a minor problem with the Wild Hunting Blade's charge attack. Usually there's a big wolver that comes out in the end, but if you shield cancel the last animation of the charge, the big wolver never appears. Normal... or glitch..... Posted by Saphirality, Guild Master of the guild: [Sapphire Phoenix].
This occurs with a lot of swords with an additional effect after the charge such as the spur: Shield cancelling prevents the projectile/effect from appearing. Posted by Hexzyle.
Swapped charge
This glitch allows you to charge a weapon using the charge animation of another weapon, when you release the attack button the animation will revert to the proper one and attack.
This glitch can be done in any level and with any weapons.
If you open the character window which shows your equipped armour and weapons, drag the weapon you are using and hold it over the other weapon, then quickly let go, close the window using the button assigned to it and hold attack. If you do it fast enough your weapon will have the charge animation of the other weapon. Posted by Nato-Potato
Rumors
Theres a rumor that if 3+ players with bombs press the bomb attack button a lot of times near the bots in ATH, the bots will not do anything. But it is a rumor, isn't it..... posted by Canine-Vladmir )
Gun Issues
I'd like to report that there are some issues with the Catalyzer's Charge shots sticking. They don't seem to want to stick while an enemy is in mid-attack. This is quite inconvienient in combat, you're trying to use the charges to knockback opponents. This happened to me around 4 times at one point, all within the space of 30 seconds. The bullets hit, and there was the dissappear animation, but no charge started orbiting, and no explosion occurred when the enemy was hit. I'll try to upload screenshots soon. I was using a Volatile Catalyzer at heat level 8 or 9, along with a SwiftStrike Buckler. - Signus 16:48, 27 February 2012 (UTC)
Weaponlist | name = Volatile Catalyzer | abilities = N/A | effect = N/A | star = 5 | series = Catalyzer
Zombie went through a wall in FSC
The zombie actually never went through the wall, but when all four buttons are pressed, there are so many zombies that there is no space to spawn, so the game tries to find the next nearest space available to spawn them: The other side of the fence. --HexZyle 02:58, 6 May 2012 (UTC)
Giant Shield
Shield for one second or two while moving. Then stop shielding. Your shield will be as big as when you were shielding. Stop moving, and it will revert to its normal size. -Artistbma
Unable to change loadout in LD locker room
Despite being in the locker room, sometimes you will not be able to change your loadout in Lockdown. Going in and out, dying, moving around and stuff does not always solve it. You can just pray to Vog it will let you change it. --Tersakaff 20:02, 7 August 2012 (UTC)
Alchemer bullets not applying damage
Sometimes, when using an alchemer line gun, despite your bullets actually colliding with your target, no damage will be dealt, not matter if you're close or far. Never hits things at the very end of it's range, as displayed if you fire a shot and let it go, despite the animation showing you it collided. --Tersakaff 20:02, 7 August 2012 (UTC)
Move while Trading
When you shield while trading u can move by using move forward button. This will not work in haven because you can not shield there so try this in advanced training hall or clockwork. --by Abhishek
This bug works with almost any window which will not allow you to move while open (your "busy" animation plays). One of the best windows to use for that is Recipes window (F5), because you can see your knight while it is open. Shielding "freezes" your animation, you will not have your left arm with shield in front of you. You can also change weapons with your mouse wheel while you're shielding. Your arm with shield will start to turn up and eventually reaches on your back. Note that only you will be able to see all those things, other knights won't see any of your poses, only somewhat animation-less weapon switching. In Clockworks, this bug allows you to defend yourself without closing your windows first, which may come handy when such situation happens.
Invisble Lockdown Abilities
When you shield in LD while switching from one LD class to another(EX.Recon to Striker), you will find that you will be activating the class but the class's special effects will not show(EX.Invisble Guardian shiled. --by Vick112boy
Dark Recon Cloak
If you die with the recon cloak still activated, you will spawn with your body partly dark and invisible. Any class switch or cloak activation will cancel the glitch. --by Vick112boy
Gun Not Activating the Ghost Block
If you stand right in front of the ghost block and fire a gun, the ghost block will not activate. --by Vick112boy
Multiple Rocket hammers
First finishing any tier of Operation Crimson Hammer (OCH) on normal, and later on advanced or elite, will give you the mission completion rewards again. Note that its required that your highest completion HAS to be lower than your new one to get the rewards again. I don't know if this also works for standard campaign missions. -Tbeest 19-01-14
Small weapons
Using /point in a battle will cause your weapon to get very small. When you use /point and start moving, your weapon will stay small untill you stop moving, shield or attack. -Tbeest 02-03-14
Invisible Vials
While you're holding a vial, the vial won't show at certain angles. Not sure if this happens for other people, or only me... -Snarbylord 10-05-15
Bullet Curving
If you spin really fast while rapidly firing a blaster-style gun, the bullets sometimes change direction in mid-air. May work with other handguns as well. Jackieychan1 (talk) 09:26, 2 September 2017 (PDT)
Using Shadow Cloak skill on elevators
If you cloak just before elevator closes itself and you stay cloaked until loading screen pops up, you can receive very long buff at the next depth. Its duration can range from few seconds to several thousands. When it reaches 0, it won't disappear and stays on the HUD displaying 0 reamaining seconds. The buff doesn't seem to have any actual effect. It can be removed by using Shadow Cloak again. Sometimes you may receive the buff and keep your knight partially invisible, but then both the buff and the effect should disappear quickly upon loading.
Uncloaking disables other buffs
When your Shadow Cloak expires, it removes other temporary buffs, such as 30-second speed, defense or attack buff.
Battle Sprite skill spam
It is possible to avoid cooldown on your Battle Sprite's skills by unequipping and reequipping your Battle Sprite. This allows for stacking of certain skill effects, most notably Drakon's Flame Barrier skill and Seraphynx's Ray of Light and Angelic Aura skills (screenshot included below). Maskeraith's Shadow Cloak can be spammed too to obtain tons of buffs for your knight.
Another technique is to activate your Battle Sprite skill and then quickly switch between some of your loadouts with your Battle Sprite. To achieve even higher speed, you can switch perks in your Battle Sprite window instead of changing loadouts, at the cost of obscuring your view of your character. This technique behaves differently from the one described above. It can't be used to spam skills infinitely and with some skills it doesn't work or is significantly less efective than technique above. On the other hand, it allows experimentation with other skills, which disable itselfs when your Battle Sprite is unequipped. For example, you can fire Drakon's Firebolt several times at once with this technique.
Because this bug requires you to have access to your arsenal and most skills last only for a few seconds, it generally can't be used in real combat.
"An unexpected error occured on the server."
This message will display when server can't perform some action you've requested and it doesn't know why. Here are some examples when you may receive this message:
- Sometimes when you decide to go to your Guild Hall, you will appear in Ready Room instead, with this message in your chat.
- If you try to change loadouts while being cursed (e.g. with Faust's charge attack), you will get this message in your chat.
- You can enter window where you can decide between 2 Ultimates for your Battle Sprite even when you aren't near Arsenal Station, but after clicking on one of the abilities, the other disappears and this message will show up in the window. Ultimate won't be chosen.
Sometimes you can see these messages in your Event Hub when your friends manage to get them. It is possible that only some of these situations generate messages in Event Hub.
Using Pickups with Shield Bash effects
When you perform Shield Bash and use one of your Pickups at the same time, you will use that Pickup but also visual effects from Shield Bash will appear around you. Other knights around you won't be able to see them. It is best tested with Health Capsules, because they don't disappear if you're on full health.
Searching in Auction House disconnects you from the game
When you open Auction House and search for phrase "danger" you may get kicked to the login screen. After clicking on "Log in" button, the game will connect you again to your knight in front of the Auction House. This phrase has to be the first meaningful phrase you search for, or the bug will definitely not work. For example, searching for phrase "plume" and then "danger" will not work, but searching for phrase "bassdg" and "danger" after that still can trigger the bug.
Vitapod preservation
It is possible to restart mission and have increased health as if you still had the Vitapod from your previous run. You actually don't have any Vitapod with yourself and in your character window game tells you that you have your regular amount of HP, but on the HUD you've got more health pips than you should have. This aditional health isn't visual-only bug, but affects gameplay as well, making you harder to kill. Your health returns to correct value after you pickup any Vitapod.
This appears to be somewhat rare bug. I've noticed it once when I was doing A Pinch of Salt prestige mission. I died with Vitapod +9 at the second depth to Lichen Colony and after about 5-10 seconds lying dead I restarted the mission from the beginning. I had 24 health pips without any Vitapod or health buffs (I was supposed to have 15). Later, I tried to replicate it in different mission which started with Lichenous Lair depth, trying to get killed by some Lichen Colony and restart the mission after the same amount of time lying dead on the floor. I tried it about 5 times and got it once. I've got no idea if it works between different missions, but it can be possible.
Friendly Lichens
Sometimes Lichens get close to you but will not attack. You have to stand still, because if you'll move closer to that Lichen, it will attack you, and if you'll move away from it, it will follow you and can attack this time. It seems to be more common with smaller Lichens. Try to do it in Tier 1 where Lichens are smallest and don't grow quickly.
Screenshots
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