Difference between revisions of "Lancer Knightz (Guild)/Sword Almost-Combos Per Minute"
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Latest revision as of 08:16, 10 February 2015
The guild Lancer Knightz has a long-running project to collect data on the speed and damage of various weapons. If you'd like to help, then please contact Donkeyhaute.
An almost-combo is a combo that stops one stroke short. Gunners perform almost-combos frequently, to avoid reloading. Claims have been made that almost-combos lead to high DPS on swords as well. So let's collect data about how many almost-combos per minute (APM) a sword can perform, and what sort of DPS this generates against each monster family. To keep the table manageable, let's study just ASI+6. See also our combos per minute data.
Name | Damage | APM | Slimes | Gremlins | Beasts | Fiends | Undead | Constructs |
Leviathan Blade | normal | |||||||
Cold Iron Vanquisher | normal | |||||||
Dread Venom Striker | normal | |||||||
Wild Hunting Blade | normal | |||||||
Sudaruska | normal | |||||||
Triglav | normal | |||||||
Barbarous Thorn Blade | piercing | |||||||
Final Flourish | piercing | |||||||
Fearless Rigadoon | piercing | |||||||
Furious Flamberge | piercing | |||||||
Warmaster Rocket Hammer | elemental | |||||||
Divine Avenger | elem+norm | |||||||
Fang of Vog | elem+norm | |||||||
Voltedge | elem+norm | |||||||
Combuster | elem+norm | |||||||
Glacius | elem+norm | |||||||
Acheron | shad+norm | |||||||
Gran Faust | shad+norm |